Yearly Archives: 2015
3D Challenge – Day 1 & 2
Hi!
I feel it is time to introduce myself. My name is Thom Hujanen and I have just finished my first year of my Bachelor’s degree in Game Design and Graphics at Uppsala University – Campus Gotland in Sweden.
So, I am learning game design and everything about graphics in games. I am not sure what my end goal with this education is. But I am going to find it out while I am here. However, I am really interested in 3D […]
3D Challenge – Day 1 & 2
Hi!
I feel it is time to introduce myself. My name is Thom Hujanen and I have just finished my first year of my Bachelor’s degree in Game Design and Graphics at Uppsala University – Campus Gotland in Sweden.
So, I am learning game design and everything about graphics in games. I am not sure what my end goal with this education is. But I am going to find it out while I am here. However, I am really interested in 3D […]
Games Developed during the first year of Game Design- Programming
Here is a link to the drive containing the executable files for the following games that I have made and been part of teams creating, during the first year of Game Design- Programming.
https://drive.google.com/folderview?id=0B5kCdZdOyWYMfjJpbVpxV21BQnkyZ01MQ2tiZHpjMkF1MmdkQTdNNGNzU3ZTa210eFNpQVk&usp=sharing
Unity
Sticky Situation
A 2 player platformer game where you have to rely on the other player as much as you to traverse the levels.
Controls: Explained ingame.
Save the Penguins
A 2-4 player oddball game where you want to protect the child from the other penguin mothers by […]
Games Developed during the first year of Game Design- Programming
Here is a link to the drive containing the executable files for the following games that I have made and been part of teams creating, during the first year of Game Design- Programming.
https://drive.google.com/folderview?id=0B5kCdZdOyWYMfjJpbVpxV21BQnkyZ01MQ2tiZHpjMkF1MmdkQTdNNGNzU3ZTa210eFNpQVk&usp=sharing
Unity
Sticky Situation
A 2 player platformer game where you have to rely on the other player as much as you to traverse the levels.
Controls: Explained ingame.
Save the Penguins
A 2-4 player oddball game where you want to protect the child from the other penguin mothers by […]
Frog Climbers
EDIT 2016-10: Frog Climbers have launched on Steam! Team Crew has put a lot of work into the game since last year, check out the launch trailer at the bottom of this post.
You and friends play as rock climbing frogs, intent on reaching the top of the highest mountain. There’s only room for one frog at the top though, so it’s a race to the summit using whatever means necessary in order to become the most glorious frog […]
Frog Climbers
EDIT 2016-10: Frog Climbers have launched on Steam! Team Crew has put a lot of work into the game since last year, check out the launch trailer at the bottom of this post.
You and friends play as rock climbing frogs, intent on reaching the top of the highest mountain. There’s only room for one frog at the top though, so it’s a race to the summit using whatever means necessary in order to become the most glorious frog […]
Summit Chasers
Summit Chasers is a competitive jumping platformer where two players compete in a chase towards the top of a mountain.
Brawl your opponent, collect rune stones, and smash through the environment all while avoiding the perils of the mountainside.
Jump, grab and explode your way to the summit while leaving your rival behind!
Tools used: Unity 5, Adobe Photoshop, Paint Tool Sai, Visual Studios.
Tony Högye – Producer
Marcus Litholm – Lead Design
Emma Fredriksson – Lead Art
Axel Versterlund – Lead Code
Love Åkerlund […]
Summit Chasers
Summit Chasers is a competitive jumping platformer where two players compete in a chase towards the top of a mountain.
Brawl your opponent, collect rune stones, and smash through the environment all while avoiding the perils of the mountainside.
Jump, grab and explode your way to the summit while leaving your rival behind!
Tools used: Unity 5, Adobe Photoshop, Paint Tool Sai, Visual Studios.
Tony Högye – Producer
Marcus Litholm – Lead Design
Emma Fredriksson – Lead Art
Axel Versterlund – Lead Code
Love Åkerlund […]
GGC 2015 Coverage
Gotland Game Conference 2015 – Winners
Gotland Game Conference: Day 1, by Vilya
Gotland Game Conference 2015, by KJ Interactive
The Japanese School of Media Science wrote about us, not once, but twice!
Kotaku wrote about student project Clouds Below; “It’s Kinda Like The Wind Waker, But With Flying“
Posted in Publicity by Ulf Benjaminsson
GGC 2015 Coverage
Gotland Game Conference 2015 – Winners
Gotland Game Conference: Day 1, by Vilya
Gotland Game Conference 2015, by KJ Interactive
The Japanese School of Media Science wrote about us, not once, but twice!
Kotaku wrote about student project Clouds Below; “It’s Kinda Like The Wind Waker, But With Flying“
Posted in Publicity by Ulf Benjaminsson
Prosopon
In Prosopon, the player takes control of an actor in ancient greece that has forgotten their lines. The player must determine the mood of the scene by watching the other actors, the decorations on the stage and the audience and then act out the right mood to satisfy the audience. At their disposal, the player has a Kinect camera and three physical masks which acts as input.
