Browsing 'Graphics': Posts from Game Design and Graphics

Can a game make you sleep better?
Spring has arrived, and with it the last course of the semester: Big Game Project! This is a course that allows us students to work on creating a part of a game (a so called Vertical Slice), that we then can show to other people and be like: “hey, if you like this we can make more of it, so that’s why you should give us all of your ca$h”.
…Essentially.
So, since this is a PrettyBigDeal, I’ve been working since last fall with a particular project that goes […]

Can a game make you sleep better?
Spring has arrived, and with it the last course of the semester: Big Game Project! This is a course that allows us students to work on creating a part of a game (a so called Vertical Slice), that we then can show to other people and be like: “hey, if you like this we can make more of it, so that’s why you should give us all of your ca$h”.
…Essentially.
So, since this is a PrettyBigDeal, I’ve been working since last fall with a particular project that goes […]

T-t-t-textures! Symbiosis w.3
Third week in and the first prototype is coming together.
This week I created the most needed assets and then jumped into texturing what we got. Down below I go through the steps of texturing the trees with ZBrush.
I mask off round forms in the tree and use “inflate” to give them a dip. Then I use a custom alpha brush to give the bark texture. Lastly I use a thin brush to go over the dents again and give them […]

T-t-t-textures! Symbiosis w.3
Third week in and the first prototype is coming together.
This week I created the most needed assets and then jumped into texturing what we got. Down below I go through the steps of texturing the trees with ZBrush.
I mask off round forms in the tree and use “inflate” to give them a dip. Then I use a custom alpha brush to give the bark texture. Lastly I use a thin brush to go over the dents again and give them […]

Symbiosis DevDiary #2
UW-mapping
As it is one of my tasks to generate the majority of the UW maps it has occupied me almost the entire week. Since the first week consisted mainly of spitting out assets for our level designer to work with we could finally start focusing on UW-mapping and texturing.
Since the game world in Symbiosis is a forest full of crazy trees, mushrooms and flowers, all models are very organic. Strange shapes and details are common and even t
hough it follows […]

Symbiosis DevDiary #2
UW-mapping
As it is one of my tasks to generate the majority of the UW maps it has occupied me almost the entire week. Since the first week consisted mainly of spitting out assets for our level designer to work with we could finally start focusing on UW-mapping and texturing.
Since the game world in Symbiosis is a forest full of crazy trees, mushrooms and flowers, all models are very organic. Strange shapes and details are common and even t
hough it follows […]

University Project: Synapse Week 2
This week we have been working with finishing off the Placeholder UI and Animation Backgrounds since we are using static backgrounds for our animations.
Overall it has been bumpy, to say the least, Programmers been sick and/or late most of the week aswell as the lead designer and primary animator has been late or sick at times.
So, 2D work I’ve done recently has been training, mostly Perspective, facial construction and Line work. Nothing that spectacular.
Next week I’m going to stream all […]

University Project: Synapse Week 2
This week we have been working with finishing off the Placeholder UI and Animation Backgrounds since we are using static backgrounds for our animations.
Overall it has been bumpy, to say the least, Programmers been sick and/or late most of the week aswell as the lead designer and primary animator has been late or sick at times.
So, 2D work I’ve done recently has been training, mostly Perspective, facial construction and Line work. Nothing that spectacular.
Next week I’m going to stream all […]

First post… technically!
Alright!
So this post will be more of an exstension of the last one, and a better explanation of what I’m actually doing in this project. I won’t add any pictures this time of what I’ve made, that will be saved for when I’ll speak about my actual models.
So, last year we had the Theme Park course. The purpose there was to create a game suitable for an arcade hall, and we had about 10 weeks to actually make that game. […]

First post… technically!
Alright!
So this post will be more of an exstension of the last one, and a better explanation of what I’m actually doing in this project. I won’t add any pictures this time of what I’ve made, that will be saved for when I’ll speak about my actual models.
So, last year we had the Theme Park course. The purpose there was to create a game suitable for an arcade hall, and we had about 10 weeks to actually make that game. […]

