Browsing 'Programming': Posts from Game Design and Programming
3D1 Week 5, Assignment one hand in
So the diffuse map is the basic texture with all the color needed to make this “basket” wear the right colors. This is the first step and most basic texturing you need to do and will determine the outcome of the later maps. When you create a low poly count model you will still need to have some depth in your model, with the help of a normal map you can achieve that and it gives the illusion that it […]
3D1 Week 5, Assignment one hand in
So the diffuse map is the basic texture with all the color needed to make this “basket” wear the right colors. This is the first step and most basic texturing you need to do and will determine the outcome of the later maps. When you create a low poly count model you will still need to have some depth in your model, with the help of a normal map you can achieve that and it gives the illusion that it […]
3D1 Week 5, Assignment one hand in
So the diffuse map is the basic texture with all the color needed to make this “basket” wear the right colors. This is the first step and most basic texturing you need to do and will determine the outcome of the later maps. When you create a low poly count model you will still need to have some depth in your model, with the help of a normal map you can achieve that and it gives the illusion that it […]
3D1 Week 5, Assignment one hand in
So the diffuse map is the basic texture with all the color needed to make this “basket” wear the right colors. This is the first step and most basic texturing you need to do and will determine the outcome of the later maps. When you create a low poly count model you will still need to have some depth in your model, with the help of a normal map you can achieve that and it gives the illusion that it […]
Hazards – Spikes and arrow trap
Today went very well, I started working on the hazards of the game and decided to start with spikes.
Spikes is just what it sounds like, a set of connecting spikes that damages the player when he enters them. Because the spikes has no solid hitbox I added a pushback to the player so he doesn’t just fall through them and take damage. The reason for not having a solid hitbox is that the player would be able to stand on top […]
Hazards – Spikes and arrow trap
Today went very well, I started working on the hazards of the game and decided to start with spikes.
Spikes is just what it sounds like, a set of connecting spikes that damages the player when he enters them. Because the spikes has no solid hitbox I added a pushback to the player so he doesn’t just fall through them and take damage. The reason for not having a solid hitbox is that the player would be able to stand on top […]
3D1 week 4 assignment (texturing)
This time its all about learning how to use textures!
As I stated in my previous posts is that the style I am referring to is the one seen throughout the game Skyrim. I tried to achieve some reality feeling as someone actually made this basket by hand, taking the materials from trees and crafting it. This basket would be used like a container for like flasks or anything smaller. This prop would fit either on the floor or in a shelf.
To […]
3D1 week 4 assignment (texturing)
This time its all about learning how to use textures!
As I stated in my previous posts is that the style I am referring to is the one seen throughout the game Skyrim. I tried to achieve some reality feeling as someone actually made this basket by hand, taking the materials from trees and crafting it. This basket would be used like a container for like flasks or anything smaller. This prop would fit either on the floor or in a shelf.
To […]
3D1 week 4 assignment (texturing)
This time its all about learning how to use textures!
As I stated in my previous posts is that the style I am referring to is the one seen throughout the game Skyrim. I tried to achieve some reality feeling as someone actually made this basket by hand, taking the materials from trees and crafting it. This basket would be used like a container for like flasks or anything smaller. This prop would fit either on the floor or in a shelf.
To […]
3D1 week 4 assignment (texturing)
This time its all about learning how to use textures!
As I stated in my previous posts is that the style I am referring to is the one seen throughout the game Skyrim. I tried to achieve some reality feeling as someone actually made this basket by hand, taking the materials from trees and crafting it. This basket would be used like a container for like flasks or anything smaller. This prop would fit either on the floor or in a shelf.
To […]
Analysis of Sushi Go!
Collect sushi with cute anime faces. Dip them in wasabi and triple their points!
Every round in Sushi Go! you collect sushi of different kinds, then you count points based on what you picked. Often you need a collection of the same dish to get the required points, but some cards combos with another card.
Every round, each player starts out with X cards in their hand. Based on the number of players in […]
Analysis of Sushi Go!
Collect sushi with cute anime faces. Dip them in wasabi and triple their points!
Every round in Sushi Go! you collect sushi of different kinds, then you count points based on what you picked. Often you need a collection of the same dish to get the required points, but some cards combos with another card.
Every round, each player starts out with X cards in their hand. Based on the number of players in […]
Impending Doom
We got an assignment about designing an impending doom game and writing an essay about the game we wanted to make. I just finished my essay and sent it in and thought I should share it here on my blog too.
