Daily Archives: July 10, 2017

The Best of WordPress.com: Summer Edition

Hi everyone! Here’s a snapshot of some of the excellent WordPress.com community advice, insights, and updates that we enjoyed over the past month.

What’s new
Introducing Your New Social Icons Widget

The Social Icons Widget allows you to connect your site to your favorite social media networks. You can activate it by going to My Site → Customize → Widgets. Check out the full guide to using the new widget or just watch the video above to learn more.
An All-New Media […]

July 10, 2017 / Comments Off on The Best of WordPress.com: Summer Edition
Program: Graphics

The Best of WordPress.com: Summer Edition

Hi everyone! Here’s a snapshot of some of the excellent WordPress.com community advice, insights, and updates that we enjoyed over the past month.

What’s new
Introducing Your New Social Icons Widget

The Social Icons Widget allows you to connect your site to your favorite social media networks. You can activate it by going to My Site → Customize → Widgets. Check out the full guide to using the new widget or just watch the video above to learn more.
An All-New Media […]

July 10, 2017 / Comments Off on The Best of WordPress.com: Summer Edition
Program: Graphics

Sci-Fi Crate

This is a sci-fi crate I made in spring 2017. It has 1 098 triangles and is modeled in 3ds Max and Zbrush. The PBR texture is created in Substance Painter 2.
I was inspired by a concept art piece made by Colin Geller, but I wanted it to have a more realistic appearance so this was the design I ended up with. I was curious to see how far I could push the use of normal maps to save […]

/ Comments Off on Sci-Fi Crate
Program: Graphics

Sci-Fi Crate

This is a sci-fi crate I made in spring 2017. It has 1 098 triangles and is modeled in 3ds Max and Zbrush. The PBR texture is created in Substance Painter 2.
I was inspired by a concept art piece made by Colin Geller, but I wanted it to have a more realistic appearance so this was the design I ended up with. I was curious to see how far I could push the use of normal maps to save […]

/ Comments Off on Sci-Fi Crate
Program: Graphics