Yearly Archives: 2014
Keep your hand steady, it is time for Line Art.
Hello people!
Last week, 4 weeks into this course, we were supposed to clean up the character we made during week 3. This time there should be no more unfinished lines left, everything should be clean, and the lines straight and easy to see. No extra lines nor construction lines whatsoever. It was really difficult to keep it all so clean, and at first I tried to make the line perfect from the beginning. My teacher noticed and told me to […]
Keep your hand steady, it is time for Line Art.
Hello people!
Last week, 4 weeks into this course, we were supposed to clean up the character we made during week 3. This time there should be no more unfinished lines left, everything should be clean, and the lines straight and easy to see. No extra lines nor construction lines whatsoever. It was really difficult to keep it all so clean, and at first I tried to make the line perfect from the beginning. My teacher noticed and told me to […]
Constructions and turnarounds
Hello people!
3 weeks into our course we were supposed to make a character out of our thumbnails, either combining a bunch of them or constructing one as it is, with maybe a couple of modifications.
We had 2 drawing assignments for that week. The first one;
Constructing your character from step 1 to 3 in a neutral pose:
Step one: The thumbnail you wanted to go with, if you aren’t combining a bunch of them. In my case I had one of the […]
Constructions and turnarounds
Hello people!
3 weeks into our course we were supposed to make a character out of our thumbnails, either combining a bunch of them or constructing one as it is, with maybe a couple of modifications.
We had 2 drawing assignments for that week. The first one;
Constructing your character from step 1 to 3 in a neutral pose:
Step one: The thumbnail you wanted to go with, if you aren’t combining a bunch of them. In my case I had one of the […]
Classes, inheritance and the pureness of a virtual class
Hello, I’m back.
So over the last two weeks we’ve finished the introduction part of the course, and I am now in uncharted territory. I’ve learned more about classes, which I knew a little bit about before but not too much, and I am now a master of class inheritance and pure virtual classes! No, just kidding, it still is a bit confusing from time to time, especially when dealing with pointers and arrays that are filled with pointers that point […]
Classes, inheritance and the pureness of a virtual class
Hello, I’m back.
So over the last two weeks we’ve finished the introduction part of the course, and I am now in uncharted territory. I’ve learned more about classes, which I knew a little bit about before but not too much, and I am now a master of class inheritance and pure virtual classes! No, just kidding, it still is a bit confusing from time to time, especially when dealing with pointers and arrays that are filled with pointers that point […]
Incoming dump of posts for babel
Because of a tagging fluke on my behalf most of my blog posts from earlier weeks should be appearing on babel tonight. If babel doesn’t work like that i will just have to make a post linking to all those posts.
Today was a good start to what will hopefully be a productive week. I was in school before 9AM unlike most days last week and i was shown a tutorial on how to set up a basic application using winsock.
The […]
Incoming dump of posts for babel
Because of a tagging fluke on my behalf most of my blog posts from earlier weeks should be appearing on babel tonight. If babel doesn’t work like that i will just have to make a post linking to all those posts.
Today was a good start to what will hopefully be a productive week. I was in school before 9AM unlike most days last week and i was shown a tutorial on how to set up a basic application using winsock.
The […]
GameProgramming – week4
We have already gotten to week four as we go forth with more SDL.
Starting the week with explaining recursion.
Recursion is when a function calls it self so it will continue until it says stop or infinite. We used it to calculate a factorial value. Also explained how you can sort arrays ans about std::fstream with differs a bit from what we have used up until now to print text to a console window, used std::cout until now.
The rest of the […]
GameProgramming – week4
We have already gotten to week four as we go forth with more SDL.
Starting the week with explaining recursion.
Recursion is when a function calls it self so it will continue until it says stop or infinite. We used it to calculate a factorial value. Also explained how you can sort arrays ans about std::fstream with differs a bit from what we have used up until now to print text to a console window, used std::cout until now.
The rest of the […]
Week 4 of Game Programming 1 – Project preparation
In this week of Game Programming 1, we have been doing a lot of live coding. The code we have been writing is a blueprint for the upcomming project. The project is to create a game in the Simple DirectMedia Library. The game I and my partner (unoakerlund.wordpress.com) have decided to create is Bomberman, so a lot of time this week has gone to study the mechanics and objects that Bomberman contains.
