Yearly Archives: 2014
All around
A fun thing about working in a small team is that you’re able to be a part of the whole process in making a game. Some of our artists have their hands full with their respective responsibilities, but I personally are doing a lot of work here and there. I’m mostly doing textures, both for props that the others have modelled and textures for the level itself, but I’m also doing some 3D modelling myself, with UV mapping and texturing […]
All around
A fun thing about working in a small team is that you’re able to be a part of the whole process in making a game. Some of our artists have their hands full with their respective responsibilities, but I personally are doing a lot of work here and there. I’m mostly doing textures, both for props that the others have modelled and textures for the level itself, but I’m also doing some 3D modelling myself, with UV mapping and texturing […]
Fish, Like a bear!
The last two days I have been working with the bears animations.
Now we have placeholder animations, in the game, for walking, sprinting, punching when on all fours, standing up and punching while standing.
As soon as I got the animation for punching while on all fours, I started thinking about how I would do the fishing, and now it is complete.
When the bear punches, while on all fours, and he hits a fish with his paw, he will then grab this […]
Fish, Like a bear!
The last two days I have been working with the bears animations.
Now we have placeholder animations, in the game, for walking, sprinting, punching when on all fours, standing up and punching while standing.
As soon as I got the animation for punching while on all fours, I started thinking about how I would do the fishing, and now it is complete.
When the bear punches, while on all fours, and he hits a fish with his paw, he will then grab this […]
Day 7
So, today my focus will be on continuing work with the NPC, and hopefully get most of the work done before I over to Stockholm for the easter. I’m currently pretty much the only programmer actively working with the Unity project, and I’m not overly happy about that.But I’m hopeful the other full-time programmer will be able to take over all of the item-related coding, so I don’t have to.
I have now finished up the patrolling of the Enemy, and […]
Day 7
So, today my focus will be on continuing work with the NPC, and hopefully get most of the work done before I over to Stockholm for the easter. I’m currently pretty much the only programmer actively working with the Unity project, and I’m not overly happy about that.But I’m hopeful the other full-time programmer will be able to take over all of the item-related coding, so I don’t have to.
I have now finished up the patrolling of the Enemy, and […]
Fish, Like a bear!
The last two days I have been working with the bears animations.
Now we have placeholder animations, in the game, for walking, sprinting, punching when on all fours, standing up and punching while standing.
As soon as I got the animation for punching while on all fours, I started thinking about how I would do the fishing, and now it is complete.
When the bear punches, while on all fours, and he hits a fish with his paw, he will then grab this […]
Fish, Like a bear!
The last two days I have been working with the bears animations.
Now we have placeholder animations, in the game, for walking, sprinting, punching when on all fours, standing up and punching while standing.
As soon as I got the animation for punching while on all fours, I started thinking about how I would do the fishing, and now it is complete.
When the bear punches, while on all fours, and he hits a fish with his paw, he will then grab this […]
Screens, screens and more screens!
Been spending my day trying to design different types of screens for the game, so I thought I’d post a sketch of an early stage of a shield I will be using for our victory screen, just to let you lot have a lill’ preview till the next update. >: )Cheers …
Screens, screens and more screens!
Been spending my day trying to design different types of screens for the game, so I thought I’d post a sketch of an early stage of a shield I will be using for our victory screen, just to let you lot have a lill’ preview till the next update. >: )Cheers …
Unity Networking – Big Game Project
Last week I had to do a lot of research about networking in unity and that’s what I spent most of my time on. I have never programmed something involving networking so the whole subject was a bit foreign to me. Fortunately, there are many great tutorials online and very good documentation provided by Unity Technologies for me to study. I was actually able to implement a system where players can create servers where two players may join. These players […]
Unity Networking – Big Game Project
Last week I had to do a lot of research about networking in unity and that’s what I spent most of my time on. I have never programmed something involving networking so the whole subject was a bit foreign to me. Fortunately, there are many great tutorials online and very good documentation provided by Unity Technologies for me to study. I was actually able to implement a system where players can create servers where two players may join. These players […]
Unity Networking – Big Game Project
Last week I had to do a lot of research about networking in unity and that’s what I spent most of my time on. I have never programmed something involving networking so the whole subject was a bit foreign to me. Fortunately, there are many great tutorials online and very good documentation provided by Unity Technologies for me to study. I was actually able to implement a system where players can create servers where two players may join. These players […]
Unity Networking – Big Game Project
Last week I had to do a lot of research about networking in unity and that’s what I spent most of my time on. I have never programmed something involving networking so the whole subject was a bit foreign to me. Fortunately, there are many great tutorials online and very good documentation provided by Unity Technologies for me to study. I was actually able to implement a system where players can create servers where two players may join. These players […]
Big Game Project (week2)
I realized that all you guys reading my blog might not know what Big Game Project is, therefore I will describe it shortly. The Big Game Project is the last course we second year students have at Uppsala University, Campus Gotland. The game that we are developing will be shown at Gotland Game Conference where everyone attending can play the game, all from jurys, other students and random people attending at the conference.
