Monthly Archives: October 2016
Raft: Survival
We finally have a working title for our game! Raft: Survival
Because of our late start, we decided to produce as much basic content as possible. This means our game world is currently filled with objects without textures and in some extent, GUI placeholder art. We have focused on having models and art for all the existing features, so that anyone who plays the game will get a complete and coherent experience of what we have. In addition to models and […]
Raft: Survival
We finally have a working title for our game! Raft: Survival
Because of our late start, we decided to produce as much basic content as possible. This means our game world is currently filled with objects without textures and in some extent, GUI placeholder art. We have focused on having models and art for all the existing features, so that anyone who plays the game will get a complete and coherent experience of what we have. In addition to models and […]
2D3 – Candyland Remastered
Inbetween animation, Zbrush, projects and battling my two old foes – Value and Color, there hasn’t been much time for blog updates but I figured I’d do a quick process art dump for our 2D course.
Our assignment here was to create a fully lit and rendered painting as a faux “screenshot” of a game we’d like to make through the phases of gathering references and thumbnailing, creating a clean lineart, flat colors and basic textures to lighting and rendering.
My idea […]
2D3 – Candyland Remastered
Inbetween animation, Zbrush, projects and battling my two old foes – Value and Color, there hasn’t been much time for blog updates but I figured I’d do a quick process art dump for our 2D course.
Our assignment here was to create a fully lit and rendered painting as a faux “screenshot” of a game we’d like to make through the phases of gathering references and thumbnailing, creating a clean lineart, flat colors and basic textures to lighting and rendering.
My idea […]
Self help app work in progress!
Hello gang! I mentioned in an earlier blog post that I wanted to make an app for self help with depression and anxiety, and that I would have the opportunity to do so during the course Game Design in Practice. However, I had the issue that no one seemed to want to work with me, and I was unable to find a group to join, so all of a sudden I found myself alone.
I debated what to do for a […]
Self help app work in progress!
Hello gang! I mentioned in an earlier blog post that I wanted to make an app for self help with depression and anxiety, and that I would have the opportunity to do so during the course Game Design in Practice. However, I had the issue that no one seemed to want to work with me, and I was unable to find a group to join, so all of a sudden I found myself alone.
I debated what to do for a […]
Photostop för nybörjare?
Hej igen! Det var ett tag sedan jag uppdaterade bloggen. Haft fullt upp med jobb och flytt och bebis, men nu är jag tiilbaka! Jag tänkte att det vore kul att dela med mig av alla tutorials jag gör med er, som jag gjort åt alla mina elever. Första … – Läs hela inlägget här
Photostop för nybörjare?
Hej igen! Det var ett tag sedan jag uppdaterade bloggen. Haft fullt upp med jobb och flytt och bebis, men nu är jag tiilbaka! Jag tänkte att det vore kul att dela med mig av alla tutorials jag gör med er, som jag gjort åt alla mina elever. Första … – Läs hela inlägget här
Warmup Sketches
Its been a long time since my last post, but now that we are back into concepting I have started begin my days with warmup life drawing sketches. Although it is not the same as having a real life model, it is really good practice that I should try and keep up. This is an awesome resource that I use http://artists.pixelovely.com/
Here are some sketches from this morning (hopefully I remember to do this more often and can eventually see […]
Warmup Sketches
Its been a long time since my last post, but now that we are back into concepting I have started begin my days with warmup life drawing sketches. Although it is not the same as having a real life model, it is really good practice that I should try and keep up. This is an awesome resource that I use http://artists.pixelovely.com/
Here are some sketches from this morning (hopefully I remember to do this more often and can eventually see […]
Last Week – Improving the Level Visuals
Why
This last week has been relatively composed for the graphics artists. The amount of assets we have produced surpasses the implementation that the coding team has been able to do up to this point. We agreed that the best course of action for the artists is to refine the already implemented assets to make a greater visual appeal. Amongst these assets were the level sheet.
What
I have been working on finishing the level graphics that was nearly completed by the last […]
Last Week – Improving the Level Visuals
Why
This last week has been relatively composed for the graphics artists. The amount of assets we have produced surpasses the implementation that the coding team has been able to do up to this point. We agreed that the best course of action for the artists is to refine the already implemented assets to make a greater visual appeal. Amongst these assets were the level sheet.
What
I have been working on finishing the level graphics that was nearly completed by the last […]
New Unnamed Concept
I, together with a small team of two artist (incl. me) and one programmer, have recently started the development of a new, yet unnamed concept for the university course Game Design in Practice. Let’s call it ”Raft”.
The Concept
Raft is a harmless survival game with its focus on gathering. The player controls the arms (attached to a body) of a genderless person, stranded, alone, on a small raft in the middle of the vast ocean. To your aid you have a rope […]
New Unnamed Concept
I, together with a small team of two artist (incl. me) and one programmer, have recently started the development of a new, yet unnamed concept for the university course Game Design in Practice. Let’s call it ”Raft”.
The Concept
Raft is a harmless survival game with its focus on gathering. The player controls the arms (attached to a body) of a genderless person, stranded, alone, on a small raft in the middle of the vast ocean. To your aid you have a rope […]
My First Jam 2016
The semester (with all new pimple-face youths) just started, so it’s time for another edition of My First Jam! 8 hours from start to finish, in a game development race towards the coveted awards; Best Interpretation, Best Execution och Most Fun.
To welcome the new students we awards bonus points to teams with mixed student cohorts (1st, 2nd and 3rd year students) and everyone must work with the same tech – this year we went with Game Maker – which […]
My First Jam 2016
The semester (with all new pimple-face youths) just started, so it’s time for another edition of My First Jam! 8 hours from start to finish, in a game development race towards the coveted awards; Best Interpretation, Best Execution och Most Fun.
To welcome the new students we awards bonus points to teams with mixed student cohorts (1st, 2nd and 3rd year students) and everyone must work with the same tech – this year we went with Game Maker – which […]
Trip to Kustateljen!
This Tuesday our 3D class went on a field trip to Fårösund at the northern tip of the island to visit Kustateljen, which is a film studio. In our 3D class we’re going to start working with ingame cutscenes (movies) this week and the trip was meant to be a sort of introduction to that.
We were given a brief overview of how cameras work with different lenses and such, and how to light scenes to create different moods. After that […]
Trip to Kustateljen!
This Tuesday our 3D class went on a field trip to Fårösund at the northern tip of the island to visit Kustateljen, which is a film studio. In our 3D class we’re going to start working with ingame cutscenes (movies) this week and the trip was meant to be a sort of introduction to that.
We were given a brief overview of how cameras work with different lenses and such, and how to light scenes to create different moods. After that […]