Browsing 'Programming': Posts from Game Design and Programming

Final Sprint

During the last week we have worked heavily on getting the game presentable. Fortunately for us, the remake of the system has worked well when testing. We have gotten much feedback that the game itself is slow though, so I have been thinking about what can be done to fix that. Listed below are the ideas I come up whit that I feel would have a positive impact on the game experience and pace:

Have the players draw an event card […]

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Program: Programming

Final Sprint

During the last week we have worked heavily on getting the game presentable. Fortunately for us, the remake of the system has worked well when testing. We have gotten much feedback that the game itself is slow though, so I have been thinking about what can be done to fix that. Listed below are the ideas I come up whit that I feel would have a positive impact on the game experience and pace:

Have the players draw an event card […]

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Program: Programming

Final Sprint

During the last week we have worked heavily on getting the game presentable. Fortunately for us, the remake of the system has worked well when testing. We have gotten much feedback that the game itself is slow though, so I have been thinking about what can be done to fix that. Listed below are the ideas I come up whit that I feel would have a positive impact on the game experience and pace:

Have the players draw an event card […]

/ Comments Off on Final Sprint
Program: Programming

Final Sprint

During the last week we have worked heavily on getting the game presentable. Fortunately for us, the remake of the system has worked well when testing. We have gotten much feedback that the game itself is slow though, so I have been thinking about what can be done to fix that. Listed below are the ideas I come up whit that I feel would have a positive impact on the game experience and pace:

Have the players draw an event card […]

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Program: Programming

Couses finished

Yeah. I forgot to write anything for about three weeks. No excuses.
Now I’ve finished Both the Communications course and the Design&Analysis course, note with flying colors but good enough to pass i believe. 
Missed the group meeting with the student advisers again this Tuesday and it got me a bit down. At least i got it confirmed as being every three weeks so i have it noted now.
Next week the programming course starts, i wish i had gotten the two books […]

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Program: Programming

Couses finished

Yeah. I forgot to write anything for about three weeks. No excuses.
Now I’ve finished Both the Communications course and the Design&Analysis course, note with flying colors but good enough to pass i believe. 
Missed the group meeting with the student advisers again this Tuesday and it got me a bit down. At least i got it confirmed as being every three weeks so i have it noted now.
Next week the programming course starts, i wish i had gotten the two books […]

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Program: Programming

Board Game Progress Report (Advanced Game Design) – The End

Yesterday, we presented the final game that we came up with for the other groups and some staff at Campus Gotland. Below are some of the changes that was made to the final version of the game.
In addition to a slightly reworked board, there are also a few tiles on the board that only the monster can move on (marked green on the image below). The reason for adding those tiles is because we thought that the monster needed to […]

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Program: Programming

Board Game Progress Report (Advanced Game Design) – The End

Yesterday, we presented the final game that we came up with for the other groups and some staff at Campus Gotland. Below are some of the changes that was made to the final version of the game.
In addition to a slightly reworked board, there are also a few tiles on the board that only the monster can move on (marked green on the image below). The reason for adding those tiles is because we thought that the monster needed to […]

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Program: Programming

Gamex

We travelling to Gamex on Wednesday October 30th, we started the day with taking the early boat. The boat departs at 7 o’clock in the morning. As usual when I’m taking the early boat I hardly get any sleep at all, so it was very fun to be really tired all that day, not really… I didn’t want to miss the boat so that was one way of doing that I suppose. Smarter thing to do was to actually go […]

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Program: Programming

Gamex

We travelling to Gamex on Wednesday October 30th, we started the day with taking the early boat. The boat departs at 7 o’clock in the morning. As usual when I’m taking the early boat I hardly get any sleep at all, so it was very fun to be really tired all that day, not really… I didn’t want to miss the boat so that was one way of doing that I suppose. Smarter thing to do was to actually go […]

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Program: Programming

Spank the monkey as a RPG

So some people took offense to my comparison with spank the monkey to a permadeath rpg, so i wanted to write this post to clarify what i meant.
 
The reason i thought that i was interesting is that it’s not immediately obvious that this is what is going on. While building your defense cards and such and such, you might consider this a fun family game with no strategy to it. However, nestled beneath the seemingly simple exterior is a complex […]

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Program: Programming

Spank the monkey as a RPG

So some people took offense to my comparison with spank the monkey to a permadeath rpg, so i wanted to write this post to clarify what i meant.
 
The reason i thought that i was interesting is that it’s not immediately obvious that this is what is going on. While building your defense cards and such and such, you might consider this a fun family game with no strategy to it. However, nestled beneath the seemingly simple exterior is a complex […]

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Program: Programming

Spank the monkey as a RPG

So some people took offense to my comparison with spank the monkey to a permadeath rpg, so i wanted to write this post to clarify what i meant.
 
