Author Archives: Adam Wrange

Level design and Experience

Hello Minions
This week I’ve been focusing on the design for the game, that includes design document, level design and experience curve.
I want to start talking a bit about the experience curve and numbers. There have been a lot of numbers, and then I mean a lot. Experience curve is something that the player will never notice if it’s done properly, done wrong and the game will do a lot of damage.
So, with no experience (game design wise) about curves and […]

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Program: Graphics

Level design and Experience

Hello Minions
This week I’ve been focusing on the design for the game, that includes design document, level design and experience curve.
I want to start talking a bit about the experience curve and numbers. There have been a lot of numbers, and then I mean a lot. Experience curve is something that the player will never notice if it’s done properly, done wrong and the game will do a lot of damage.
So, with no experience (game design wise) about curves and […]

/ Comments Off on Level design and Experience
Program: Graphics

Level design and Experience

Hello Minions
This week I’ve been focusing on the design for the game, that includes design document, level design and experience curve.
I want to start talking a bit about the experience curve and numbers. There have been a lot of numbers, and then I mean a lot. Experience curve is something that the player will never notice if it’s done properly, done wrong and the game will do a lot of damage.
So, with no experience (game design wise) about curves and […]

/ Comments Off on Level design and Experience
Program: Graphics

Level design and Experience

Hello Minions
This week I’ve been focusing on the design for the game, that includes design document, level design and experience curve.
I want to start talking a bit about the experience curve and numbers. There have been a lot of numbers, and then I mean a lot. Experience curve is something that the player will never notice if it’s done properly, done wrong and the game will do a lot of damage.
So, with no experience (game design wise) about curves and […]

/ Comments Off on Level design and Experience
Program: Graphics

Game Dev Feb. Texture makin

Hello guys
This week I’ve been focusing on making a tile that can be used as a ground layer on any level of the game. The idea with the tile is to make it connect with itself in any direction.

The making of the Stone tile works like you create a few lesser pebbles with reasonable detailed, for this tile I aimed to create something in our aimed art style. One thing that could be done to the existing picture is […]

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Program: Graphics

Game Dev Feb. Texture makin

Hello guys
This week I’ve been focusing on making a tile that can be used as a ground layer on any level of the game. The idea with the tile is to make it connect with itself in any direction.

The making of the Stone tile works like you create a few lesser pebbles with reasonable detailed, for this tile I aimed to create something in our aimed art style. One thing that could be done to the existing picture is […]

/ Comments Off on Game Dev Feb. Texture makin
Program: Graphics

Game Dev Feb. Texture makin

Hello guys
This week I’ve been focusing on making a tile that can be used as a ground layer on any level of the game. The idea with the tile is to make it connect with itself in any direction.

The making of the Stone tile works like you create a few lesser pebbles with reasonable detailed, for this tile I aimed to create something in our aimed art style. One thing that could be done to the existing picture is […]

/ Comments Off on Game Dev Feb. Texture makin
Program: Graphics

Game Dev Feb. Texture makin

Hello guys
This week I’ve been focusing on making a tile that can be used as a ground layer on any level of the game. The idea with the tile is to make it connect with itself in any direction.

The making of the Stone tile works like you create a few lesser pebbles with reasonable detailed, for this tile I aimed to create something in our aimed art style. One thing that could be done to the existing picture is […]

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Program: Graphics

Doodling inbetween.


Just wanted to created something this weekend.
What feeling is this picture envoke for you? i wanted to create a feeling that keeps you going.
Back to the game developing
Over and Out.
Adam

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Program: Graphics

Doodling inbetween.


Just wanted to created something this weekend.
What feeling is this picture envoke for you? i wanted to create a feeling that keeps you going.
Back to the game developing
Over and Out.
Adam

/ Comments Off on Doodling inbetween.
Program: Graphics

Doodling inbetween.


Just wanted to created something this weekend.
What feeling is this picture envoke for you? i wanted to create a feeling that keeps you going.
Back to the game developing
Over and Out.
Adam

/ Comments Off on Doodling inbetween.
Program: Graphics

Doodling inbetween.


