Author Archives: Adam Wrange
Branches of level design
So the past few weeks i’ve been primarily focusing level designing the game. and it’s been a lot of testing and sketching level idea’s for the game. This process got me asking a few questions regarding level design and it’s different aspects of it. seeing as level design isn’t primarily placing really large boxes within a space without thought and design. Within level design you firstly have to communicate and enforce the fundamental rules of the game design.
So where am […]
Branches of level design
So the past few weeks i’ve been primarily focusing level designing the game. and it’s been a lot of testing and sketching level idea’s for the game. This process got me asking a few questions regarding level design and it’s different aspects of it. seeing as level design isn’t primarily placing really large boxes within a space without thought and design. Within level design you firstly have to communicate and enforce the fundamental rules of the game design.
So where am […]
Two sides of design?
Hello my humble overlords.
The teams just finished our second week of production, our team are coming into the position and mindset of the development. There been endless discussions about mindset and vision for our game, there is a lot that needs to be said in order to create a shared vision for a game, to find what’s best for the project and not the individual and personal preference.
So my Question and challenge for the design this week have been:
How do […]
Two sides of design?
Hello my humble overlords.
The teams just finished our second week of production, our team are coming into the position and mindset of the development. There been endless discussions about mindset and vision for our game, there is a lot that needs to be said in order to create a shared vision for a game, to find what’s best for the project and not the individual and personal preference.
So my Question and challenge for the design this week have been:
How do […]
Board game analysis: Arkham Horror
Hello Peons.
I ask for forgiveness in this late Post. By attending to dreamhack i lost the time to post this so here goes.
Arkham Horror.
It’s a game based of H.P. Lovecrafts universe created with the object to work together against the ancient ones. In the game the players play as investigators that work against the different cults and to stop the ancient one from entering the world. There are several ways for the player to prevent these disasters from happening. […]
Board game analysis: Arkham Horror
Hello Peons.
I ask for forgiveness in this late Post. By attending to dreamhack i lost the time to post this so here goes.
Arkham Horror.
It’s a game based of H.P. Lovecrafts universe created with the object to work together against the ancient ones. In the game the players play as investigators that work against the different cults and to stop the ancient one from entering the world. There are several ways for the player to prevent these disasters from happening. […]
Board game analysis: Arkham Horror
Hello Peons.
I ask for forgiveness in this late Post. By attending to dreamhack i lost the time to post this so here goes.
Arkham Horror.
It’s a game based of H.P. Lovecrafts universe created with the object to work together against the ancient ones. In the game the players play as investigators that work against the different cults and to stop the ancient one from entering the world. There are several ways for the player to prevent these disasters from happening. […]
Board game analysis: Arkham Horror
Hello Peons.
I ask for forgiveness in this late Post. By attending to dreamhack i lost the time to post this so here goes.
Arkham Horror.
It’s a game based of H.P. Lovecrafts universe created with the object to work together against the ancient ones. In the game the players play as investigators that work against the different cults and to stop the ancient one from entering the world. There are several ways for the player to prevent these disasters from happening. […]
Board game analysis: Citadel
Hello Peons.
This past two weeks we’ve been playing board games. Going back to analyzing systems and to understand the systems.
Me and my group have been playing Citadels, a game where you try to raise the most magnificent citadel with beautiful districts.
Citadels
Board game
In Citadels, the players take rounds to build and erect a city, in order to do this player’s takes aid from different characters to lend their different abilities. The goal in citadels is to erect the most magnificent city, […]
Board game analysis: Citadel
Hello Peons.
This past two weeks we’ve been playing board games. Going back to analyzing systems and to understand the systems.
Me and my group have been playing Citadels, a game where you try to raise the most magnificent citadel with beautiful districts.
Citadels
Board game
In Citadels, the players take rounds to build and erect a city, in order to do this player’s takes aid from different characters to lend their different abilities. The goal in citadels is to erect the most magnificent city, […]
Board game analysis: Citadel
Hello Peons.
This past two weeks we’ve been playing board games. Going back to analyzing systems and to understand the systems.
Me and my group have been playing Citadels, a game where you try to raise the most magnificent citadel with beautiful districts.
