Browsing '5SD013': 2D Computer Graphics: Theory and Application I
Final Assignment in 2D drawing!
These past weeks have consisted of making myself preemptive for osteoporosis and wearing out nubs. A.k.a finishing the final assignments for our 2D graphics course. One of the assignments consisted of lighting an oriental village. This was the original image we used:
I started of by coloring parts of the picture in a gray tone which will act as a standard hue. By doing this I just need to add a lighter or darker tone to each surface to act as shadows […]
Final Assignment in 2D drawing!
These past weeks have consisted of making myself preemptive for osteoporosis and wearing out nubs. A.k.a finishing the final assignments for our 2D graphics course. One of the assignments consisted of lighting an oriental village. This was the original image we used:
I started of by coloring parts of the picture in a gray tone which will act as a standard hue. By doing this I just need to add a lighter or darker tone to each surface to act as shadows […]
Final Assignment Update
I have been working on the final assignments all week and they are finally starting to come together. The rendering of the city scene is what has been taking up most of the time, light can, as I have said before, be really difficult and when I thought I was nearly done I realized that I had misjudged a central part which affected the entire surrounding area.
I think I have solved it but it looked better before as long as […]
Final Assignment Update
I have been working on the final assignments all week and they are finally starting to come together. The rendering of the city scene is what has been taking up most of the time, light can, as I have said before, be really difficult and when I thought I was nearly done I realized that I had misjudged a central part which affected the entire surrounding area.
I think I have solved it but it looked better before as long as […]
Progress
Today i got back to working on my final assignment for the 2D-course after taking a few days off for personal reasons. It is starting to come together now and I will probably wait until I get some advice in the feedback sessions later this week before doing the final touch up.
This is the first time that I am working on a city scene and it turned out, as expected, that it is tedious work and the understanding of the […]
Progress
Today i got back to working on my final assignment for the 2D-course after taking a few days off for personal reasons. It is starting to come together now and I will probably wait until I get some advice in the feedback sessions later this week before doing the final touch up.
This is the first time that I am working on a city scene and it turned out, as expected, that it is tedious work and the understanding of the […]
Today, as well as yesterday, I have been at school working on one of the final assignments that are due next Friday. The one I am currently working on is taking a line drawing of an old, asian city and render it in grey scale. Things to consider are choosing where the light is to be coming from and what kind of lights I want to include. Since I did moonlight last time I thought I would try something different […]
Today, as well as yesterday, I have been at school working on one of the final assignments that are due next Friday. The one I am currently working on is taking a line drawing of an old, asian city and render it in grey scale. Things to consider are choosing where the light is to be coming from and what kind of lights I want to include. Since I did moonlight last time I thought I would try something different […]
Line Weight – How to do it and what diffrence it makes
As I was thinking through the constructive criticsism I got from my teacher on my clean line version of my character this morning, this video surprisingly poped up on my subscription feed on youtube. This was just the tutorial I needed since the cricicsism I got was that I hadn’t put any line weight in my drawing and that’s why it came out kind of flat. After watching this video I realized what a diffrence thick and thin lines do […]
Line Weight – How to do it and what diffrence it makes
As I was thinking through the constructive criticsism I got from my teacher on my clean line version of my character this morning, this video surprisingly poped up on my subscription feed on youtube. This was just the tutorial I needed since the cricicsism I got was that I hadn’t put any line weight in my drawing and that’s why it came out kind of flat. After watching this video I realized what a diffrence thick and thin lines do […]
Lighting and value
The last week before christmas break we continued working on our characters, after some introduction to lighting and values we were tasked to render our line art in grey scale. Some useful things I learned this week was to start with a grey background instead of the standard white and to use reflective light to show shapes. Another thing that was brought up was to use a secondary light source to create volume, for this drawing I considered what it […]
Lighting and value
The last week before christmas break we continued working on our characters, after some introduction to lighting and values we were tasked to render our line art in grey scale. Some useful things I learned this week was to start with a grey background instead of the standard white and to use reflective light to show shapes. Another thing that was brought up was to use a secondary light source to create volume, for this drawing I considered what it […]
Colour Workshop with Silvy Strand
Today we had a guest lecturer in the 2D-course, freelance illustrator Silvy Strand. She started with a lecture on what it is like to work as a freelancer and gave some good tips on what you need to think of when starting a buisiness. Then she demonstrated two approaches to colouring a drawing and let us have a go at it. One of the techniques was one that I am more familiar with, blocking in the colours and then add […]
Colour Workshop with Silvy Strand
Today we had a guest lecturer in the 2D-course, freelance illustrator Silvy Strand. She started with a lecture on what it is like to work as a freelancer and gave some good tips on what you need to think of when starting a buisiness. Then she demonstrated two approaches to colouring a drawing and let us have a go at it. One of the techniques was one that I am more familiar with, blocking in the colours and then add […]
Coloring Of Line Art
Today in class we had a guest lecturer on the subject of coloring Line Art. Sadly, I found that my cleanup was not good enough (detailed enough) to make any kind of interesting coloring. There for I downloaded a picture from google and did that instead.
