Monthly Archives: August 2014
Summer Programming 2014 – Dev. Post 27
Got some work done todya, mainly in the area of skethcing up the idea for how the options menu is going to work. The main idea is to have it like the main menu, except that the options menu has a few more different things going on for it rather than “choose one of these and press a button”. I should be getting done with the main stuff tomorrow night.
Alos, I didn’t post anything yesterday because there really werenät much […]
Summer Programming 2014 – Dev. Post 27
Got some work done todya, mainly in the area of skethcing up the idea for how the options menu is going to work. The main idea is to have it like the main menu, except that the options menu has a few more different things going on for it rather than “choose one of these and press a button”. I should be getting done with the main stuff tomorrow night.
Alos, I didn’t post anything yesterday because there really werenät much […]
Summer Programming 2014 – Dev. Post 26
I’ve been getting really bad at posting these lately.
Anyhow, there really isn’t much to report on. I’ve pretty much completed the level design, the new enemy sprites, the new enemy classes and the new sound effects. I have yet to do the new music however, but that will have to be today’s work. This week has been rather lax in the programming department but I feel that it’s been rather nice to be able to relax like that once in […]
Summer Programming 2014 – Dev. Post 26
I’ve been getting really bad at posting these lately.
Anyhow, there really isn’t much to report on. I’ve pretty much completed the level design, the new enemy sprites, the new enemy classes and the new sound effects. I have yet to do the new music however, but that will have to be today’s work. This week has been rather lax in the programming department but I feel that it’s been rather nice to be able to relax like that once in […]