Fresh Start
Var inte så arg, gamle kompis! Han har rätt! Strid är barbariskt. Lugn. Låt det vara! Stäng av tankarna, slappna av och flyt med.
Nyinflyttad i Göteborg för att arbeta på en animerad instruktionsvideo för Viscando AB.
Jobbvecka #2 är snart avklarad och utveckling har skett. Är inte helt 100 på hur Viscandos grafiska profil kommer att se ut men något i stil med (se bilden). Enkla semi-realistiska modeller i en gråtonad halvt flat-shaded miljö för att verkligen få dem viktigaste bitarna att POPPA!
Var inte så arg, gamle kompis! Han har rätt! Strid är barbariskt. Lugn. Låt det vara! Stäng av tankarna, slappna av och flyt med.
Fresh Start
Nyinflyttad i Göteborg för att arbeta på en animerad instruktionsvideo för Viscando AB.
Jobbvecka #2 är snart avklarad och utveckling har skett. Är inte helt 100 på hur Viscandos grafiska profil kommer att se ut men något i stil med (se bilden). Enkla semi-realistiska modeller i en gråtonad halvt flat-shaded miljö för att verkligen få dem viktigaste bitarna att POPPA!
Second and third week of BGP
These last couple of weeks has been all about developing assets for our game Tale. Our focal point has been on creating some of the puzzle parts, so that we can build our first prototype of the game. So far my main area of responsibility has been to create 3D assets for the environment in the game. The meshes that i have created are not yet of much detail, this is because we only want a sketch of the map.
We […]
Second and third week of BGP
These last couple of weeks has been all about developing assets for our game Tale. Our focal point has been on creating some of the puzzle parts, so that we can build our first prototype of the game. So far my main area of responsibility has been to create 3D assets for the environment in the game. The meshes that i have created are not yet of much detail, this is because we only want a sketch of the map.
We […]

New game project! – BGP
I’m in week three of a new exciting game project. We’re creating a 3D android game that’s going to help people fall asleep at night.
Our target audience is people that play mobile games before they fall asleep and by playing stays up longer. We’re trying to create a better and healthier alternative.
The big challenge about this game is the balance of keeping the player interested enough to play but not too interested so that they can’t fall asleep.
The players avatar […]

New game project! – BGP
I’m in week three of a new exciting game project. We’re creating a 3D android game that’s going to help people fall asleep at night.
Our target audience is people that play mobile games before they fall asleep and by playing stays up longer. We’re trying to create a better and healthier alternative.
The big challenge about this game is the balance of keeping the player interested enough to play but not too interested so that they can’t fall asleep.
The players avatar […]

Sam & Nicole Part 3
Production continued where it left off in the previous week. I’ve painted four of the backgrounds and cleaned them on the computer. Here is the café~
The colors aren’t final yet. I’ll continue to tweak them when we can compare them to in game characters and dialog box which isn’t done yet.
As I explained in the previous post parts of the background is painted separately to make it possible to slide them onto the “stage”(background) when it is being loaded. […]

Sam & Nicole Part 3
Production continued where it left off in the previous week. I’ve painted four of the backgrounds and cleaned them on the computer. Here is the café~
The colors aren’t final yet. I’ll continue to tweak them when we can compare them to in game characters and dialog box which isn’t done yet.
As I explained in the previous post parts of the background is painted separately to make it possible to slide them onto the “stage”(background) when it is being loaded. […]

Big Game: Week 3
During the third week of production, I started working with creating the final meshes for the enemies and traps, as well as creating the UVWs for all objects and work with the textures.
Started out with the ranged enemy, which turned out like this:
And here he is in Unity, with the emissive channel:
(Sorry for the bad lightning)
The enemies are supposed so be made out of clay, so I focused on orange and blue. Blue because of the contrasting color to Neiva, the main character, […]

Big Game: Week 3
During the third week of production, I started working with creating the final meshes for the enemies and traps, as well as creating the UVWs for all objects and work with the textures.
Started out with the ranged enemy, which turned out like this:
And here he is in Unity, with the emissive channel:
(Sorry for the bad lightning)
The enemies are supposed so be made out of clay, so I focused on orange and blue. Blue because of the contrasting color to Neiva, the main character, […]

Big Game Project
I am currently involved in a video game project in the course Big Game Project at Uppsala University – Campus Gotland. I am working in a team of seven members and we are creating a game called The Runes of Kalevala which is based on the Finnish folklore Kalevala. I am the producer in the team, which means that I (among other things) will be in charge of the project planning. Since the team is producing the game by using the […]

Big Game Project
I am currently involved in a video game project in the course Big Game Project at Uppsala University – Campus Gotland. I am working in a team of seven members and we are creating a game called The Runes of Kalevala which is based on the Finnish folklore Kalevala. I am the producer in the team, which means that I (among other things) will be in charge of the project planning. Since the team is producing the game by using the […]