Author Archives: Adam Olsson
Game Design–group Lycanthrope AI Bees part 1 detecting the player
Hello Everyone. I got to work on Beelonging, in the game the player control one bee while the other six bees that are controlled by an AI and those AIs I have been working on. The AI for the non-controlled bees is an important part of our game because the aesthetic of our game needs that the player needs to perceive to have a belonging to a bigger group and hard to gain a sense of belonging to either to […]
Game Design–group Lycanthrope AI Bees part 1 detecting the player
Hello Everyone. I got to work on Beelonging, in the game the player control one bee while the other six bees that are controlled by an AI and those AIs I have been working on. The AI for the non-controlled bees is an important part of our game because the aesthetic of our game needs that the player needs to perceive to have a belonging to a bigger group and hard to gain a sense of belonging to either to […]