Browsing 'Programming': Posts from Game Design and Programming

Board Game Analysis – Pandemic

Me and a group of fellow students have played a board game called Pandemic and this is my analysis of it.
Pandemic is meant to be played by two to four players. The game board consists of a world map of earth with capital cities used as locations. Each location/city on the game board has a color. There are four different city colors, the same amount of colors as there are diseases in the game.
The goal of the game is to work […]

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Program: Programming

Board Game Analysis – Pandemic

Me and a group of fellow students have played a board game called Pandemic and this is my analysis of it.
Pandemic is meant to be played by two to four players. The game board consists of a world map of earth with capital cities used as locations. Each location/city on the game board has a color. There are four different city colors, the same amount of colors as there are diseases in the game.
The goal of the game is to work […]

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Program: Programming

System analysis of Capitals

Introduction
Our group (3) played Capitals, a tabletop card game, where you race to build 8 (or 7) districts and have the highest score at the end. To achieve this, you get to choose among 9 different heroes (with a set of 2 different heroes ranged from 1 to 9), the lower the number, the earlier you get to play your hand.
When it is your turn to play (unless you’re assassinated), you get to choose an action, which is either draw […]

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Program: Programming

System analysis of Capitals

Introduction
Our group (3) played Capitals, a tabletop card game, where you race to build 8 (or 7) districts and have the highest score at the end. To achieve this, you get to choose among 9 different heroes (with a set of 2 different heroes ranged from 1 to 9), the lower the number, the earlier you get to play your hand.
When it is your turn to play (unless you’re assassinated), you get to choose an action, which is either draw […]

/ Comments Off on System analysis of Capitals
Program: Programming

System analysis of Capitals

Introduction
Our group (3) played Capitals, a tabletop card game, where you race to build 8 (or 7) districts and have the highest score at the end. To achieve this, you get to choose among 9 different heroes (with a set of 2 different heroes ranged from 1 to 9), the lower the number, the earlier you get to play your hand.
When it is your turn to play (unless you’re assassinated), you get to choose an action, which is either draw […]

/ Comments Off on System analysis of Capitals
Program: Programming

System analysis of Capitals

Introduction
Our group (3) played Capitals, a tabletop card game, where you race to build 8 (or 7) districts and have the highest score at the end. To achieve this, you get to choose among 9 different heroes (with a set of 2 different heroes ranged from 1 to 9), the lower the number, the earlier you get to play your hand.
When it is your turn to play (unless you’re assassinated), you get to choose an action, which is either draw […]

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Program: Programming

Board Game analysis: Drakborgen.


For the course Advanced Game Design we have been tasked with playing and analyzing the system of a board game of our choise. We did this in a group of 7 people and the game we chose was “Drakborgen”.
Core mechanics
The game is played with four people at the time where each player controls an adventurer exploring an abandoned castle and makes it out with as much treasure as possible. The player that manages to carry the most treasure out […]

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Program: Programming

Board Game analysis: Drakborgen.


For the course Advanced Game Design we have been tasked with playing and analyzing the system of a board game of our choise. We did this in a group of 7 people and the game we chose was “Drakborgen”.
Core mechanics
The game is played with four people at the time where each player controls an adventurer exploring an abandoned castle and makes it out with as much treasure as possible. The player that manages to carry the most treasure out […]

/ Comments Off on Board Game analysis: Drakborgen.
Program: Programming

Board Game analysis: Drakborgen.


For the course Advanced Game Design we have been tasked with playing and analyzing the system of a board game of our choise. We did this in a group of 7 people and the game we chose was “Drakborgen”.
Core mechanics
The game is played with four people at the time where each player controls an adventurer exploring an abandoned castle and makes it out with as much treasure as possible. The player that manages to carry the most treasure out […]

/ Comments Off on Board Game analysis: Drakborgen.
Program: Programming

Board Game analysis: Drakborgen.


