Author Archives: Ahmad Ali
Interactive storytelling
Dear and beloved readers!
I am attending three courses right now and trying to deal with a lot of stuff regarding my own life and the future of it, that is the main reason why it was a long time since I posted anything here. And also because I have been writing some posts for Naarthegame.net instead and reporting the ongoing development over there. So there is a lot of planning in all directions. 😉
So something’s are changing right now, I […]
Interactive storytelling
Dear and beloved readers!
I am attending three courses right now and trying to deal with a lot of stuff regarding my own life and the future of it, that is the main reason why it was a long time since I posted anything here. And also because I have been writing some posts for Naarthegame.net instead and reporting the ongoing development over there. So there is a lot of planning in all directions. 😉
So something’s are changing right now, I […]
The progress of Naar
We have been proceeding with our game Naar and reaching to new places, things are going a bit slow but if we nail the mechanics and have them done before Christmas, then we can start working on making a playable demo and hopefully with an interesting narrative.
I have been writing Devblogs for Naar so I had to prioritize that, you can read more about them at our website: NaarTheGame.net.
However, I have been doing a lot of work with my […]
The progress of Naar
We have been proceeding with our game Naar and reaching to new places, things are going a bit slow but if we nail the mechanics and have them done before Christmas, then we can start working on making a playable demo and hopefully with an interesting narrative.
I have been writing Devblogs for Naar so I had to prioritize that, you can read more about them at our website: NaarTheGame.net.
However, I have been doing a lot of work with my […]
Week 2 on prototyping
We want to thank all the testers who left us feedback after trying out the first prototype! We have been looking at ways to improve on the game and are progressively working on the movement mechanic to make it feel as good as possible.
(We are also working on some very exciting changes to the magic system compared to the one in last year’s GGC-version and we’re hoping to have that implemented in a few weeks)
Sadly for this week we […]
Week 2 on prototyping
We want to thank all the testers who left us feedback after trying out the first prototype! We have been looking at ways to improve on the game and are progressively working on the movement mechanic to make it feel as good as possible.
(We are also working on some very exciting changes to the magic system compared to the one in last year’s GGC-version and we’re hoping to have that implemented in a few weeks)
Sadly for this week we […]
Lets do this! Come and play!
Attention attention!
We are finally starting! You can now download the first prototype of the redevelopment of “Naar”. This first prototype will be testing the movement to see if we can bring out a smooth character control, the game can be played with either a gamepad or a keyboard & mouse so feel free to try them both.
The stage will be an obstacle course where your goals is to reach the top of the pillar and touch the shiny sphere, so […]
Lets do this! Come and play!
Attention attention!
We are finally starting! You can now download the first prototype of the redevelopment of “Naar”. This first prototype will be testing the movement to see if we can bring out a smooth character control, the game can be played with either a gamepad or a keyboard & mouse so feel free to try them both.
The stage will be an obstacle course where your goals is to reach the top of the pillar and touch the shiny sphere, so […]
Naar, Lets do it again!
Starting this year’s blog a lot later than I had planned, so let’s jump right into it without further delay.
After GGC we decided to spend our summer vacation far away from school activities, working and saving up money for our last year of Game design at campus gotland (Uppsala university). During the summer we attended at Intel buzz Workshop and presented our game there, mingled with a lot of new people and some which will be of use to us […]
Naar, Lets do it again!
Starting this year’s blog a lot later than I had planned, so let’s jump right into it without further delay.
After GGC we decided to spend our summer vacation far away from school activities, working and saving up money for our last year of Game design at campus gotland (Uppsala university). During the summer we attended at Intel buzz Workshop and presented our game there, mingled with a lot of new people and some which will be of use to us […]
Big Game Project; Final Week
Everything started out nicely until two days before the exhibition. All was in order and we started to build the lights a last time and going for the final build. But as we started doing that, our server crashed end the only working recovery point was three days old..
We wanted to get to the root of the problem, as no one knew what the reason for the crash was. We did not have the time to solve that problem so […]
Big Game Project; Final Week
Everything started out nicely until two days before the exhibition. All was in order and we started to build the lights a last time and going for the final build. But as we started doing that, our server crashed end the only working recovery point was three days old..
