Browsing 'Programming': Posts from Game Design and Programming

Programming & Level Designing Tower Offensive, Pt 1

Hey, It’s time to write again.
This time it’s for another course at UUCG (Uppsala University Campus Gotland) called Big Game Project.
What we are supposed to do is to create a game with a time limit of 10 weeks. Blogging during the course is mandatory, so I need to do it to get a grade… Well it’s not a bad thing is just that I’m not very fond of writing, I understand why they want us to do it. Maybe I’ll […]

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Program: Programming

Programming & Level Designing Tower Offensive, Pt 1

Hey, It’s time to write again.
This time it’s for another course at UUCG (Uppsala University Campus Gotland) called Big Game Project.
What we are supposed to do is to create a game with a time limit of 10 weeks. Blogging during the course is mandatory, so I need to do it to get a grade… Well it’s not a bad thing is just that I’m not very fond of writing, I understand why they want us to do it. Maybe I’ll […]

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Program: Programming

Big Game: Week 2

Monday: I updated all the matching squares so that they used the latest art, no longer do they look like squares so they will hereby be referred to as materials. I took some more time to figure out why the performance was so low within the cube script (material script, if you will). It turned out each of the 81 matching materials had a float that got the delta time added to them every frame. The float was just a temporary measure I […]

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Program: Programming

Big Game: Week 2

Monday: I updated all the matching squares so that they used the latest art, no longer do they look like squares so they will hereby be referred to as materials. I took some more time to figure out why the performance was so low within the cube script (material script, if you will). It turned out each of the 81 matching materials had a float that got the delta time added to them every frame. The float was just a temporary measure I […]

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Program: Programming

New Project New Ideas!

Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs.
The next project has already started and the name of the new course is Theme Park. We are going to create an Arcade like game with an unique input system. or rather its prohibitet to use mouse and keyboards as input, unless they are modified to be used in a diffrent way than originally intended.
For this project I’m working […]

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Program: Programming

New Project New Ideas!

Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs.
The next project has already started and the name of the new course is Theme Park. We are going to create an Arcade like game with an unique input system. or rather its prohibitet to use mouse and keyboards as input, unless they are modified to be used in a diffrent way than originally intended.
For this project I’m working […]

/ Comments Off on New Project New Ideas!
Program: Programming

New Project New Ideas!

Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs.
The next project has already started and the name of the new course is Theme Park. We are going to create an Arcade like game with an unique input system. or rather its prohibitet to use mouse and keyboards as input, unless they are modified to be used in a diffrent way than originally intended.
For this project I’m working […]

/ Comments Off on New Project New Ideas!
Program: Programming

New Project New Ideas!

Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs.
The next project has already started and the name of the new course is Theme Park. We are going to create an Arcade like game with an unique input system. or rather its prohibitet to use mouse and keyboards as input, unless they are modified to be used in a diffrent way than originally intended.
For this project I’m working […]

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Program: Programming

Diary of a Producer (Week 2)

Another week has passed and it feels as though I have been everywhere and nowhere. I have done changes in the design and written them down so that the team can see what these different things is supposed to do. Of course it is difficult to keep the design document alive as the design changes and it does take a lot of time to keep it up-to-date. I have also been writing in our production blog that you can find […]

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Program: Programming

Diary of a Producer (Week 2)

Another week has passed and it feels as though I have been everywhere and nowhere. I have done changes in the design and written them down so that the team can see what these different things is supposed to do. Of course it is difficult to keep the design document alive as the design changes and it does take a lot of time to keep it up-to-date. I have also been writing in our production blog that you can find […]

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Program: Programming

Diary of a Producer (Week 2)

Another week has passed and it feels as though I have been everywhere and nowhere. I have done changes in the design and written them down so that the team can see what these different things is supposed to do. Of course it is difficult to keep the design document alive as the design changes and it does take a lot of time to keep it up-to-date. I have also been writing in our production blog that you can find […]

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Program: Programming

Diary of a Producer (Week 2)

Another week has passed and it feels as though I have been everywhere and nowhere. I have done changes in the design and written them down so that the team can see what these different things is supposed to do. Of course it is difficult to keep the design document alive as the design changes and it does take a lot of time to keep it up-to-date. I have also been writing in our production blog that you can find […]

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Program: Programming

First week of development!

Hi blog! Long time no see!
So last week it was time to pitch for all people who did not already have green lit groups. I pitched a little game called Sneaky Ninja, a mobile based stealth-puzzle game. You can watch the pitch here: http://prezi.com/lmexnf88g1u1/sneeky-ninja/ As luck has it, it was  quite successful pitch and i got some team members!
This is all quite exciting for me. I have worked as a producer before, several times actually, but every time it has been […]

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Program: Programming

First week of development!