The second week in big game project has […]
Big Game Project (week2)
I realized that all you guys reading my blog might not know what Big Game Project is, therefore I will describe it shortly. The Big Game Project is the last course we second year students have at Uppsala University, Campus Gotland. The game that we are developing will be shown at Gotland Game Conference where everyone attending can play the game, all from jurys, other students and random people attending at the conference.
The second week in big game project has […]
Big Game Project (week2)
I realized that all you guys reading my blog might not know what Big Game Project is, therefore I will describe it shortly. The Big Game Project is the last course we second year students have at Uppsala University, Campus Gotland. The game that we are developing will be shown at Gotland Game Conference where everyone attending can play the game, all from jurys, other students and random people attending at the conference.
The second week in big game project has […]
Big Game Project (week2)
I realized that all you guys reading my blog might not know what Big Game Project is, therefore I will describe it shortly. The Big Game Project is the last course we second year students have at Uppsala University, Campus Gotland. The game that we are developing will be shown at Gotland Game Conference where everyone attending can play the game, all from jurys, other students and random people attending at the conference.
The second week in big game project has […]
Week 2 of BGP
Last week was the second week of Big game Project, I thought I would get more work done this week, but time sure flies.
During last week I mainly worked on the animations but also managed to create two props.
The props I created was two bushes, I created them by using the same method I used for the tree crowns, I didn’t come across any problems so creating them went smoothly.
What I spent most of my time […]
Week 2 of BGP
Last week was the second week of Big game Project, I thought I would get more work done this week, but time sure flies.
During last week I mainly worked on the animations but also managed to create two props.
The props I created was two bushes, I created them by using the same method I used for the tree crowns, I didn’t come across any problems so creating them went smoothly.
What I spent most of my time […]
Day 6
Monday again! well, back to office hours after being sick on saturday and taking Sunday off.I’ve already made it so that there’s the option to create thin walls that block access between two specific tiles, without otherwise inhibiting movement using these tiles.
I am now working on the enemy, since the other full-time programmer that was supposed to do this went back to the mainland for Easter. Myself, I’m going on Thursday morning.Halfway through making a state framework for the NPC […]
Day 6
Monday again! well, back to office hours after being sick on saturday and taking Sunday off.I’ve already made it so that there’s the option to create thin walls that block access between two specific tiles, without otherwise inhibiting movement using these tiles.
I am now working on the enemy, since the other full-time programmer that was supposed to do this went back to the mainland for Easter. Myself, I’m going on Thursday morning.Halfway through making a state framework for the NPC […]
Let’s see if we can bring this back.
Fitting that i said i was going to resume blogging on April 1.
For the last two weeks I’ve been working in the new group on Slacker Simulator, Project Miracle, Project Groove and now on Long Play.
We had some issues with what game idea to chose for our project and went through several ones but now we have decided to pick a music based game where the player avoids objects while running along a spinning LP track. (LP stands for Long […]
Let’s see if we can bring this back.
Fitting that i said i was going to resume blogging on April 1.
For the last two weeks I’ve been working in the new group on Slacker Simulator, Project Miracle, Project Groove and now on Long Play.
We had some issues with what game idea to chose for our project and went through several ones but now we have decided to pick a music based game where the player avoids objects while running along a spinning LP track. (LP stands for Long […]