Author Archives: Adam Salonen

About Adam Salonen

2014  Graphics

Weekly assignment #3 Enemy character – Again.

Hello again!
So this week has been some what of a rerun of the first week. During the first weeks we decided to go with an isometric perspective of our game to play at our strong side, since we were twice the graphic students than we are programmers (4/2). Some problems came and up and our group didn’t have the knowledge to implement isometric graphic to an isometric view. This left us with isometric graphic, which could not be implemented to […]

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Program: Graphics

Weekly assignment #3 Enemy character – Again.

Hello again!
So this week has been some what of a rerun of the first week. During the first weeks we decided to go with an isometric perspective of our game to play at our strong side, since we were twice the graphic students than we are programmers (4/2). Some problems came and up and our group didn’t have the knowledge to implement isometric graphic to an isometric view. This left us with isometric graphic, which could not be implemented to […]

/ Comments Off on Weekly assignment #3 Enemy character – Again.
Program: Graphics

Weekly assignment #3 Enemy character – Again.

Hello again!
So this week has been some what of a rerun of the first week. During the first weeks we decided to go with an isometric perspective of our game to play at our strong side, since we were twice the graphic students than we are programmers (4/2). Some problems came and up and our group didn’t have the knowledge to implement isometric graphic to an isometric view. This left us with isometric graphic, which could not be implemented to […]

/ Comments Off on Weekly assignment #3 Enemy character – Again.
Program: Graphics

Weekly assignment #3 Enemy character – Again.

Hello again!
So this week has been some what of a rerun of the first week. During the first weeks we decided to go with an isometric perspective of our game to play at our strong side, since we were twice the graphic students than we are programmers (4/2). Some problems came and up and our group didn’t have the knowledge to implement isometric graphic to an isometric view. This left us with isometric graphic, which could not be implemented to […]

/ Comments Off on Weekly assignment #3 Enemy character – Again.
Program: Graphics

Weekly assignment #2 Enemy Character animations.

Greetings you all!
So we are two weeks in to our blog assignment, and that means another blog post! I am going to tell you all about what I have been doing this week, and how i did it, why i did it.
I was assigned to do the walk cycle (walking animations) of our enemy character. Since its for the alpha version this is just a draft, and not a finished version, so it will not be perfect.
First of all a walk […]

/ Comments Off on Weekly assignment #2 Enemy Character animations.
Program: Graphics

Weekly assignment #2 Enemy Character animations.

Greetings you all!
So we are two weeks in to our blog assignment, and that means another blog post! I am going to tell you all about what I have been doing this week, and how i did it, why i did it.
I was assigned to do the walk cycle (walking animations) of our enemy character. Since its for the alpha version this is just a draft, and not a finished version, so it will not be perfect.
First of all a walk […]

/ Comments Off on Weekly assignment #2 Enemy Character animations.
Program: Graphics

Weekly assignment #2 Enemy Character animations.

Greetings you all!
So we are two weeks in to our blog assignment, and that means another blog post! I am going to tell you all about what I have been doing this week, and how i did it, why i did it.
I was assigned to do the walk cycle (walking animations) of our enemy character. Since its for the alpha version this is just a draft, and not a finished version, so it will not be perfect.
First of all a walk […]

/ Comments Off on Weekly assignment #2 Enemy Character animations.
Program: Graphics

Weekly assignment #2 Enemy Character animations.

Greetings you all!
So we are two weeks in to our blog assignment, and that means another blog post! I am going to tell you all about what I have been doing this week, and how i did it, why i did it.
I was assigned to do the walk cycle (walking animations) of our enemy character. Since its for the alpha version this is just a draft, and not a finished version, so it will not be perfect.
First of all a walk […]

/ Comments Off on Weekly assignment #2 Enemy Character animations.
Program: Graphics

Weekly assignment #2 Enemy Character animations.

Greetings you all!
So we are two weeks in to our blog assignment, and that means another blog post! I am going to tell you all about what I have been doing this week, and how i did it, why i did it.
I was assigned to do the walk cycle (walking animations) of our enemy character. Since its for the alpha version this is just a draft, and not a finished version, so it will not be perfect.
First of all a walk […]

/ Comments Off on Weekly assignment #2 Enemy Character animations.
Program: Graphics

Weekly assignment #2 Enemy Character animations.

Greetings you all!
So we are two weeks in to our blog assignment, and that means another blog post! I am going to tell you all about what I have been doing this week, and how i did it, why i did it.
I was assigned to do the walk cycle (walking animations) of our enemy character. Since its for the alpha version this is just a draft, and not a finished version, so it will not be perfect.
First of all a walk […]

/ Comments Off on Weekly assignment #2 Enemy Character animations.
Program: Graphics

Weekly assignment #1 Enemy Character.

Hello everyone!
The second course of game design has begun, and Team 13 (The ones who made Magic Writer) has been assigned to make a game for real this time.
All the games we have made this far has been only to design them, so everything you do on paper before you actually code and make the graphics for the game. We decided to take Team Mole Munch game, and make it a playable game.
We are about four weeks in, and I […]

/ Comments Off on Weekly assignment #1 Enemy Character.
Program: Graphics

Weekly assignment #1 Enemy Character.

Hello everyone!
The second course of game design has begun, and Team 13 (The ones who made Magic Writer) has been assigned to make a game for real this time.
All the games we have made this far has been only to design them, so everything you do on paper before you actually code and make the graphics for the game. We decided to take Team Mole Munch game, and make it a playable game.
We are about four weeks in, and I […]

/ Comments Off on Weekly assignment #1 Enemy Character.
Program: Graphics

Weekly assignment #1 Enemy Character.