The coding we have been doing is a blueprint that we […]
Week 4 of Game Programming 1 – Project preparation
In this week of Game Programming 1, we have been doing a lot of live coding. The code we have been writing is a blueprint for the upcomming project. The project is to create a game in the Simple DirectMedia Library. The game I and my partner (unoakerlund.wordpress.com) have decided to create is Bomberman, so a lot of time this week has gone to study the mechanics and objects that Bomberman contains.
The coding we have been doing is a blueprint that we […]
Web Servers!
This blog post and probably the next one will be about winsock servers.
Winsock like many other ways to code servers is a hassle and are not worth the trouble unless you are seriously considering creating one.
This post will only outline my idea of how the server is going to be designed in a simple way to interact with a user trying to connect to the server.
I will show some code but as I am only at the accept phase I […]
Web Servers!
This blog post and probably the next one will be about winsock servers.
Winsock like many other ways to code servers is a hassle and are not worth the trouble unless you are seriously considering creating one.
This post will only outline my idea of how the server is going to be designed in a simple way to interact with a user trying to connect to the server.
I will show some code but as I am only at the accept phase I […]
Web Servers!
This blog post and probably the next one will be about winsock servers.
Winsock like many other ways to code servers is a hassle and are not worth the trouble unless you are seriously considering creating one.
This post will only outline my idea of how the server is going to be designed in a simple way to interact with a user trying to connect to the server.
I will show some code but as I am only at the accept phase I […]
Web Servers!
This blog post and probably the next one will be about winsock servers.
Winsock like many other ways to code servers is a hassle and are not worth the trouble unless you are seriously considering creating one.
This post will only outline my idea of how the server is going to be designed in a simple way to interact with a user trying to connect to the server.
I will show some code but as I am only at the accept phase I […]
Planning the next step. (Week 49)
So this week I haven’t done much actual programming. I have just been reading up about different programming patterns and I have also been planning about how to create a server solution for the game we need to make in assignment 3.
Making a game with a multiplayer solution is only needed if you aim for a higher grade, which I do.
So I’m reading up about different things to think about when it comes to game networking. I first […]
Planning the next step. (Week 49)
So this week I haven’t done much actual programming. I have just been reading up about different programming patterns and I have also been planning about how to create a server solution for the game we need to make in assignment 3.
Making a game with a multiplayer solution is only needed if you aim for a higher grade, which I do.
So I’m reading up about different things to think about when it comes to game networking. I first […]
Android Game: Magnetos
These past few days I organized and hosted a weekend long game jam, namely Gotland Game Jam HT 14. While not helping participants out with their games or generally making sure things went smoothly, I made a game by myself.
I took this opportunity to try out the new UI system in Unity 4.6, turns out it was pretty nice overall. There’s a lot of similarities with NGUI in how things are set up, but they differ greatly in implementation. The […]
Android Game: Magnetos
These past few days I organized and hosted a weekend long game jam, namely Gotland Game Jam HT 14. While not helping participants out with their games or generally making sure things went smoothly, I made a game by myself.
I took this opportunity to try out the new UI system in Unity 4.6, turns out it was pretty nice overall. There’s a lot of similarities with NGUI in how things are set up, but they differ greatly in implementation. The […]
Programming III Week 4
This week we have textured out first cube, illuminated it and we have created a simple icon to place on our UI.
To create the shading on out cube we used a technique called Phong shading. To create a reflection that looks realistic enough we have to illuminate out box in three different ways, first off we need to apply the ambient lighting, this light doesn’t have a source and it will illuminate the model the exact same way from all […]
Programming III Week 4
This week we have textured out first cube, illuminated it and we have created a simple icon to place on our UI.
To create the shading on out cube we used a technique called Phong shading. To create a reflection that looks realistic enough we have to illuminate out box in three different ways, first off we need to apply the ambient lighting, this light doesn’t have a source and it will illuminate the model the exact same way from all […]
Programming III Week 4
This week we have textured out first cube, illuminated it and we have created a simple icon to place on our UI.
To create the shading on out cube we used a technique called Phong shading. To create a reflection that looks realistic enough we have to illuminate out box in three different ways, first off we need to apply the ambient lighting, this light doesn’t have a source and it will illuminate the model the exact same way from all […]
Programming III Week 4
This week we have textured out first cube, illuminated it and we have created a simple icon to place on our UI.
To create the shading on out cube we used a technique called Phong shading. To create a reflection that looks realistic enough we have to illuminate out box in three different ways, first off we need to apply the ambient lighting, this light doesn’t have a source and it will illuminate the model the exact same way from all […]