For the course Advanced Game Design we have been tasked with playing and analyzing the system of a board game of our choise. We did this in a group of 7 people and the game we chose was “Drakborgen”.
Core mechanics
The game is played with four people at the time where each player controls an adventurer exploring an abandoned castle and makes it out with as much treasure as possible. The player that manages to carry the most treasure out […]

/ Comments Off on Board Game analysis: Drakborgen.
Program: Programming

Analyzing Pandemic

Board Game Analysis
Introduction
So we are currently on a course named advanced game design and our current assignment is to analyze any board game. I guess this is to make sure we don’t repeat old mistakes by grinding core systems until we see patterns designers use.
Pandemic

So the first one we chose was Pandemic. Pandemic makes the players take a role in the institution of CDC or Centers for Disease Control and Prevention, fighting different diseases all over the world while […]

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Program: Programming

Analyzing Pandemic

Board Game Analysis
Introduction
So we are currently on a course named advanced game design and our current assignment is to analyze any board game. I guess this is to make sure we don’t repeat old mistakes by grinding core systems until we see patterns designers use.
Pandemic

So the first one we chose was Pandemic. Pandemic makes the players take a role in the institution of CDC or Centers for Disease Control and Prevention, fighting different diseases all over the world while […]

/ Comments Off on Analyzing Pandemic
Program: Programming

Analyzing Pandemic

Board Game Analysis
Introduction
So we are currently on a course named advanced game design and our current assignment is to analyze any board game. I guess this is to make sure we don’t repeat old mistakes by grinding core systems until we see patterns designers use.
Pandemic

So the first one we chose was Pandemic. Pandemic makes the players take a role in the institution of CDC or Centers for Disease Control and Prevention, fighting different diseases all over the world while […]

/ Comments Off on Analyzing Pandemic
Program: Programming

Analyzing Pandemic

Board Game Analysis
Introduction
So we are currently on a course named advanced game design and our current assignment is to analyze any board game. I guess this is to make sure we don’t repeat old mistakes by grinding core systems until we see patterns designers use.
Pandemic

So the first one we chose was Pandemic. Pandemic makes the players take a role in the institution of CDC or Centers for Disease Control and Prevention, fighting different diseases all over the world while […]

/ Comments Off on Analyzing Pandemic
Program: Programming

Starting up!

So for the first time in my life I am getting an official place to gather work, ideas, and other things. A first step on the path I’ve just set up on. Hopefully it will be filled with content as the coming months passes and the education proceeds. So cheers for the future!

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Program: Programming

Starting up!

So for the first time in my life I am getting an official place to gather work, ideas, and other things. A first step on the path I’ve just set up on. Hopefully it will be filled with content as the coming months passes and the education proceeds. So cheers for the future!

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Program: Programming

In to the unknown

Hello
My name is Joakim Norström and this is my blog about my studies on game design and programing.
I will try to update it but i promise nothing!

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Program: Programming

In to the unknown

Hello
My name is Joakim Norström and this is my blog about my studies on game design and programing.
I will try to update it but i promise nothing!

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Program: Programming

Week 36

Week 36 almost over.
Finished first assignment and took on the responsibility of being referee in a D&D scenario. Which I’ve never done before. 

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Program: Programming

Week 36

Week 36 almost over.
Finished first assignment and took on the responsibility of being referee in a D&D scenario. Which I’ve never done before. 

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Program: Programming

07.09.14

It’s soon 10 o’clock on a Sundays night. And I’m sitting in front of my laptop with coffee and a pile of books. I have realised that some of my classmates have started using their blogs to actually write about school and what we have learnt the first week so I thought I would do it too. First of all, this week have been so fast, I can’t believe week 2 of being a game design student is starting tomorrow. […]

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Program: Programming

07.09.14

It’s soon 10 o’clock on a Sundays night. And I’m sitting in front of my laptop with coffee and a pile of books. I have realised that some of my classmates have started using their blogs to actually write about school and what we have learnt the first week so I thought I would do it too. First of all, this week have been so fast, I can’t believe week 2 of being a game design student is starting tomorrow. […]

/ Comments Off on 07.09.14
Program: Programming

In to the unknown

Hello
My name is Joakim Norström and this is my blog about my studies on game design and programing.
I will try to update it but i promise nothing!

/ Comments Off on In to the unknown
Program: Programming

In to the unknown

Hello
My name is Joakim Norström and this is my blog about my studies on game design and programing.
I will try to update it but i promise nothing!

/ Comments Off on In to the unknown
Program: Programming