Citadels
Board game
In Citadels, the players take rounds to build and erect a city, in order to do this player’s takes aid from different characters to lend their different abilities. The goal in citadels is to erect the most magnificent city, […]
Board game analysis: Citadel
Hello Peons.
This past two weeks we’ve been playing board games. Going back to analyzing systems and to understand the systems.
Me and my group have been playing Citadels, a game where you try to raise the most magnificent citadel with beautiful districts.
Citadels
Board game
In Citadels, the players take rounds to build and erect a city, in order to do this player’s takes aid from different characters to lend their different abilities. The goal in citadels is to erect the most magnificent city, […]
The sounds none thinks about. Weekly blog post
Hello peps.
Another week another blogg post.
This week I’ve been focusing entirely on sound. Sound Effects which I’ve been struggling with a lot. So this week I had enough with programs that did’t want to work with me and started using FL Studio. The program is created for house music mainly but it has been working fine for me in creating sound effects. At the same time I got to borrow a extern music card, headphones and mic from a buddy […]
The sounds none thinks about. Weekly blog post
Hello peps.
Another week another blogg post.
This week I’ve been focusing entirely on sound. Sound Effects which I’ve been struggling with a lot. So this week I had enough with programs that did’t want to work with me and started using FL Studio. The program is created for house music mainly but it has been working fine for me in creating sound effects. At the same time I got to borrow a extern music card, headphones and mic from a buddy […]
Weekly post. Sound Design
Hello world.
This week I’ve focusing on creating sound and fine tuning the last on the design document. The sound for this week have been growling sound that indicates that the character is low on hunger, showing that the avatar is close to death. The idea is to start playing the sound at 50% hunger at really low volume, then increase the volume as the players hunger is decreasing. As well as that I am working on a way to […]
Weekly post. Sound Design
Hello world.
This week I’ve focusing on creating sound and fine tuning the last on the design document. The sound for this week have been growling sound that indicates that the character is low on hunger, showing that the avatar is close to death. The idea is to start playing the sound at 50% hunger at really low volume, then increase the volume as the players hunger is decreasing. As well as that I am working on a way to […]
Weekly post. Sound Design
Hello world.
This week I’ve focusing on creating sound and fine tuning the last on the design document. The sound for this week have been growling sound that indicates that the character is low on hunger, showing that the avatar is close to death. The idea is to start playing the sound at 50% hunger at really low volume, then increase the volume as the players hunger is decreasing. As well as that I am working on a way to […]
Weekly post. Sound Design
Hello world.
This week I’ve focusing on creating sound and fine tuning the last on the design document. The sound for this week have been growling sound that indicates that the character is low on hunger, showing that the avatar is close to death. The idea is to start playing the sound at 50% hunger at really low volume, then increase the volume as the players hunger is decreasing. As well as that I am working on a way to […]
Onwards! SGA conference
I am now in the train from my home town nykoping to Flemingsberg, where Swedish game conference is to be held.
During the conference a series of talks will be held. My aim is to recive and reflect over the talks. I am mainly going to focus on the design and production.
There is not much I can tell when i’ve not arrived at the the site. But first of is Linnea Harrison from DICE. On the site it says that […]
Onwards! SGA conference
I am now in the train from my home town nykoping to Flemingsberg, where Swedish game conference is to be held.
During the conference a series of talks will be held. My aim is to recive and reflect over the talks. I am mainly going to focus on the design and production.
There is not much I can tell when i’ve not arrived at the the site. But first of is Linnea Harrison from DICE. On the site it says that […]
Onwards! SGA conference
I am now in the train from my home town nykoping to Flemingsberg, where Swedish game conference is to be held.
During the conference a series of talks will be held. My aim is to recive and reflect over the talks. I am mainly going to focus on the design and production.
There is not much I can tell when i’ve not arrived at the the site. But first of is Linnea Harrison from DICE. On the site it says that […]
Onwards! SGA conference
I am now in the train from my home town nykoping to Flemingsberg, where Swedish game conference is to be held.
During the conference a series of talks will be held. My aim is to recive and reflect over the talks. I am mainly going to focus on the design and production.
There is not much I can tell when i’ve not arrived at the the site. But first of is Linnea Harrison from DICE. On the site it says that […]