Determine the mood, pick a mask representing that mood and strike a pose […]
Prosopon
In Prosopon, the player takes control of an actor in ancient greece that has forgotten their lines. The player must determine the mood of the scene by watching the other actors, the decorations on the stage and the audience and then act out the right mood to satisfy the audience. At their disposal, the player has a Kinect camera and three physical masks which acts as input.
Determine the mood, pick a mask representing that mood and strike a pose […]
Warpers
Warpers is a 2D casual real-time top-down shooter – created for players who have always dreamed about commanding their own spaceship.
You play as the crew of a small ship of your own creation. With the entire galaxy before you, what to do and how to do it are questions only you can answer. Will you go down in the history books as a paragon of heroism, or will your legacy be that of a notorious pirate? Only time will tell.
The […]
Warpers
Warpers is a 2D casual real-time top-down shooter – created for players who have always dreamed about commanding their own spaceship.
You play as the crew of a small ship of your own creation. With the entire galaxy before you, what to do and how to do it are questions only you can answer. Will you go down in the history books as a paragon of heroism, or will your legacy be that of a notorious pirate? Only time will tell.
The […]
Scrap Pirates
Scrap Pirates is a metroidvania-style exploration platformer with a focus on 2-player co-op gameplay.
A crew of space pirates travel through the Old Reach, looting and salvaging scrap and valuable metals to keep afloat. There they stumble upon an abandoned terraforming vessel that disappeared without a trace long ago, a most fortuitous event!
They start exploring the interior of the vessel, using magnetic abilities to advance and help each other along the way. Something’s not quite right however, […]
Scrap Pirates
Scrap Pirates is a metroidvania-style exploration platformer with a focus on 2-player co-op gameplay.
A crew of space pirates travel through the Old Reach, looting and salvaging scrap and valuable metals to keep afloat. There they stumble upon an abandoned terraforming vessel that disappeared without a trace long ago, a most fortuitous event!
They start exploring the interior of the vessel, using magnetic abilities to advance and help each other along the way. Something’s not quite right however, […]
Beat Gravity – Post-Mortem
This is a post-mortem for a project that I have been working on for the last 10 weeks, where I together with a dedicated group managed to develop Beat Gravity!
Link to Trailer
INTRODUCTION
This is a post-mortem of the project where we worked on the development of the game Beat Gravity for Theme Park course that is part of the course Game Design and Programming. The course was to develop a game with a design for a unique input device, not keyboard […]
Beat Gravity – Post-Mortem
This is a post-mortem for a project that I have been working on for the last 10 weeks, where I together with a dedicated group managed to develop Beat Gravity!
Link to Trailer
INTRODUCTION
This is a post-mortem of the project where we worked on the development of the game Beat Gravity for Theme Park course that is part of the course Game Design and Programming. The course was to develop a game with a design for a unique input device, not keyboard […]
Beat Gravity – Post-Mortem
This is a post-mortem for a project that I have been working on for the last 10 weeks, where I together with a dedicated group managed to develop Beat Gravity!
Link to Trailer
INTRODUCTION
This is a post-mortem of the project where we worked on the development of the game Beat Gravity for Theme Park course that is part of the course Game Design and Programming. The course was to develop a game with a design for a unique input device, not keyboard […]
Beat Gravity – Post-Mortem
This is a post-mortem for a project that I have been working on for the last 10 weeks, where I together with a dedicated group managed to develop Beat Gravity!
Link to Trailer
INTRODUCTION
This is a post-mortem of the project where we worked on the development of the game Beat Gravity for Theme Park course that is part of the course Game Design and Programming. The course was to develop a game with a design for a unique input device, not keyboard […]
Overview of my thesis work
It was a while since I last wrote something here, but now I’ll write about what I did for my bachelor thesis work. My thesis was about the internal economy in RTS games; more precisely StarCraft II: Heart of the Swarm. My thesis was about if you could look at cost per DPS as a way to approach game balance on.
So how did I approach this matter? As the first step of the process, I decided to break down the […]
Overview of my thesis work
It was a while since I last wrote something here, but now I’ll write about what I did for my bachelor thesis work. My thesis was about the internal economy in RTS games; more precisely StarCraft II: Heart of the Swarm. My thesis was about if you could look at cost per DPS as a way to approach game balance on.
So how did I approach this matter? As the first step of the process, I decided to break down the […]
Gotland Game Conference 2015
Once a year, in Nevada, the Burning Man festival takes place. There’s a phrase that goes with it. When asked “How was the Burn?” the answer comes, “It was better next year.”
I bring this up because, every year, we have a similar ritual. At the party, we turn to each other and say: “This was a good year.” To which the comeback is, “How the hell are we going to top this?”. Sometimes there’s a shudder that goes […]
Gotland Game Conference 2015
Once a year, in Nevada, the Burning Man festival takes place. There’s a phrase that goes with it. When asked “How was the Burn?” the answer comes, “It was better next year.”
I bring this up because, every year, we have a similar ritual. At the party, we turn to each other and say: “This was a good year.” To which the comeback is, “How the hell are we going to top this?”. Sometimes there’s a shudder that goes […]