Browsing 'Updates':
Earn a free conference pass!
So your crowdfunding missed its target, your company can’t send you, or you want to scout talent before anyone else gets the chance. Whatever the reason, you may earn yourself a free Conference Pass and front row seats to meet our students by serving on the GGC Jury!
The jury arrive a day early (28/5) to attend student presentations (2-4 hours, with breaks) and then play their games on the show floor and provide thoughtful and constructive feedback […]
Earn a free conference pass!
So your crowdfunding missed its target, your company can’t send you, or you want to scout talent before anyone else gets the chance. Whatever the reason, you may earn yourself a free Conference Pass and front row seats to meet our students by serving on the GGC Jury!
The jury arrive a day early (28/5) to attend student presentations (2-4 hours, with breaks) and then play their games on the show floor and provide thoughtful and constructive feedback […]
Educators Summit update
The Game Educators Summit is a 2-day meeting hosted by the Department of Game Design, during the GGC. We aim to bring together all higher game educations (internationally) to discuss our common concerns and set up a network of support.
So; two days, broken up by the Gotland Game Conference. The first day (28/5) is filled with short presentations and an evening meet-and-greet on the show floor among the student games.
The second day (31/5) takes place after […]
Educators Summit update
The Game Educators Summit is a 2-day meeting hosted by the Department of Game Design, during the GGC. We aim to bring together all higher game educations (internationally) to discuss our common concerns and set up a network of support.
So; two days, broken up by the Gotland Game Conference. The first day (28/5) is filled with short presentations and an evening meet-and-greet on the show floor among the student games.
The second day (31/5) takes place after […]
Conference sessions so far
So far, we have a one-two punch of Chris Franklin and Doris Rusch: Chris will lay the foundation of a platform study, arguing that computational devices funnels us towards spatial simulation and conflict – partially explaining the early decades of simplistic violence in our video games.
Then Doris will follow up and show how we might resist this technological determinism, bringing metaphor and nuance into our digital systems.
There have a big-picture talk from the father […]
Conference sessions so far
So far, we have a one-two punch of Chris Franklin and Doris Rusch: Chris will lay the foundation of a platform study, arguing that computational devices funnels us towards spatial simulation and conflict – partially explaining the early decades of simplistic violence in our video games.
Then Doris will follow up and show how we might resist this technological determinism, bringing metaphor and nuance into our digital systems.
There have a big-picture talk from the father […]
Tickets are available!
Registration for the 2017 Gotland Game Conference (29/5 & 30/5 in Visby) is now open! Please visit our ti.to page to register.
The GGC is an annual non-profit conference hosted by the department of Game Design at Uppsala University campus Gotland.
About the Visitors Pass
We are committed to welcoming a diverse community, and we know that financial accessibility is an important part of that goal. For 2017 we are offering a pay-what-you-want Visitors Pass. We kindly request […]
Tickets are available!
Registration for the 2017 Gotland Game Conference (29/5 & 30/5 in Visby) is now open! Please visit our ti.to page to register.
The GGC is an annual non-profit conference hosted by the department of Game Design at Uppsala University campus Gotland.
About the Visitors Pass
We are committed to welcoming a diverse community, and we know that financial accessibility is an important part of that goal. For 2017 we are offering a pay-what-you-want Visitors Pass. We kindly request […]
The theme is up!
The theme of the conference has been set – we call it M for Mature for short. Let me share a piece by Doris C. Rusch that helped inspire this choice;
“It wasn’t too long ago that a US court ruled that games were not worthy of first amendment protection. They were not understood as adequately expressive or communicative to justify it. Now, games are seen and studied as vehicles for meaning generation. They are […]
The theme is up!
The theme of the conference has been set – we call it M for Mature for short. Let me share a piece by Doris C. Rusch that helped inspire this choice;
“It wasn’t too long ago that a US court ruled that games were not worthy of first amendment protection. They were not understood as adequately expressive or communicative to justify it. Now, games are seen and studied as vehicles for meaning generation. They are […]
The fuse has been lit!
The website for GGC 2017 is live, which means the time and place have been set! The conference theme, speakers and tickets will be announced in the coming weeks and months.
Until then you can add the dates to your calendar – 29-30 May 2017, reserve a ferry or plane ticket to Visby, and subscribe to our feed and/or the Facebook page to be notified of any updates.
Don’t know what GAME and the GGC is […]
The fuse has been lit!
The website for GGC 2017 is live, which means the time and place have been set! The conference theme, speakers and tickets will be announced in the coming weeks and months.
Until then you can add the dates to your calendar – 29-30 May 2017, reserve a ferry or plane ticket to Visby, and subscribe to our feed and/or the Facebook page to be notified of any updates.
Don’t know what GAME and the GGC is […]