Monthly Archives: September 2013
Gantt Charts in Excel
Today during my first class we had a lecture on Project Management. Our teacher brought up the design and usage of a Gantt chart. I have previously had my experience with Gantt charts during my secondary school so it was nothing particularly new. What caught my attention though was that our teacher primarily talked about how Microsoft Project could generate Gantt charts, elimininating the somewhat tedious process of creating one. The problem is that Microsoft Project, though seemingly a great […]
Gantt Charts in Excel
Today during my first class we had a lecture on Project Management. Our teacher brought up the design and usage of a Gantt chart. I have previously had my experience with Gantt charts during my secondary school so it was nothing particularly new. What caught my attention though was that our teacher primarily talked about how Microsoft Project could generate Gantt charts, elimininating the somewhat tedious process of creating one. The problem is that Microsoft Project, though seemingly a great […]
Gantt Charts in Excel
Today during my first class we had a lecture on Project Management. Our teacher brought up the design and usage of a Gantt chart. I have previously had my experience with Gantt charts during my secondary school so it was nothing particularly new. What caught my attention though was that our teacher primarily talked about how Microsoft Project could generate Gantt charts, elimininating the somewhat tedious process of creating one. The problem is that Microsoft Project, though seemingly a great tool […]
Gantt Charts in Excel
Today during my first class we had a lecture on Project Management. Our teacher brought up the design and usage of a Gantt chart. I have previously had my experience with Gantt charts during my secondary school so it was nothing particularly new. What caught my attention though was that our teacher primarily talked about how Microsoft Project could generate Gantt charts, elimininating the somewhat tedious process of creating one. The problem is that Microsoft Project, though seemingly a great tool […]
CoBots
CoBots is a 2.5D (3D side-scroller) two player co-op game developed as part of a course on Gotland University, Sweden. It’s a game about two robots linked together by a forcefield aboard a huge spaceship, tasked with restoring power to inactive sections. Advance through the game by solving puzzles together, all while avoiding accidently killing each other. It is created and maintained by a first year group named Digital Tuna (below). The game is developed using Unity3D. Prior to […]
CoBots
CoBots is a 2.5D (3D side-scroller) two player co-op game developed as part of a course on Gotland University, Sweden. It’s a game about two robots linked together by a forcefield aboard a huge spaceship, tasked with restoring power to inactive sections. Advance through the game by solving puzzles together, all while avoiding accidently killing each other. It is created and maintained by a first year group named Digital Tuna (below). The game is developed using Unity3D. Prior to […]
Lunar Love
“Lunar Love” is a tablet based game featuring the love between a moon and her planet. The moon is lost, somewhere in space – and it is up to the player to help her get back home.
By activating gravity fields around hearts, and using the constant gravitational forces of other planets, the player can lead the moon to her goal and complete various puzzle levels.
“Lunar Love” is essentially a puzzle game, where the puzzles are solved with quick thinking using […]
Lunar Love
“Lunar Love” is a tablet based game featuring the love between a moon and her planet. The moon is lost, somewhere in space – and it is up to the player to help her get back home.
By activating gravity fields around hearts, and using the constant gravitational forces of other planets, the player can lead the moon to her goal and complete various puzzle levels.
“Lunar Love” is essentially a puzzle game, where the puzzles are solved with quick thinking using […]
Yomi’s Bubble Adventure
It is a puzzle game based on soap bubbles. Yomi is a character who has a bubble device, which they use to blow magical soap bubbles, which are used to help Yomi find their way through the world to help the different creatures that live there.
Jens “Tiny” Berglind – Producer, Programmer and Level Designer
Olof Wallentin – Lead Programmer
Anders Ekdahl – […]
Yomi’s Bubble Adventure
It is a puzzle game based on soap bubbles. Yomi is a character who has a bubble device, which they use to blow magical soap bubbles, which are used to help Yomi find their way through the world to help the different creatures that live there.
Jens “Tiny” Berglind – Producer, Programmer and Level Designer
Olof Wallentin – Lead Programmer
Anders Ekdahl – […]
Warp Seed
WarpSeed is a forced side-scrolling shoot ‘em up with exploration elements. Take control of the WarpSeed and warp freely between levels at will. Travel through levels and consume enemy Core Units for new Weapons and Extensions to unlock the the Gates that halt your progression. Battle your way through the OnePower Empire’s forces, defeat the commanding ForceKings, and warp to save the world. WarpSeed is a forced side-scrolling shoot ‘em up with exploration elements. Take control of the WarpSeed and warp freely between levels at will. Travel through levels and consume enemy Core Units for new Weapons and Extensions to unlock the the Gates that halt your progression. Battle your way through the OnePower Empire’s forces, defeat the commanding ForceKings, and warp to save the world.
