Browsing 'Programming': Posts from Game Design and Programming
1st blog post of 10 Week Project – Lost Souls
My group, Zwölf, chose the game concept Possession written by another group of our class. We will create this game in 10 weeks, and from now on I will choose one artifact from our game to write a blog post about once a week.
____________________________________________________________________________________
Most of my work has been concentrated on writing the game design document, and so this blog post will be about the design of the so called lost souls in our game.
Lost souls are a kind of resource […]
1st blog post of 10 Week Project – Lost Souls
My group, Zwölf, chose the game concept Possession written by another group of our class. We will create this game in 10 weeks, and from now on I will choose one artifact from our game to write a blog post about once a week.
____________________________________________________________________________________
Most of my work has been concentrated on writing the game design document, and so this blog post will be about the design of the so called lost souls in our game.
Lost souls are a kind of resource […]
1st week of 10 Week Project – Lost Souls
My group, Zwölf, chose the game concept Possession written by another group of our class. We will create this game in 10 weeks, and from now on I will choose one artifact from our game to write a blog post about once a week.
____________________________________________________________________________________
Most of my work has been concentrated on writing the game design document, and so this blog post will be about the design of the so called lost souls in our game.
Lost souls are a kind of resource […]
1st week of 10 Week Project – Lost Souls
My group, Zwölf, chose the game concept Possession written by another group of our class. We will create this game in 10 weeks, and from now on I will choose one artifact from our game to write a blog post about once a week.
____________________________________________________________________________________
Most of my work has been concentrated on writing the game design document, and so this blog post will be about the design of the so called lost souls in our game.
Lost souls are a kind of resource […]
Pre-alpha
I would have done a blog post when i got home last night but it was past eleven so i figured i’d do it today.
Yesterday we had a seminar about genus through history on which i did coding and wrote my weekly blog post, during the afternoon i has second thoughts about going to the worskshop but in the end i did it anyways, might as well as Leo couldn’t make it to school until right after it ended. We spent […]
Pre-alpha
I would have done a blog post when i got home last night but it was past eleven so i figured i’d do it today.
Yesterday we had a seminar about genus through history on which i did coding and wrote my weekly blog post, during the afternoon i has second thoughts about going to the worskshop but in the end i did it anyways, might as well as Leo couldn’t make it to school until right after it ended. We spent […]
Game Development and Coding 13 Feb 2014 – Collider class
The Collider Class.
Last week I worked on the collider class. Mostly I worked on the class’ overlap methods. Each object in the game that’s capable of colliding with something has its own collider as a member.
It is the Collider that determines the actual position of the object it is a member of.
The Collider has a position in the form of a pair of coordinates on the x-axis and the y-axis. The Collider also has a pair of values that determines […]
Game Development and Coding 13 Feb 2014 – Collider class
The Collider Class.
Last week I worked on the collider class. Mostly I worked on the class’ overlap methods. Each object in the game that’s capable of colliding with something has its own collider as a member.
It is the Collider that determines the actual position of the object it is a member of.
The Collider has a position in the form of a pair of coordinates on the x-axis and the y-axis. The Collider also has a pair of values that determines […]
Soon I am done with the Document
This week I have been working on the design document. It is going well and I have put down all my time to it. It will soon be done and my fellow team mates can look at it and give me some response. I have been dealing with the games details. Things that make a game work. A design document is a little like a rulebook. If you follow the document every part of the game from coding to art […]
Soon I am done with the Document
This week I have been working on the design document. It is going well and I have put down all my time to it. It will soon be done and my fellow team mates can look at it and give me some response. I have been dealing with the games details. Things that make a game work. A design document is a little like a rulebook. If you follow the document every part of the game from coding to art […]
Soon I am done with the Document
This week I have been working on the design document. It is going well and I have put down all my time to it. It will soon be done and my fellow team mates can look at it and give me some response. I have been dealing with the games details. Things that make a game work. A design document is a little like a rulebook. If you follow the document every part of the game from coding to art […]
Soon I am done with the Document
This week I have been working on the design document. It is going well and I have put down all my time to it. It will soon be done and my fellow team mates can look at it and give me some response. I have been dealing with the games details. Things that make a game work. A design document is a little like a rulebook. If you follow the document every part of the game from coding to art […]
Hopefully the last blog about collisions. Artifact blog
I have been updating my progress about the collisions and the most difficult part for me was to do the rectangle vs circle overlapping.