Coloring Of Line Art
Today in class we had a guest lecturer on the subject of coloring Line Art. Sadly, I found that my cleanup was not good enough (detailed enough) to make any kind of interesting coloring. There for I downloaded a picture from google and did that instead.
Line Art
Last week we continued working on the character design that we created the second week. Week five was all about line art, so after a very short introduction we were asked to do a cleanup of the drawing we created in the beginning of the course. I did find the introduction very brief and several of us were then left wondering how you create clean line art, feeling we were not shown any techniques on how to approach it.
That […]
Line Art
Last week we continued working on the character design that we created the second week. Week five was all about line art, so after a very short introduction we were asked to do a cleanup of the drawing we created in the beginning of the course. I did find the introduction very brief and several of us were then left wondering how you create clean line art, feeling we were not shown any techniques on how to approach it.
That […]
Lighting of Luyia
So the next step for my character was to create a light sorce, put her in an enviroment and light her accordingly. I had alot going for me since lighting and shading is something that comes natural for me because I do portraits. I thought alot about depth in the drawing, making the dark darker and the light lighter.
Although I had alot going for me doing this assignment I’m still too inexperienced in digital drawing. I struggled in the […]
Lighting of Luyia
So the next step for my character was to create a light sorce, put her in an enviroment and light her accordingly. I had alot going for me since lighting and shading is something that comes natural for me because I do portraits. I thought alot about depth in the drawing, making the dark darker and the light lighter.
Although I had alot going for me doing this assignment I’m still too inexperienced in digital drawing. I struggled in the […]
Turnaround
The fifth week was all about turnarounds, since all the groundwork had already been done during the construction it was not very difficult in general. I did have certain issues though but the assignment was rather time consuming than hard.
One of my biggest problems was the face, I found it really difficult to draw the same face multiple times from different angles, the draping in her clothes was the other main concern. Another problem was the proportions of the […]
Turnaround
The fifth week was all about turnarounds, since all the groundwork had already been done during the construction it was not very difficult in general. I did have certain issues though but the assignment was rather time consuming than hard.
One of my biggest problems was the face, I found it really difficult to draw the same face multiple times from different angles, the draping in her clothes was the other main concern. Another problem was the proportions of the […]
Character Design
The third week of the 2D-course was spent on developing a character from one of the thumbnails we created during the first week, we were supposed to hand in the original thumbnail, a construction drawing and one complete drawing that is the last step before clean up. (The close up of the face was one of the VG criterias).
For a real game project I am not sure if the character i chose is the most interesting one to develop, […]
Character Design
The third week of the 2D-course was spent on developing a character from one of the thumbnails we created during the first week, we were supposed to hand in the original thumbnail, a construction drawing and one complete drawing that is the last step before clean up. (The close up of the face was one of the VG criterias).
For a real game project I am not sure if the character i chose is the most interesting one to develop, […]