Hi blog! Long time no see!
So last week it was time to pitch for all people who did not already have green lit groups. I pitched a little game called Sneaky Ninja, a mobile based stealth-puzzle game. You can watch the pitch here: http://prezi.com/lmexnf88g1u1/sneeky-ninja/ As luck has it, it was  quite successful pitch and i got some team members!
This is all quite exciting for me. I have worked as a producer before, several times actually, but every time it has been […]

/ Comments Off on First week of development!
Program: Programming

First week of development!

Hi blog! Long time no see!
So last week it was time to pitch for all people who did not already have green lit groups. I pitched a little game called Sneaky Ninja, a mobile based stealth-puzzle game. You can watch the pitch here: http://prezi.com/lmexnf88g1u1/sneeky-ninja/ As luck has it, it was  quite successful pitch and i got some team members!
This is all quite exciting for me. I have worked as a producer before, several times actually, but every time it has been […]

/ Comments Off on First week of development!
Program: Programming

First week of development!

Hi blog! Long time no see!
So last week it was time to pitch for all people who did not already have green lit groups. I pitched a little game called Sneaky Ninja, a mobile based stealth-puzzle game. You can watch the pitch here: http://prezi.com/lmexnf88g1u1/sneeky-ninja/ As luck has it, it was  quite successful pitch and i got some team members!
This is all quite exciting for me. I have worked as a producer before, several times actually, but every time it has been […]

/ Comments Off on First week of development!
Program: Programming

Network – >.<

Network is both fun and frustrating. This week I continued working with the networking code, the problem however is that it is going slow. You need go about coding in a bit different way than you do when  you code otherwise. Because when you code for singleplayer you don’t have to take into consideration what happens to the object when other people see it. In a network however you need to send the location of your player to the others, […]

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Program: Programming

Network – >.<

Network is both fun and frustrating. This week I continued working with the networking code, the problem however is that it is going slow. You need go about coding in a bit different way than you do when  you code otherwise. Because when you code for singleplayer you don’t have to take into consideration what happens to the object when other people see it. In a network however you need to send the location of your player to the others, […]

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Program: Programming

Big Game Project Weekly Roundup: April 7-11

My first, real week of the Big Game Project is now finished. From now on, I  will blog at least once a week, and do some weekly roundup on what happened during the week.
April 7-9: Talking to my teachers about what to doI spent the first three days of this week talking to my teachers about what I should do during the course since I was the last man standing while every other Big Game Group was filled. In the […]

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Program: Programming

Big Game Project Weekly Roundup: April 7-11

My first, real week of the Big Game Project is now finished. From now on, I  will blog at least once a week, and do some weekly roundup on what happened during the week.
April 7-9: Talking to my teachers about what to doI spent the first three days of this week talking to my teachers about what I should do during the course since I was the last man standing while every other Big Game Group was filled. In the […]

/ Comments Off on Big Game Project Weekly Roundup: April 7-11
Program: Programming

Network – >.<

Network is both fun and frustrating. This week I continued working with the networking code, the problem however is that it is going slow. You need go about coding in a bit different way than you do when  you code otherwise. Because when you code for singleplayer you don’t have to take into consideration what happens to the object when other people see it. In a network however you need to send the location of your player to the others, […]

/ Comments Off on Network – >.<
Program: Programming

Network – >.<

Network is both fun and frustrating. This week I continued working with the networking code, the problem however is that it is going slow. You need go about coding in a bit different way than you do when  you code otherwise. Because when you code for singleplayer you don’t have to take into consideration what happens to the object when other people see it. In a network however you need to send the location of your player to the others, […]

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Program: Programming

Day 5

More work on the pathfinding today. There’s a lot to do, but hopefully it’ll be worth it in the end.
I’ve made it so that each Tile keeps track of its’ neighboring tiles. This will (probably) make it easier to do the rest of the pathfinding, as well as to create a better tile-to-tile movement system.
A basic pathfinding system is now complete! But apparently (unknown to me) the lead design had added the possibility of moving diagonally to the design. Though […]

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Program: Programming

Day 5

More work on the pathfinding today. There’s a lot to do, but hopefully it’ll be worth it in the end.
I’ve made it so that each Tile keeps track of its’ neighboring tiles. This will (probably) make it easier to do the rest of the pathfinding, as well as to create a better tile-to-tile movement system.
A basic pathfinding system is now complete! But apparently (unknown to me) the lead design had added the possibility of moving diagonally to the design. Though […]

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Program: Programming