The reason i thought that i was interesting is that it’s not immediately obvious that this is what is going on. While building your defense cards and such and such, you might consider this a fun family game with no strategy to it. However, nestled beneath the seemingly simple exterior is a complex […]

/ Comments Off on Spank the monkey as a RPG
Program: Programming

Spank the monkey as a RPG

So some people took offense to my comparison with spank the monkey to a permadeath rpg, so i wanted to write this post to clarify what i meant.
 
The reason i thought that i was interesting is that it’s not immediately obvious that this is what is going on. While building your defense cards and such and such, you might consider this a fun family game with no strategy to it. However, nestled beneath the seemingly simple exterior is a complex […]

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Program: Programming

Second playtest and final Public session

During my silent weeks we had two more public events tied to our Advanced game design board game. the first of these two was a regular playtest to receive feedback on our game. If you are not familiar to our board game please read this (link to our board game blog). We found out that people thought that it was too hard to win the game because everyone would always call on a players last card. So in order […]

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Program: Programming

Second playtest and final Public session

During my silent weeks we had two more public events tied to our Advanced game design board game. the first of these two was a regular playtest to receive feedback on our game. If you are not familiar to our board game please read this (link to our board game blog). We found out that people thought that it was too hard to win the game because everyone would always call on a players last card. So in order […]

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Program: Programming

Second playtest and final Public session

During my silent weeks we had two more public events tied to our Advanced game design board game. the first of these two was a regular playtest to receive feedback on our game. If you are not familiar to our board game please read this (link to our board game blog). We found out that people thought that it was too hard to win the game because everyone would always call on a players last card. So in order […]

/ Comments Off on Second playtest and final Public session
Program: Programming

Second playtest and final Public session

During my silent weeks we had two more public events tied to our Advanced game design board game. the first of these two was a regular playtest to receive feedback on our game. If you are not familiar to our board game please read this (link to our board game blog). We found out that people thought that it was too hard to win the game because everyone would always call on a players last card. So in order […]

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Program: Programming

Final Week of Advanced Game Design

So this week is the last week of the course “Advanced Game Design” and we’re basically finished with the board game that we’re presenting tomorrow. All we need to do now is to name the game and polish some elements, like putting descriptions on the cards.
During the end of last week was Gamex so half of the group was gone and we didn’t get much done, except yesterday when we did some playtesting with two people from outside the group. […]

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Program: Programming

Final Week of Advanced Game Design

So this week is the last week of the course “Advanced Game Design” and we’re basically finished with the board game that we’re presenting tomorrow. All we need to do now is to name the game and polish some elements, like putting descriptions on the cards.
During the end of last week was Gamex so half of the group was gone and we didn’t get much done, except yesterday when we did some playtesting with two people from outside the group. […]

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Program: Programming

Final Week of Advanced Game Design

So this week is the last week of the course “Advanced Game Design” and we’re basically finished with the board game that we’re presenting tomorrow. All we need to do now is to name the game and polish some elements, like putting descriptions on the cards.
During the end of last week was Gamex so half of the group was gone and we didn’t get much done, except yesterday when we did some playtesting with two people from outside the group. […]

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Program: Programming

Final Week of Advanced Game Design

So this week is the last week of the course “Advanced Game Design” and we’re basically finished with the board game that we’re presenting tomorrow. All we need to do now is to name the game and polish some elements, like putting descriptions on the cards.
During the end of last week was Gamex so half of the group was gone and we didn’t get much done, except yesterday when we did some playtesting with two people from outside the group. […]

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Program: Programming

A new sequel

Finally something newsworthy.
I has come to my attention by a reliable source that Starbreeze, a Uppsala based studio are creating a sequel to the controversial game Wolfenstein. 
Question: Why hasn’t Starbreeze created an IP by themselves?
 
Trivial Note:Starbreeze has taken IP’s from three different mediums so far, movie, comic and the game industry.
 
As exited I am considering the studio is based in my home town I get depressed that Starbreeze still hasn’t changed it’s tactics yet. They really need a IP […]

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Program: Programming

A new sequel

Finally something newsworthy.
I has come to my attention by a reliable source that Starbreeze, a Uppsala based studio are creating a sequel to the controversial game Wolfenstein. 
Question: Why hasn’t Starbreeze created an IP by themselves?
 
Trivial Note:Starbreeze has taken IP’s from three different mediums so far, movie, comic and the game industry.
 
As exited I am considering the studio is based in my home town I get depressed that Starbreeze still hasn’t changed it’s tactics yet. They really need a IP […]

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Program: Programming