Browsing '2011': Students starting in 2011
The Start of something new
Alright, so this is a new thing for me. But let’s not get ahead of ourselves. My name is Fredrik Borgman, I am at the moment a 21-year-old art and game design student at Uppsala University – Campus Gotland. I’ve never really had a use for a second blog or site for contacting me, but I was advised to get one.Some people may have seen some of my stuff before as I am fairly active on deviantArt.com under the user […]
The Start of something new
Alright, so this is a new thing for me. But let’s not get ahead of ourselves. My name is Fredrik Borgman, I am at the moment a 21-year-old art and game design student at Uppsala University – Campus Gotland. I’ve never really had a use for a second blog or site for contacting me, but I was advised to get one.Some people may have seen some of my stuff before as I am fairly active on deviantArt.com under the user […]
Summer Sketch Dump
This here is a select dump of what I’ve scribbled in two sketch books over a course of 12 weeks. I have so much more that I could upload but I see no reason to waste that much disk space on stuff I’m not really that fond of. In retrospect, there is a huge abundance of portraits which makes me feel like I’m unfairly portraying my own set of skills. Although for the last few weeks I’ve primarily focused on […]
Summer Sketch Dump
This here is a select dump of what I’ve scribbled in two sketch books over a course of 12 weeks. I have so much more that I could upload but I see no reason to waste that much disk space on stuff I’m not really that fond of. In retrospect, there is a huge abundance of portraits which makes me feel like I’m unfairly portraying my own set of skills. Although for the last few weeks I’ve primarily focused on […]
Some screenshots from the game!
Some screenshots from the game!
It's done! Or is it..?
We have made it through all the way to GGC! What will happen now is uncertain. We got some nice feedback and some really good critiques by the awesome people who attended the conference! Many people told us that we should continue developing the game, and that it could become something really great.
I think that we are all proud over the game that we made, because it turned out pretty awesome in the end. Thanks […]
It's done! Or is it..?
We have made it through all the way to GGC! What will happen now is uncertain. We got some nice feedback and some really good critiques by the awesome people who attended the conference! Many people told us that we should continue developing the game, and that it could become something really great.
I think that we are all proud over the game that we made, because it turned out pretty awesome in the end. Thanks […]
A fancy door! I made it last week, and it was a lot of work and…
A fancy door! I made it last week, and it was a lot of work and editing involved. It will look slightly different with a better silhouette in UDK when we put alpha around the pointy ends… you’ll see!
A fancy door! I made it last week, and it was a lot of work and…
A fancy door! I made it last week, and it was a lot of work and editing involved. It will look slightly different with a better silhouette in UDK when we put alpha around the pointy ends… you’ll see!
A street sign and a neon lights fancy door sign! :D The second…
A street sign and a neon lights fancy door sign! 😀 The second one is edited slightly after this, with more rounded corners.
A street sign and a neon lights fancy door sign! :D The second…
A street sign and a neon lights fancy door sign! 😀 The second one is edited slightly after this, with more rounded corners.
Final touch
These last days before the deadline we are all working hard with putting it all together nicely. Most of us are working in UDK to put the final touch to the level. I’m working mostly with textures and smaller props which are on our “wish-list”.
I feel that I’ve become so much more efficient with 3ds max and making textures and good UV-maps during this project. I used to hate the program and UV-mapping, but now I sort of enjoy optimizing […]
Final touch
These last days before the deadline we are all working hard with putting it all together nicely. Most of us are working in UDK to put the final touch to the level. I’m working mostly with textures and smaller props which are on our “wish-list”.
I feel that I’ve become so much more efficient with 3ds max and making textures and good UV-maps during this project. I used to hate the program and UV-mapping, but now I sort of enjoy optimizing […]
This is what my team mate Johan Törnlund is working on at the…
This is what my team mate Johan Törnlund is working on at the moment. He is using the models and textures that i made to create final materials for all the facades which are being puzzled together into large buildings, which in turn are used to create the city.
This is what my team mate Johan Törnlund is working on at the…
This is what my team mate Johan Törnlund is working on at the moment. He is using the models and textures that i made to create final materials for all the facades which are being puzzled together into large buildings, which in turn are used to create the city.
Crunch!
We are at the final stage in the process of our game making. So far I have not been able to post that many interesting things, but soon enough all of my work with walls and textures will be shown in our world!
At first, I thought that making wall textures would be a lot easier, but there are so many details and technical difficulties with all the mapping of them all. Each wall has as least 4 different files which […]
Crunch!
We are at the final stage in the process of our game making. So far I have not been able to post that many interesting things, but soon enough all of my work with walls and textures will be shown in our world!
At first, I thought that making wall textures would be a lot easier, but there are so many details and technical difficulties with all the mapping of them all. Each wall has as least 4 different files which […]
These are some textures that i put together rather quickly, on…
These are some textures that i put together rather quickly, on models made by my team mates.
These are some textures that i put together rather quickly, on…
These are some textures that i put together rather quickly, on models made by my team mates.
These are some buildings that I have made. I am now responsible…
These are some buildings that I have made. I am now responsible for the majority of house textures in the game. These are also without the fancy window and light effects that we will use in UDK later on.
These are some buildings that I have made. I am now responsible…
These are some buildings that I have made. I am now responsible for the majority of house textures in the game. These are also without the fancy window and light effects that we will use in UDK later on.
A high rise facade in 3ds max.
A high rise facade in 3ds max.