Under the knife
When the player starts up the game the character is lying on an autopsy table in a quiet, white room in a mortuary. The player can look around in the room but is unable to move any limbs […]
Impending Doom
We got an assignment about designing an impending doom game and writing an essay about the game we wanted to make. I just finished my essay and sent it in and thought I should share it here on my blog too.
Under the knife
When the player starts up the game the character is lying on an autopsy table in a quiet, white room in a mortuary. The player can look around in the room but is unable to move any limbs […]
An Introduction to Introductory Programming with Java
I’m currently studying a course called Introductory Programming with Java (Swe: Inlednande Programming med Java) at Campus Gotland.
In the course, we work with an Interactive Development Environment called Greenfoot. The environment comes with functionality that can be used to develop simple top-down games like 2D-shooters or simple puzzle games.
So far this course has been going pretty smoothly for me, as the course is meant for people who are completely new to programming. And compared to what I’ve been thought […]
An Introduction to Introductory Programming with Java
I’m currently studying a course called Introductory Programming with Java (Swe: Inlednande Programming med Java) at Campus Gotland.
In the course, we work with an Interactive Development Environment called Greenfoot. The environment comes with functionality that can be used to develop simple top-down games like 2D-shooters or simple puzzle games.
So far this course has been going pretty smoothly for me, as the course is meant for people who are completely new to programming. And compared to what I’ve been thought […]
Wall sliding!
Today I was busy doing other stuff and therefore I did not have much time to program. But I managed to squeeze in some time and finish the last variable for the players basic movement, wall sliding. The player now slides down slower if he is touching a wall, in comparison to just falling faster with gravity. The sliding works by applying an small upwards force when the player is touching a wall and has a negative velocity value on Y-axis.
I […]
Wall sliding!
Today I was busy doing other stuff and therefore I did not have much time to program. But I managed to squeeze in some time and finish the last variable for the players basic movement, wall sliding. The player now slides down slower if he is touching a wall, in comparison to just falling faster with gravity. The sliding works by applying an small upwards force when the player is touching a wall and has a negative velocity value on Y-axis.
I […]
Game ON!
Hi again people!
Since my last post we have been doing much; but especially two things. We have been doing reverse engineering and we have created a game through a workshop we got from our temporary lecturer: Ernest Adams.
Reverse engineering: This means that we are supposed to analyze the games’ systems and break it apart to find the ground-pieces. We practice to break apart a functioning system.
Workshop: In this workshop we got a dream and we were supposed to build a […]
Game ON!
Hi again people!
Since my last post we have been doing much; but especially two things. We have been doing reverse engineering and we have created a game through a workshop we got from our temporary lecturer: Ernest Adams.
Reverse engineering: This means that we are supposed to analyze the games’ systems and break it apart to find the ground-pieces. We practice to break apart a functioning system.
Workshop: In this workshop we got a dream and we were supposed to build a […]
Board Game Analysis: Betrayal at House on the Hill
The assignment continues! Like last time, we were tasked to play and analyse a board game. This week, we decided to play the game Betrayal at House on the Hill. It is a turn-based game for between 3 and 6 people, and can be summarized as “explore a haunted house together, until one of you becomes a traitor, than defeat the traitor”.
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The game uses eight special die 6-sided die, where two of the sides […]
Board Game Analysis: Betrayal at House on the Hill
The assignment continues! Like last time, we were tasked to play and analyse a board game. This week, we decided to play the game Betrayal at House on the Hill. It is a turn-based game for between 3 and 6 people, and can be summarized as “explore a haunted house together, until one of you becomes a traitor, than defeat the traitor”.
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The game uses eight special die 6-sided die, where two of the sides […]
Board Game Analysis: Betrayal at House on the Hill
The assignment continues! Like last time, we were tasked to play and analyse a board game. This week, we decided to play the game Betrayal at House on the Hill. It is a turn-based game for between 3 and 6 people, and can be summarized as “explore a haunted house together, until one of you becomes a traitor, than defeat the traitor”.
.>” width=”300″ height=”300″ />
The game uses eight special die 6-sided die, where two of the sides […]
Board Game Analysis: Betrayal at House on the Hill
The assignment continues! Like last time, we were tasked to play and analyse a board game. This week, we decided to play the game Betrayal at House on the Hill. It is a turn-based game for between 3 and 6 people, and can be summarized as “explore a haunted house together, until one of you becomes a traitor, than defeat the traitor”.
.>” width=”300″ height=”300″ />
The game uses eight special die 6-sided die, where two of the sides […]