Browsing '2D3':
2D3 – Candyland Remastered
Inbetween animation, Zbrush, projects and battling my two old foes – Value and Color, there hasn’t been much time for blog updates but I figured I’d do a quick process art dump for our 2D course.
Our assignment here was to create a fully lit and rendered painting as a faux “screenshot” of a game we’d like to make through the phases of gathering references and thumbnailing, creating a clean lineart, flat colors and basic textures to lighting and rendering.
My idea […]
2D3 – Candyland Remastered
Inbetween animation, Zbrush, projects and battling my two old foes – Value and Color, there hasn’t been much time for blog updates but I figured I’d do a quick process art dump for our 2D course.
Our assignment here was to create a fully lit and rendered painting as a faux “screenshot” of a game we’d like to make through the phases of gathering references and thumbnailing, creating a clean lineart, flat colors and basic textures to lighting and rendering.
My idea […]