Hello everyone!
The second course of game design has begun, and Team 13 (The ones who made Magic Writer) has been assigned to make a game for real this time.
All the games we have made this far has been only to design them, so everything you do on paper before you actually code and make the graphics for the game. We decided to take Team Mole Munch game, and make it a playable game.
We are about four weeks in, and I […]

/ Comments Off on Weekly assignment #1 Enemy Character.
Program: Graphics

Weekly assignment #1 Enemy Character.

Hello everyone!
The second course of game design has begun, and Team 13 (The ones who made Magic Writer) has been assigned to make a game for real this time.
All the games we have made this far has been only to design them, so everything you do on paper before you actually code and make the graphics for the game. We decided to take Team Mole Munch game, and make it a playable game.
We are about four weeks in, and I […]

/ Comments Off on Weekly assignment #1 Enemy Character.
Program: Graphics

Keep your hand steady, it is time for Line Art.

Hello people!
Last week, 4 weeks into this course, we were supposed to clean up the character we made during week 3. This time there should be no more unfinished lines left, everything should be clean, and the lines straight and easy to see. No extra lines nor construction lines whatsoever. It was really difficult to keep it all so clean, and at first I tried to make the line perfect from the beginning. My teacher noticed and told me to […]

/ Comments Off on Keep your hand steady, it is time for Line Art.
Program: Graphics

Keep your hand steady, it is time for Line Art.

Hello people!
Last week, 4 weeks into this course, we were supposed to clean up the character we made during week 3. This time there should be no more unfinished lines left, everything should be clean, and the lines straight and easy to see. No extra lines nor construction lines whatsoever. It was really difficult to keep it all so clean, and at first I tried to make the line perfect from the beginning. My teacher noticed and told me to […]

/ Comments Off on Keep your hand steady, it is time for Line Art.
Program: Graphics

Constructions and turnarounds

Hello people!
3 weeks into our course we were supposed to make a character out of our thumbnails, either combining a bunch of them or constructing one as it is, with maybe a couple of modifications.
We had 2 drawing assignments for that week. The first one;
Constructing your character from step 1 to 3 in a neutral pose:
Step one: The thumbnail you wanted to go with, if you aren’t combining a bunch of them. In my case I had one of the […]

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Program: Graphics

Constructions and turnarounds

Hello people!
3 weeks into our course we were supposed to make a character out of our thumbnails, either combining a bunch of them or constructing one as it is, with maybe a couple of modifications.
We had 2 drawing assignments for that week. The first one;
Constructing your character from step 1 to 3 in a neutral pose:
Step one: The thumbnail you wanted to go with, if you aren’t combining a bunch of them. In my case I had one of the […]

/ Comments Off on Constructions and turnarounds
Program: Graphics

Keep your hand steady, it is time for Line Art.

Hello people!
Last week, 4 weeks into this course, we were supposed to clean up the character we made during week 3. This time there should be no more unfinished lines left, everything should be clean, and the lines straight and easy to see. No extra lines nor construction lines whatsoever. It was really difficult to keep it all so clean, and at first I tried to make the line perfect from the beginning. My teacher noticed and told me to […]

/ Comments Off on Keep your hand steady, it is time for Line Art.
Program: Graphics

Keep your hand steady, it is time for Line Art.

Hello people!
Last week, 4 weeks into this course, we were supposed to clean up the character we made during week 3. This time there should be no more unfinished lines left, everything should be clean, and the lines straight and easy to see. No extra lines nor construction lines whatsoever. It was really difficult to keep it all so clean, and at first I tried to make the line perfect from the beginning. My teacher noticed and told me to […]

/ Comments Off on Keep your hand steady, it is time for Line Art.
Program: Graphics

Constructions and turnarounds

Hello people!
3 weeks into our course we were supposed to make a character out of our thumbnails, either combining a bunch of them or constructing one as it is, with maybe a couple of modifications.
We had 2 drawing assignments for that week. The first one;
Constructing your character from step 1 to 3 in a neutral pose:
Step one: The thumbnail you wanted to go with, if you aren’t combining a bunch of them. In my case I had one of the […]

/ Comments Off on Constructions and turnarounds
Program: Graphics

Constructions and turnarounds

Hello people!
3 weeks into our course we were supposed to make a character out of our thumbnails, either combining a bunch of them or constructing one as it is, with maybe a couple of modifications.
We had 2 drawing assignments for that week. The first one;
Constructing your character from step 1 to 3 in a neutral pose:
Step one: The thumbnail you wanted to go with, if you aren’t combining a bunch of them. In my case I had one of the […]

/ Comments Off on Constructions and turnarounds
Program: Graphics

Lots of lines.. Hello Perspective.

Hi again!
Last week was a difficult one. The lectures were held by Steven, who will be having a couple of our lectures along with Jerker and Pernilla. He introduced us to perspective drawing. The art of having a relation between the objects in the picture. How do you show that the car is on the ground up close, and how do you show that an airplane is flying of towards the horizon? By mastering perspective, you master how the viewer […]

/ Comments Off on Lots of lines.. Hello Perspective.
Program: Graphics

Lots of lines.. Hello Perspective.

Hi again!
Last week was a difficult one. The lectures were held by Steven, who will be having a couple of our lectures along with Jerker and Pernilla. He introduced us to perspective drawing. The art of having a relation between the objects in the picture. How do you show that the car is on the ground up close, and how do you show that an airplane is flying of towards the horizon? By mastering perspective, you master how the viewer […]

/ Comments Off on Lots of lines.. Hello Perspective.
Program: Graphics