Author Archives: Adrienne Gunnarsson
Character Construction & Turnaround
Last weeks assignments were to pick one of our previously made character thumbnails, and continue building onto the one we chose. To do so, we were to draw our chosen character from loose pose sketch to clear lines, and an orthogonal turnaround as well. For extra credit we could also provide a close-up of the head. Last weeks assignments were to pick one of our previously made character thumbnails, and continue building onto the one we chose. To do so, we were to draw our chosen character from loose pose sketch to clear lines, and an orthogonal turnaround as well. For extra credit we could also provide a close-up of the head.
Loose sketch –> roughed out details –> first clean-up
Orthogonal turnaround, with a detail of the sides of the shoes facing inwards
Character Construction & Turnaround
Loose sketch –> roughed out details –> first clean-up
Orthogonal turnaround, with a detail of the sides of the shoes facing inwards
Croquis 2 & 3
Some more pages of live model studies, from the third week in the 2D Computer Graphics: Theory and Application 1 course.
Croquis 2 & 3
Some more pages of live model studies, from the third week in the 2D Computer Graphics: Theory and Application 1 course.
Thumbnails Assignment
The previous week was the start of the 2D Computer Graphics: Theory and Application 1 course, and one of our first assignments was to choose one out of two game concepts and create twenty character thumbnails fitting in with what we chose. I tried to keep myself within a 10-15 minutes time-frame for each sketch, with a few taking closer to 25 minutes after realising I wanted to take that particular thumbnail in another direction.
The world setting I visualised was […]
Thumbnails Assignment
The previous week was the start of the 2D Computer Graphics: Theory and Application 1 course, and one of our first assignments was to choose one out of two game concepts and create twenty character thumbnails fitting in with what we chose. I tried to keep myself within a 10-15 minutes time-frame for each sketch, with a few taking closer to 25 minutes after realising I wanted to take that particular thumbnail in another direction.
The world setting I visualised was […]
Underwater Enemies
Concepts for an as of now unnamed game.
Diver & Fish
Concept sketches, first version.
Concept art: Cityscape
Scenery artwork for “Fireproof”.
Concept art: Cityscape
Scenery artwork for “Fireproof”.
Concept art: Interface
Interface art for the pitch of the pc game “Fireproof”.
Concept art: Interface
Interface art for the pitch of the pc game “Fireproof”.
Concept art: Trials and errors
Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.
Concept art: Trials and errors
Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.
Concept art: Trials and errors
Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.
Concept art: Trials and errors
Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.