Browsing 'Graphics': Posts from Game Design and Graphics
Developing a system through aesthetics
During the latest week we’ve been designing a system and created a playable prototype of that system. Once we decided the aesthetics we wanted which were ”feeling of having to defeat an enemy before he/she/it becomes too powerful” we started to think of what kind of system we wanted for that. To get some inspiration Mariam and I met last weekend to play a Swedish board game called ”Drakborgen”. The reason we chose that game was because the players had […]
Developing a system through aesthetics
During the latest week we’ve been designing a system and created a playable prototype of that system. Once we decided the aesthetics we wanted which were ”feeling of having to defeat an enemy before he/she/it becomes too powerful” we started to think of what kind of system we wanted for that. To get some inspiration Mariam and I met last weekend to play a Swedish board game called ”Drakborgen”. The reason we chose that game was because the players had […]
Developing Boardgames Assignment
I am half through the course “Advanced Gamedesign” and it is going well. I am growing as a designer and I am developing a bigger understanding of how the process of creating games works. Through this course we have so far been analyzing boardgames and picking them apart to define its different systems.
During the past week I and my group of four have begun creating our own board game. It is going well but not without its snags. We […]
Developing Boardgames Assignment
I am half through the course “Advanced Gamedesign” and it is going well. I am growing as a designer and I am developing a bigger understanding of how the process of creating games works. Through this course we have so far been analyzing boardgames and picking them apart to define its different systems.
During the past week I and my group of four have begun creating our own board game. It is going well but not without its snags. We […]
Welcome
Hey,
My name is Gabriel and I study Gamedesign and Graphics at Uppsala University, Campus Gotland.This is my schoolblog and it is a part of my program. I will use this blog as a tool to share my thoughts and ideas when it comes to game design and graphics. That’s all for a starter.
Welcome
Hey,
My name is Gabriel and I study Gamedesign and Graphics at Uppsala University, Campus Gotland.This is my schoolblog and it is a part of my program. I will use this blog as a tool to share my thoughts and ideas when it comes to game design and graphics. That’s all for a starter.
Boardgame Testing
So this week we had a test meeting with three other groups. I especially noticed how people played our game, the aesthetics we had seems to be working. People interact with each other a lot while playing the game. Exactly as we wanted. The fact that we have guns that you shoot each other with seems to be attracting people, people really seem to like shooting each other.
We have kind of made a First Person Shooter board game. We reward […]
Boardgame Testing
So this week we had a test meeting with three other groups. I especially noticed how people played our game, the aesthetics we had seems to be working. People interact with each other a lot while playing the game. Exactly as we wanted. The fact that we have guns that you shoot each other with seems to be attracting people, people really seem to like shooting each other.
We have kind of made a First Person Shooter board game. We reward […]
Welcome
Hey
I’m Robert Graff and I go gamedesign and graphics at Uppsala univeristy campus Gotland. I started this blog as a school blog because the univeristy requested that all students do so. Enough for me, I hope you’ll enjoy the blog and the work I will post here.
Boardgame Shenanigans
Hey
The last few days we have been working with our board game. We wanted aesthetics to be “intense” or “tension”. Like if you would sit around a table and play poker with guns at your sides. We wanted this because we were tired of games, or at least I, where you just sit and do nothing. We didn’t want a randomness system deciding things ether. Pure physical player skill would be the preference.
We took a lot of inspiration from Jungle […]
Boardgame Shenanigans
Hey
The last few days we have been working with our board game. We wanted aesthetics to be “intense” or “tension”. Like if you would sit around a table and play poker with guns at your sides. We wanted this because we were tired of games, or at least I, where you just sit and do nothing. We didn’t want a randomness system deciding things ether. Pure physical player skill would be the preference.
