Browsing 'Graphics': Posts from Game Design and Graphics
Sunday Sketch
I practiced drawing men today. I didn’t time myself but I think it took about 1 hour. Horizontal flipping to find mistakes is a Godsend! I want to continue on this sketch later.
Sunday Sketch
I practiced drawing men today. I didn’t time myself but I think it took about 1 hour. Horizontal flipping to find mistakes is a Godsend! I want to continue on this sketch later.
2D 2 course
Waddap!?
The 2D 2 course just started last week, and there is not much to reflect about around the first week. Literally I learned nothing at all. It was the most random lessons I have ever attempted on. I cant even tell what they was about. Thankfully though, this week was a huge step up, still not what I wished it was, but in comparison. We went through perspective again and this was what I was able to create in 1,5 hours […]
2D 2 course
Waddap!?
The 2D 2 course just started last week, and there is not much to reflect about around the first week. Literally I learned nothing at all. It was the most random lessons I have ever attempted on. I cant even tell what they was about. Thankfully though, this week was a huge step up, still not what I wished it was, but in comparison. We went through perspective again and this was what I was able to create in 1,5 hours […]
2D 2 course
Waddap!?
The 2D 2 course just started last week, and there is not much to reflect about around the first week. Literally I learned nothing at all. It was the most random lessons I have ever attempted on. I cant even tell what they was about. Thankfully though, this week was a huge step up, still not what I wished it was, but in comparison. We went through perspective again and this was what I was able to create in 1,5 hours […]
2D 2 course
Waddap!?
The 2D 2 course just started last week, and there is not much to reflect about around the first week. Literally I learned nothing at all. It was the most random lessons I have ever attempted on. I cant even tell what they was about. Thankfully though, this week was a huge step up, still not what I wished it was, but in comparison. We went through perspective again and this was what I was able to create in 1,5 hours […]
Animation
This week I started with the animations for our game, currently named Project Terminal, the actual drawing of the walkcycle took me about 11 hours, I had estimated it to take about 10 hours so I got pretty close. I did spend some additional time on work related to it, like taking reference photos to see how a walkcycle looks from above. The reference pictures were really helpful and I used them at first as a guide as to where […]
Animation
This week I started with the animations for our game, currently named Project Terminal, the actual drawing of the walkcycle took me about 11 hours, I had estimated it to take about 10 hours so I got pretty close. I did spend some additional time on work related to it, like taking reference photos to see how a walkcycle looks from above. The reference pictures were really helpful and I used them at first as a guide as to where […]
Tiles
today I’ve been working a lot on tiles for the walls in out game. I am now on the third tile-sheet since I started. First i did them in 32×32 pixel tiles, where the wall was on about half of the tile and the other half was to be floor. Then we decided that the tiles would be bigger, so I redid them in 64×64 pixels but still with the same layout. Then we realized it was not optimal […]
Tiles
today I’ve been working a lot on tiles for the walls in out game. I am now on the third tile-sheet since I started. First i did them in 32×32 pixel tiles, where the wall was on about half of the tile and the other half was to be floor. Then we decided that the tiles would be bigger, so I redid them in 64×64 pixels but still with the same layout. Then we realized it was not optimal […]
Planning
Last week we were very busy with planning, designing and making decisions. The assignment for that week was to create a complete scrum backlog as we are required to work with scrum for this course. After meeting with our teacher, our scrum master and getting some feedback from our teacher’s assistants we started to get a complete idea of what we want to create and at the end of the week I felt that we had come so far in […]
Planning
Last week we were very busy with planning, designing and making decisions. The assignment for that week was to create a complete scrum backlog as we are required to work with scrum for this course. After meeting with our teacher, our scrum master and getting some feedback from our teacher’s assistants we started to get a complete idea of what we want to create and at the end of the week I felt that we had come so far in […]
“Terminal” Production Start
We had our first real Sprint Plan meeting this Monday and putting everything down in a document made things feel a lot clearer. Now I know what I should do this week. I’ve made a GUI sample and will continue adding to it by creating icons. I have never made anything like a GUI before so I thought it’d be a bit of a challenge to get into the right mindset, but with the help and feedback from my group […]
“Terminal” Production Start
We had our first real Sprint Plan meeting this Monday and putting everything down in a document made things feel a lot clearer. Now I know what I should do this week. I’ve made a GUI sample and will continue adding to it by creating icons. I have never made anything like a GUI before so I thought it’d be a bit of a challenge to get into the right mindset, but with the help and feedback from my group […]
Ballerina
30 minute spitpaint I did yesterday of a ballerina. I wanted to paint the dark side of the ballet world. I loved painting this and might put more time on it sometime.
Weekly Report 2014-02-03
Things really started off this week. The group projected entered its first development week while our individual courses truly began. With schedules and homework assigned accordingly. A fairly simple task was assigned (for those well versed in Photoshop at least) involving the capturing of silhouettes from various images, their fundamental concept and story, and then changing it to something else.
Between the group project and specialised courses it feels like I’m barely given enough time for individual studies and practice, but […]
Weekly Report 2014-02-03
Things really started off this week. The group projected entered its first development week while our individual courses truly began. With schedules and homework assigned accordingly. A fairly simple task was assigned (for those well versed in Photoshop at least) involving the capturing of silhouettes from various images, their fundamental concept and story, and then changing it to something else.
Between the group project and specialised courses it feels like I’m barely given enough time for individual studies and practice, but […]
Week 2 of game development
Level 3
Level 2
Level 1
Week 2 is done and so is our pistol to our game.
We started the week with planning what everyone should do, this is called sprint planning. The task that I got was to design the gun that our heroine is going to have. So I began to check out some steampunk guns to get the inspiration going. I found a few and decided on going with a m1911 as a base. We wanted the […]
Week 2 of game development
Level 3
Level 2
Level 1
Week 2 is done and so is our pistol to our game.
We started the week with planning what everyone should do, this is called sprint planning. The task that I got was to design the gun that our heroine is going to have. So I began to check out some steampunk guns to get the inspiration going. I found a few and decided on going with a m1911 as a base. We wanted the […]
First week of game development
Our first week of game design was mostly scrum documentation and going over our design document. We took some time to redefine the game we had chosen to develop – Dangerous Dander. After some thought we had a pretty clear idea of what we wanted to change and what we wanted to keep. Our vision was keeping the original game’s aesthetic goals and going for a different approach in setting, off course there were some details in mechanics we decided […]
First week of game development
Our first week of game design was mostly scrum documentation and going over our design document. We took some time to redefine the game we had chosen to develop – Dangerous Dander. After some thought we had a pretty clear idea of what we wanted to change and what we wanted to keep. Our vision was keeping the original game’s aesthetic goals and going for a different approach in setting, off course there were some details in mechanics we decided […]