Just wanted to created something this weekend.
What feeling is this picture envoke for you? i wanted to create a feeling that keeps you going.
Back to the game developing
Over and Out.
Adam

/ Comments Off on Doodling inbetween.
Program: Graphics

Game Development Week 5, Graphical Work

Hello people.
This week I’ve taken a minor step back from the design part. I am still lead design but I’ve been focusing on the graphical parts. I’ve been taking care of environment and power up icons, Speed, energy and light power ups. Each power up increases the speed, energy or light. The Game is going to contain three of each type, making it possible to upgrade the character speed, light and energy three times. It exist one of each type […]

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Program: Graphics

Game Development Week 5, Graphical Work

Hello people.
This week I’ve taken a minor step back from the design part. I am still lead design but I’ve been focusing on the graphical parts. I’ve been taking care of environment and power up icons, Speed, energy and light power ups. Each power up increases the speed, energy or light. The Game is going to contain three of each type, making it possible to upgrade the character speed, light and energy three times. It exist one of each type […]

/ Comments Off on Game Development Week 5, Graphical Work
Program: Graphics

Game Development Week 5, Graphical Work

Hello people.
This week I’ve taken a minor step back from the design part. I am still lead design but I’ve been focusing on the graphical parts. I’ve been taking care of environment and power up icons, Speed, energy and light power ups. Each power up increases the speed, energy or light. The Game is going to contain three of each type, making it possible to upgrade the character speed, light and energy three times. It exist one of each type […]

/ Comments Off on Game Development Week 5, Graphical Work
Program: Graphics

Game Development Week 5, Graphical Work

Hello people.
This week I’ve taken a minor step back from the design part. I am still lead design but I’ve been focusing on the graphical parts. I’ve been taking care of environment and power up icons, Speed, energy and light power ups. Each power up increases the speed, energy or light. The Game is going to contain three of each type, making it possible to upgrade the character speed, light and energy three times. It exist one of each type […]

/ Comments Off on Game Development Week 5, Graphical Work
Program: Graphics

Game development week 4, Design Document writing.

During the week i have been writing the design document for the game i am working on. In the start of the week the design document was containing around 800 words and a lot of unneeded material. During most of my monday i spent reading trough the Design document and commented on what was in need of cleaning and rephrasing. Throughout the rest of the week i have been reading others design document from earlier project to understand the structure […]

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Program: Graphics

Game development week 4, Design Document writing.

During the week i have been writing the design document for the game i am working on. In the start of the week the design document was containing around 800 words and a lot of unneeded material. During most of my monday i spent reading trough the Design document and commented on what was in need of cleaning and rephrasing. Throughout the rest of the week i have been reading others design document from earlier project to understand the structure […]

/ Comments Off on Game development week 4, Design Document writing.
Program: Graphics

Game development week 4, Design Document writing.

During the week i have been writing the design document for the game i am working on. In the start of the week the design document was containing around 800 words and a lot of unneeded material. During most of my monday i spent reading trough the Design document and commented on what was in need of cleaning and rephrasing. Throughout the rest of the week i have been reading others design document from earlier project to understand the structure […]

/ Comments Off on Game development week 4, Design Document writing.
Program: Graphics

Game development week 4, Design Document writing.

During the week i have been writing the design document for the game i am working on. In the start of the week the design document was containing around 800 words and a lot of unneeded material. During most of my monday i spent reading trough the Design document and commented on what was in need of cleaning and rephrasing. Throughout the rest of the week i have been reading others design document from earlier project to understand the structure […]

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Program: Graphics

Doodle of the day: the case of the missing Nipple.

doodling around. Trying to learn anatomy of the body. it’s really hard. especially with good shaped bodies. it gets easier if your trying to create a larger and rounder person. anyhow. I hope to make progress soon.

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Program: Graphics

Doodle of the day: the case of the missing Nipple.

doodling around. Trying to learn anatomy of the body. it’s really hard. especially with good shaped bodies. it gets easier if your trying to create a larger and rounder person. anyhow. I hope to make progress soon.

/ Comments Off on Doodle of the day: the case of the missing Nipple.
Program: Graphics

Doodle of the day

took me about an hour to create. went to the extra drawing group and tried to work some more on anatomy. ( I see now the arms are rubbish)
with the coloring i went with something in a dark or blood magic way.

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Program: Graphics

Doodle of the day

took me about an hour to create. went to the extra drawing group and tried to work some more on anatomy. ( I see now the arms are rubbish)
with the coloring i went with something in a dark or blood magic way.

/ Comments Off on Doodle of the day
Program: Graphics