The things I have tried are to get the point on the line between two corners of the rectangle that is the closest to the circle using the dot product and a normalized vector and another method using different zones around the rectangle and check if the circle is inside of one of the zones to […]
Hopefully the last blog about collisions. Artifact blog
I have been updating my progress about the collisions and the most difficult part for me was to do the rectangle vs circle overlapping.
The things I have tried are to get the point on the line between two corners of the rectangle that is the closest to the circle using the dot product and a normalized vector and another method using different zones around the rectangle and check if the circle is inside of one of the zones to […]
Week 3: Game designing project.
As written before we were assigned titles to our so called “professions”. Being part of the graphics group, I got elected Lead Artist. Under the duration of this project well have to present the work that we have done! For now I also carry the title of “producer”, keeping track on the project and planning according our deadlines ahead.
I created a logo to add a bit more identity to the company that the player will have to infiltrate, and one that […]
Week 3: Game designing project.
As written before we were assigned titles to our so called “professions”. Being part of the graphics group, I got elected Lead Artist. Under the duration of this project well have to present the work that we have done! For now I also carry the title of “producer”, keeping track on the project and planning according our deadlines ahead.
I created a logo to add a bit more identity to the company that the player will have to infiltrate, and one that […]
Hopefully the last blog about collisions. Artifact blog
I have been updating my progress about the collisions and the most difficult part for me was to do the rectangle vs circle overlapping.
The things I have tried are to get the point on the line between two corners of the rectangle that is the closest to the circle using the dot product and a normalized vector and another method using different zones around the rectangle and check if the circle is inside of one of the zones to […]
Hopefully the last blog about collisions. Artifact blog
I have been updating my progress about the collisions and the most difficult part for me was to do the rectangle vs circle overlapping.
The things I have tried are to get the point on the line between two corners of the rectangle that is the closest to the circle using the dot product and a normalized vector and another method using different zones around the rectangle and check if the circle is inside of one of the zones to […]
It’s alive!! Or something…
So here we are, a blog, appearently… Have to write one says my teachers, good for reflection. I suppose. That it’s several months late in starting is of course a bit unfortunate.This blog will contain reflections on my studies in game programming. This will certainly be fun.
It’s alive!! Or something…
So here we are, a blog, appearently… Have to write one says my teachers, good for reflection. I suppose. That it’s several months late in starting is of course a bit unfortunate.This blog will contain reflections on my studies in game programming. This will certainly be fun.
Suit Em Up Dev Post 3 & Stuff
The most work I did on the project yesterday was to write the Enemy classes. That’s not to say I did absolutley nothing else, we also had a workshop featuring Marika Bogren that was about the different ways people have been represented by their gender in art and by extension other media. It was kinda fun and very interesting, gender roles and how we decide to show the gender in media is somehow a rather fascinating subject that could do […]
Suit Em Up Dev Post 3 & Stuff
The most work I did on the project yesterday was to write the Enemy classes. That’s not to say I did absolutley nothing else, we also had a workshop featuring Marika Bogren that was about the different ways people have been represented by their gender in art and by extension other media. It was kinda fun and very interesting, gender roles and how we decide to show the gender in media is somehow a rather fascinating subject that could do […]
It’s alive!! Or something…
So here we are, a blog, appearently… Have to write one says my teachers, good for reflection. I suppose. That it’s several months late in starting is of course a bit unfortunate.This blog will contain reflections on my studies in game programming. This will certainly be fun.
It’s alive!! Or something…
So here we are, a blog, appearently… Have to write one says my teachers, good for reflection. I suppose. That it’s several months late in starting is of course a bit unfortunate.This blog will contain reflections on my studies in game programming. This will certainly be fun.