Warp Seed
King of the Thrill
King of the Thrill is a 2D top down isometric view local multiplayer brawler where you use your smartphone as input device. Instantly join and begin defeating opponents by accumulating countless power ups and achieving unstoppable combinations of abilities to claim your title as King of the Thrill! Bring your smart phone to join the game. No application or wi-fi login needed, just scan a QR code and begin the fight!
King of the Thrill won Best Innovation at the Swedish Game […]
King of the Thrill
King of the Thrill is a 2D top down isometric view local multiplayer brawler where you use your smartphone as input device. Instantly join and begin defeating opponents by accumulating countless power ups and achieving unstoppable combinations of abilities to claim your title as King of the Thrill! Bring your smart phone to join the game. No application or wi-fi login needed, just scan a QR code and begin the fight!
King of the Thrill won Best Innovation at the Swedish Game […]
Mastodon Metal Mayhem
Take control over a prehistoric monster, and destroy everything in your path with the help of your primal strenght and toughness. In Mastodon Metal Mayhem, your goal is to wreck as much havoc as you can within the time limit. To give you that extra destuctive power, pick up gatling guns, freeze rays and missiles. Get the highest scores, show who is the best at destruction. Refine your destruction in single player, or destroy the city with a friend in […]
Mastodon Metal Mayhem
Take control over a prehistoric monster, and destroy everything in your path with the help of your primal strenght and toughness. In Mastodon Metal Mayhem, your goal is to wreck as much havoc as you can within the time limit. To give you that extra destuctive power, pick up gatling guns, freeze rays and missiles. Get the highest scores, show who is the best at destruction. Refine your destruction in single player, or destroy the city with a friend in […]
Why was the true intended way of a game so hard to get to before?
Most designs I’ve noticed either in class or games I’ve already played was simply an illusion of continuity.
Take Mario for nes, 99 levels!I don’t know how many hours we left mario running until we finally died on level 82. It was simply not meant to be really. The games restrictive programming never let us play lv 99 only cause we couldn’t prove ourselves 98 times.
I don’t understand why they did this though.
Was it really hard to actually have me pick […]
Why was the true intended way of a game so hard to get to before?
Most designs I’ve noticed either in class or games I’ve already played was simply an illusion of continuity.
Take Mario for nes, 99 levels!I don’t know how many hours we left mario running until we finally died on level 82. It was simply not meant to be really. The games restrictive programming never let us play lv 99 only cause we couldn’t prove ourselves 98 times.
I don’t understand why they did this though.
Was it really hard to actually have me pick […]
Velocity
Velocity is a “pinball-brawler” set in an alternative future. The players control avatars with ball-like forcefields and try to knock their opponents out of the game space.
Velocity focuses on local multiplayer fun and include:
– Unique playable characters
– Imaginative levels
– Frantic gameplay
– Several different game modes
The game is created for the new gaming console Ouya using the Libgdx development framework.
Download Velocity for free on Ouya this summer!
Anders Andersson,
Johan Danielsson,
Alfred […]
Velocity
Velocity is a “pinball-brawler” set in an alternative future. The players control avatars with ball-like forcefields and try to knock their opponents out of the game space.
Velocity focuses on local multiplayer fun and include:
– Unique playable characters
– Imaginative levels
– Frantic gameplay
– Several different game modes
The game is created for the new gaming console Ouya using the Libgdx development framework.
Download Velocity for free on Ouya this summer!
Anders Andersson,
Johan Danielsson,
Alfred […]
Among Ripples
You are granted control of a living ecosystem and are free to shape the world on your own whim. In order to be able to manipulate the world in an educated manner you have to observe and become more knowledgeable about it. A game about experimentation and seeing consequences in a serene package.
Oskar Thysell – Lead Designer/Programmer
Martin Greip – Designer/Artist
Among Ripples
You are granted control of a living ecosystem and are free to shape the world on your own whim. In order to be able to manipulate the world in an educated manner you have to observe and become more knowledgeable about it. A game about experimentation and seeing consequences in a serene package.
Oskar Thysell – Lead Designer/Programmer
Martin Greip – Designer/Artist
Mamarazzi
Mamarazzi is a social mobile game for Android where you use your creativity to explore the world through the lens of the mobile phone’s camera!
Mamarazzi is all about exploration, creativity and having fun with your friends and family!
Unlock filters and Special Missions!
Create a own mission and send it to your friends!
Emma Matson – Game Designer/Producer/Graphical Artist
Johan Eriksson – Programmer
Mamarazzi
Mamarazzi is a social mobile game for Android where you use your creativity to explore the world through the lens of the mobile phone’s camera!
Mamarazzi is all about exploration, creativity and having fun with your friends and family!
Unlock filters and Special Missions!
Create a own mission and send it to your friends!
Emma Matson – Game Designer/Producer/Graphical Artist
Johan Eriksson – Programmer