We wanted to get to the root of the problem, as no one knew what the reason for the crash was. We did not have the time to solve that problem so […]
Big Game Project; Week 7
The week of beta
First of the late post was due to the fact that we had been working overtime the whole week as we fell behind schedule. We had a lot of deadlines that we had to complete and then realizing at the final hour that the presentation deadline was closing in. That one took a lot more time than anticipated and left no time for posting in this blog.
Anyway, the beta session did not go as planned, just before […]
Big Game Project; Week 7
The week of beta
First of the late post was due to the fact that we had been working overtime the whole week as we fell behind schedule. We had a lot of deadlines that we had to complete and then realizing at the final hour that the presentation deadline was closing in. That one took a lot more time than anticipated and left no time for posting in this blog.
Anyway, the beta session did not go as planned, just before […]
Big Game Project; Week 6
The week of the Pre-Beta.
In this week we had to prepare the features that needed to be present for the next week deadline and that is the Beta week, at that stage everything should be ready and done leaving the last week (week 8) for polishing only and getting rid of bugs that are present in the game.
This week we aimed at getting the main feature ready and that is casting and combining magic, this involves the control […]
Big Game Project; Week 6
The week of the Pre-Beta.
In this week we had to prepare the features that needed to be present for the next week deadline and that is the Beta week, at that stage everything should be ready and done leaving the last week (week 8) for polishing only and getting rid of bugs that are present in the game.
This week we aimed at getting the main feature ready and that is casting and combining magic, this involves the control […]
Big Game Project; Week 5
For this week I will try to discuss the alpha testing and how it went.
The goals for alpha was that we should have:
– A playable map and some fights that could go on.
– Harakat mode should be functional and the magic casting and combinations should be available.
– A menu should be implemented.
All in all the level will be whiteboxed and tested to see if it follows a progression. The build should be in a stage where the game features […]
Big Game Project; Week 5
For this week I will try to discuss the alpha testing and how it went.
The goals for alpha was that we should have:
– A playable map and some fights that could go on.
– Harakat mode should be functional and the magic casting and combinations should be available.
– A menu should be implemented.
All in all the level will be whiteboxed and tested to see if it follows a progression. The build should be in a stage where the game features […]
Big Game Project; Week 4
For this week I planned a Pre-Alpha for our group in order to help us stay ahead of schedule. And for the alpha until the final stage we need to have our main features implemented.
The features that need to ready for this week, which also are our priorities for the whole game and our goal for GGC are:
Gesture magic, you move the analog controllers in a pattern to conjure magical spells.
Combining magic: After casting a spell onto the field which has a […]
Big Game Project; Week 4
For this week I planned a Pre-Alpha for our group in order to help us stay ahead of schedule. And for the alpha until the final stage we need to have our main features implemented.
The features that need to ready for this week, which also are our priorities for the whole game and our goal for GGC are:
Gesture magic, you move the analog controllers in a pattern to conjure magical spells.
Combining magic: After casting a spell onto the field which has a […]
Big Game Project; Week3
For this week I will write about the game concept as an overview where I begin with telling a little bit about the game, and go through how far we have developed through this project.
The game we aim to develop is a 3D adventure game where you play as a Djinn disguised as a man with big mustache, he wields magic to defeat his enemies in hunt for their abilities. The gameplay will consist of a small demo where you fight […]
Big Game Project; Week3
For this week I will write about the game concept as an overview where I begin with telling a little bit about the game, and go through how far we have developed through this project.
The game we aim to develop is a 3D adventure game where you play as a Djinn disguised as a man with big mustache, he wields magic to defeat his enemies in hunt for their abilities. The gameplay will consist of a small demo where you fight […]
Starting the Big Game Project
Hey, I am back here again.
We started this course called Big Game, where we present our concept ideas and try to get it greenlit in order to start the project. So these posts that I am going to post these weeks will serve as diary and also help me write my future post mortem writing.
The thing I will do here is not to talk about the concept idea, but rather about how we go about with solving problems, working around […]
Starting the Big Game Project
Hey, I am back here again.
We started this course called Big Game, where we present our concept ideas and try to get it greenlit in order to start the project. So these posts that I am going to post these weeks will serve as diary and also help me write my future post mortem writing.
The thing I will do here is not to talk about the concept idea, but rather about how we go about with solving problems, working around […]