Monthly Archives: September 2013
Surf n’ Slaughter
Surf n’ Slaughter will take you on a amazing and adventurous experience as a surfer in Southern California. In this game you surf and fight deadly creatures of the sea by using your fists and by balancing on a surfing-board.
Surf n’ Slaughter is a fast paced, 2D-dimensional, action-game. In a first-person view, you will be using your own fists which is tracked by the Kinect camera to punch deadly creatures, by doing so you gain more points. To avoid people […]
Surf n’ Slaughter
Surf n’ Slaughter will take you on a amazing and adventurous experience as a surfer in Southern California. In this game you surf and fight deadly creatures of the sea by using your fists and by balancing on a surfing-board.
Surf n’ Slaughter is a fast paced, 2D-dimensional, action-game. In a first-person view, you will be using your own fists which is tracked by the Kinect camera to punch deadly creatures, by doing so you gain more points. To avoid people […]
Yeki Bod Yeki Nabod
In ancient Persia the beginning of a story always start with this following quote:
“There was one and there was no one”
There was one and there was no one, there was a man. As a gamer and a future game designer I will try and explain most of the challenges I’ve been given to solve in this blog and hopefully people will think this is fucking enough to fucking hire me =)
Cheers.
Yeki Bod Yeki Nabod
In ancient Persia the beginning of a story always start with this following quote:
“There was one and there was no one”
There was one and there was no one, there was a man. As a gamer and a future game designer I will try and explain most of the challenges I’ve been given to solve in this blog and hopefully people will think this is fucking enough to fucking hire me =)
Cheers.
PowerGamer.se: Velocity Interview
[…] vi på PowerGamer.se tror också på framtidens svenska utvecklare och har under en längre tid bevakat Högskolan på Gotland. Precis innan allt brakade loss med E3 var vi än en gång över och deltog under GGC (Gotland Game Conference) och där fick vi bevittna en rad olika titlar. Ett projekt som fångade vår uppmärksamhet extra mycket heter Velocity och Lead Programmer Anders Andersson svarade mer än gärna på våra frågor.
Anders är 22 år och har studerat […]
PowerGamer.se: Velocity Interview
[…] vi på PowerGamer.se tror också på framtidens svenska utvecklare och har under en längre tid bevakat Högskolan på Gotland. Precis innan allt brakade loss med E3 var vi än en gång över och deltog under GGC (Gotland Game Conference) och där fick vi bevittna en rad olika titlar. Ett projekt som fångade vår uppmärksamhet extra mycket heter Velocity och Lead Programmer Anders Andersson svarade mer än gärna på våra frågor.
Anders är 22 år och har studerat […]
First day of School under Uppsala
Looked a bit like this.
To paraphrase our venerable Prof. Ernest Adams; welcome to Gotland, welcome to GAME and welcome home.
First day of School under Uppsala
Looked a bit like this.
To paraphrase our venerable Prof. Ernest Adams; welcome to Gotland, welcome to GAME and welcome home.
Houston; we have t-shirt 2
What exactly is game design? What do you teach in your programs? What is it that you do?
Questions we get more often than we want. And now we have an answer in physical form.
What is it that we do? We…
… build worlds
… tell stories
… engage audiences
… empower players
… provide escapism
… make dreams
These things and many many more, are all part of our programs and in the subject of Game Design.
Hope you like these. Add your […]
Houston; we have t-shirt 2
What exactly is game design? What do you teach in your programs? What is it that you do?
Questions we get more often than we want. And now we have an answer in physical form.
What is it that we do? We…
… build worlds
… tell stories
… engage audiences
… empower players
… provide escapism
… make dreams
These things and many many more, are all part of our programs and in the subject of Game Design.
Hope you like these. Add your […]