We took a lot of inspiration from Jungle […]
Sketch dump 4
Sorry about the portrait overload. A lot of my time has been spent learning how to simplify and exaggerate facial traits so that I can design more diverse-looking characters. Interestingly, it has been a lot easier to design male characters than females despite that since I began drawing I’ve always liked drawing women more. Not sure why to be honest.This page is excellent for reference material on how to stylize characters. http://www.characterdesignpage.com/ I’m going to continue with this stylization practise […]
Sketch dump 4
Sorry about the portrait overload. A lot of my time has been spent learning how to simplify and exaggerate facial traits so that I can design more diverse-looking characters. Interestingly, it has been a lot easier to design male characters than females despite that since I began drawing I’ve always liked drawing women more. Not sure why to be honest.This page is excellent for reference material on how to stylize characters. http://www.characterdesignpage.com/ I’m going to continue with this stylization practise […]
The changing of the board
I’m working on designing a board game for the course Advanced game design at Uppsala university. Our aesthetic goal was to feel hunted/and or like a hunter. We knew we wanted a common goal or object to obtain in order for there to be a chase.
After going back and forth about our movement system we decided that the first system with movement cards had the best modular possibilities. With a range from one to five and with at most five […]
The changing of the board
I’m working on designing a board game for the course Advanced game design at Uppsala university. Our aesthetic goal was to feel hunted/and or like a hunter. We knew we wanted a common goal or object to obtain in order for there to be a chase.
After going back and forth about our movement system we decided that the first system with movement cards had the best modular possibilities. With a range from one to five and with at most five […]
The changing of the board
I’m working on designing a board game for the course Advanced game design at Uppsala university. Our aesthetic goal was to feel hunted/and or like a hunter. We knew we wanted a common goal or object to obtain in order for there to be a chase.
After going back and forth about our movement system we decided that the first system with movement cards had the best modular possibilities. With a range from one to five and with at most five […]
The changing of the board
I’m working on designing a board game for the course Advanced game design at Uppsala university. Our aesthetic goal was to feel hunted/and or like a hunter. We knew we wanted a common goal or object to obtain in order for there to be a chase.
After going back and forth about our movement system we decided that the first system with movement cards had the best modular possibilities. With a range from one to five and with at most five […]
Advanced Game Design – Board game progress w42
Under the weak that have passed we have developed a prototype for our board game assignment.
Before we reached the concept that we currently have, we explored a few other ideas. Including a prison game with the esthetics of feeling hunted and paranoid and a card based poetry/ sentence building game with the esthetics of having fun and being creative.
In the end we rotated back towards our first concept but changed the esthetics to feeling hunted and feeling that you could […]
Advanced Game Design – Board game progress w42
Under the weak that have passed we have developed a prototype for our board game assignment.
Before we reached the concept that we currently have, we explored a few other ideas. Including a prison game with the esthetics of feeling hunted and paranoid and a card based poetry/ sentence building game with the esthetics of having fun and being creative.
In the end we rotated back towards our first concept but changed the esthetics to feeling hunted and feeling that you could […]
A little introduction
This is my new blog dedicated to game design. Here I will write posts related to game design and graphic design in games, as well as school related topics.
I started studying game design and graphics at Gotland University (that has now become Uppsala University, Campus Gotland) back in 2012. Before I moved to the island I studied graphic design and art in high school and also in my spare time. I look forward to continue improving my art and design […]
A little introduction
This is my new blog dedicated to game design. Here I will write posts related to game design and graphic design in games, as well as school related topics.
I started studying game design and graphics at Gotland University (that has now become Uppsala University, Campus Gotland) back in 2012. Before I moved to the island I studied graphic design and art in high school and also in my spare time. I look forward to continue improving my art and design […]
Developing a boardgame
Hey again, a lot of things has happened since my first post. We’re currently developing a boardgame as our assignment in advanced gamedesign and it’s tough but fun.
The boardgame we’re making currently doesn’t have a name or proper theme yet. As we had our first meeting brainstorming ideas for this assignment we all agreed on making a survival game. We figured using a already existing boardgames board as a base would be a good idea, we picked up the […]
Developing a boardgame
Hey again, a lot of things has happened since my first post. We’re currently developing a boardgame as our assignment in advanced gamedesign and it’s tough but fun.
The boardgame we’re making currently doesn’t have a name or proper theme yet. As we had our first meeting brainstorming ideas for this assignment we all agreed on making a survival game. We figured using a already existing boardgames board as a base would be a good idea, we picked up the […]