Browsing 'Summer Programming 2014': Extra assignments over summer for the ambitious few!
Summer Programming 2014 – Dev. Post 7
Not really sure if I’d actually call this a development post but whatever. To the point. To put things simple: as I’m writing this I do not have that great of an internet connection. This changes a few tihings of how I’m going to work with this project from now on. From the perspective of the blog there won’t actually be that much of a difference, I’ll still try to updat eonce a day but might be hindered due to […]
Summer Programming 2014 – Dev. Post 7
Not really sure if I’d actually call this a development post but whatever. To the point. To put things simple: as I’m writing this I do not have that great of an internet connection. This changes a few tihings of how I’m going to work with this project from now on. From the perspective of the blog there won’t actually be that much of a difference, I’ll still try to updat eonce a day but might be hindered due to […]
Summer Programming 2014 – Dev. Post 6
Well, I didn’t post anything yesterday but I didn’t really do any work then either so it’s not that big of a deal I guess. I did get some work done today but not much mainly because I’ve been busy packing my stuff for the trip tomorrow, so there’s probably not gonna be much more work this week apart from sunday.
Either way, today I started working on the oh so wonderful collision. Not on the act of two objects colliding, […]
Summer Programming 2014 – Dev. Post 6
Well, I didn’t post anything yesterday but I didn’t really do any work then either so it’s not that big of a deal I guess. I did get some work done today but not much mainly because I’ve been busy packing my stuff for the trip tomorrow, so there’s probably not gonna be much more work this week apart from sunday.
Either way, today I started working on the oh so wonderful collision. Not on the act of two objects colliding, […]
Summer Programming 2014 – Dev. Post 5
It took some time but I finally solved the Parent-Child issue with very little trouble.
Before I explain the problem I might need to explain the structure. You see, each object is, quite simply a basic object with a Parent and any number of children. These children are also game objects whose Parent is the first Game Object and can in turn have several children of their own. The children in question are stored as pointers in a vector and can […]
Summer Programming 2014 – Dev. Post 5
It took some time but I finally solved the Parent-Child issue with very little trouble.
Before I explain the problem I might need to explain the structure. You see, each object is, quite simply a basic object with a Parent and any number of children. These children are also game objects whose Parent is the first Game Object and can in turn have several children of their own. The children in question are stored as pointers in a vector and can […]
Summer Programming 2014 – Dev. Post 4
I discovered some problems with my new Game Object management today, appearently the Parent-Child logic does not work correctly and forces the program to access non-existing objects which causes it to crash. I am still looking into the problem and will put all of my efforts behind fixing it tomorrow.
While I’m at it I might as well report what I’ve done these days that I’ve forgot to write in the blog.
I’ve created the enemies and finished the Sprite and Draw […]
Summer Programming 2014 – Dev. Post 4
I discovered some problems with my new Game Object management today, appearently the Parent-Child logic does not work correctly and forces the program to access non-existing objects which causes it to crash. I am still looking into the problem and will put all of my efforts behind fixing it tomorrow.
While I’m at it I might as well report what I’ve done these days that I’ve forgot to write in the blog.
I’ve created the enemies and finished the Sprite and Draw […]
Summer Programming 2014 – Dev. Post 3
Was a while ago since I posted but here we go. I haven’t actually gotten anything done today due to midsummer and other things going on. These last few days I have been working on the usual State Manager, Game Object Management and a Time Manager.
I’ve made similiar things to these before but I’ve made some changes to the concepts and the Time Manager is completely new.
The State Manager’s methods that control the switching of states are now static meaning […]
Summer Programming 2014 – Dev. Post 3
Was a while ago since I posted but here we go. I haven’t actually gotten anything done today due to midsummer and other things going on. These last few days I have been working on the usual State Manager, Game Object Management and a Time Manager.
I’ve made similiar things to these before but I’ve made some changes to the concepts and the Time Manager is completely new.
The State Manager’s methods that control the switching of states are now static meaning […]
Summer Programming 2014 – Dev. Post 2
I might be a little bit late but this is still within the technical premiters of “today”. Today’s work has mainly been about organizing the game scene, it is almost done with just a few small adjustments to make before I can start building for real (though, I’ve already started making the player class).
In other news, I’ve rescheduled for the upcoming trip to London which I probably should have been more prepared for. This does make the shcedule a little […]
Summer Programming 2014 – Dev. Post 2
I might be a little bit late but this is still within the technical premiters of “today”. Today’s work has mainly been about organizing the game scene, it is almost done with just a few small adjustments to make before I can start building for real (though, I’ve already started making the player class).
In other news, I’ve rescheduled for the upcoming trip to London which I probably should have been more prepared for. This does make the shcedule a little […]
Summer Programming 2014 – Dev. Post 1
Alright, I guess I better post about this since its good for documentation and its required for the course.
Since alot of students (me included) didn’t do so well on the Game Programming I and II courses the teacher decided to hold an extra course that would involve us making a game of our own. I’m going to try to update this on a regular basis, but seeing as I will be traveling to the counrtyside and England for some time […]
Summer Programming 2014 – Dev. Post 1
Alright, I guess I better post about this since its good for documentation and its required for the course.
Since alot of students (me included) didn’t do so well on the Game Programming I and II courses the teacher decided to hold an extra course that would involve us making a game of our own. I’m going to try to update this on a regular basis, but seeing as I will be traveling to the counrtyside and England for some time […]