Daily Archives: October 24, 2015
Design challenges at Threadless
I am a member at this site called Threadless. And it is amazing! They have design challenges together with well known names and brands. It works like this; you either join a challenge or make a design without a specific challenge in mind. When your design is ready you upload it to Threadless. They will examine if it is up to quality and if it is it will be up for a 10 days voting period. Everyone that is a […]
Design challenges at Threadless
I am a member at this site called Threadless. And it is amazing! They have design challenges together with well known names and brands. It works like this; you either join a challenge or make a design without a specific challenge in mind. When your design is ready you upload it to Threadless. They will examine if it is up to quality and if it is it will be up for a 10 days voting period. Everyone that is a […]
Week 2 on prototyping
We want to thank all the testers who left us feedback after trying out the first prototype! We have been looking at ways to improve on the game and are progressively working on the movement mechanic to make it feel as good as possible.
(We are also working on some very exciting changes to the magic system compared to the one in last year’s GGC-version and we’re hoping to have that implemented in a few weeks)
Sadly for this week we […]
Week 2 on prototyping
We want to thank all the testers who left us feedback after trying out the first prototype! We have been looking at ways to improve on the game and are progressively working on the movement mechanic to make it feel as good as possible.
(We are also working on some very exciting changes to the magic system compared to the one in last year’s GGC-version and we’re hoping to have that implemented in a few weeks)
Sadly for this week we […]
Character modeling & board games pt. 2
This week we started making heads for our characters! Unfortunately, I had already spent quite some time on my own trying to make a head and as our 3D class progressed I realized I had made it entirely wrong. The face I had made was very simplified and not at all optimized for animating. I had really only thought about making a face that looked good, not one that you could animate.
I’ve struggled quite a bit with trying to make […]
Character modeling & board games pt. 2
This week we started making heads for our characters! Unfortunately, I had already spent quite some time on my own trying to make a head and as our 3D class progressed I realized I had made it entirely wrong. The face I had made was very simplified and not at all optimized for animating. I had really only thought about making a face that looked good, not one that you could animate.
I’ve struggled quite a bit with trying to make […]