Browsing 'Graphics': Posts from Game Design and Graphics

Project Haunted Light 14-03-13

R.I.P, dear tablet-pen. 24th Dec 2008 – 12th Mar 2014. I’m sad to see you go. You will be missed.
This past week I’ve been working on animating a short intro sequence to our game. We want to have this short intro so that the player doesn’t spawn in this unknown environment without any idea of what they’re doing there, but rather feel like he or she is waking up in an unknown place, and also to quickly introduce the games’ […]

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Program: Graphics

Project Haunted Light 14-03-13

R.I.P, dear tablet-pen. 24th Dec 2008 – 12th Mar 2014. I’m sad to see you go. You will be missed.
This past week I’ve been working on animating a short intro sequence to our game. We want to have this short intro so that the player doesn’t spawn in this unknown environment without any idea of what they’re doing there, but rather feel like he or she is waking up in an unknown place, and also to quickly introduce the games’ […]

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Program: Graphics

Fly City 2.0

I have just finished the drawing of Ms X and the colouring of Fly City which will be the background of the main menu of “Terminal” and I thought I would just show you how it turned out. First a little recap of what it used to look like.

Here it is complete with colour and Ms X.

The colours I have picked from our mood board, trying to incorporate […]

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Program: Graphics

Fly City 2.0

I have just finished the drawing of Ms X and the colouring of Fly City which will be the background of the main menu of “Terminal” and I thought I would just show you how it turned out. First a little recap of what it used to look like.

Here it is complete with colour and Ms X.

The colours I have picked from our mood board, trying to incorporate […]

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Program: Graphics

Swedish game awards Conference


This weekend me and a few other from school traveled to Stockholm to attend the Swedish game awards conference in Stockholm. The conference was two days long. On the first day I went to two of talks.
The first talk where by Sjoerd De Jong, from Teotl Studios. He talked about Unreal engine 4 and a new feature or called Blueprint. Blueprint is a Visual programming tool that is a mix between kismet from UDK/Unreal engine3 and with some features […]

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Program: Graphics

Swedish game awards Conference


This weekend me and a few other from school traveled to Stockholm to attend the Swedish game awards conference in Stockholm. The conference was two days long. On the first day I went to two of talks.
The first talk where by Sjoerd De Jong, from Teotl Studios. He talked about Unreal engine 4 and a new feature or called Blueprint. Blueprint is a Visual programming tool that is a mix between kismet from UDK/Unreal engine3 and with some features […]

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Program: Graphics

Swedish game awards Conference – Day 1 (Part 1)


This weekend me and a few other from school traveled to Stockholm to attend the Swedish game awards conference in Stockholm. The conference was two days long. On the first day I went to two of talks.
The first talk where by Sjoerd De Jong, from Teotl Studios. He talked about Unreal engine 4 and a new feature or called Blueprint. Blueprint is a Visual programming tool that is a mix between kismet from UDK/Unreal engine3 and with some features […]

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Program: Graphics

Swedish game awards Conference – Day 1 (Part 1)


This weekend me and a few other from school traveled to Stockholm to attend the Swedish game awards conference in Stockholm. The conference was two days long. On the first day I went to two of talks.
The first talk where by Sjoerd De Jong, from Teotl Studios. He talked about Unreal engine 4 and a new feature or called Blueprint. Blueprint is a Visual programming tool that is a mix between kismet from UDK/Unreal engine3 and with some features […]

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Program: Graphics

Swedish game awards Conference


This weekend me and a few other from school traveled to Stockholm to attend the Swedish game awards conference in Stockholm. The conference was two days long. On the first day I went to two of talks.
The first talk where by Sjoerd De Jong, from Teotl Studios. He talked about Unreal engine 4 and a new feature or called Blueprint. Blueprint is a Visual programming tool that is a mix between kismet from UDK/Unreal engine3 and with some features […]

/ Comments Off on Swedish game awards Conference
Program: Graphics

Swedish game awards Conference


This weekend me and a few other from school traveled to Stockholm to attend the Swedish game awards conference in Stockholm. The conference was two days long. On the first day I went to two of talks.
The first talk where by Sjoerd De Jong, from Teotl Studios. He talked about Unreal engine 4 and a new feature or called Blueprint. Blueprint is a Visual programming tool that is a mix between kismet from UDK/Unreal engine3 and with some features […]

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Program: Graphics

Arriving in Nynäshamn

This weekend I’m attending to Swedish Game Awards Conference. It’s a conference that has attracted many bug developers and that are going to present different talks.
As I’m writing this we’re heading toward Stockholm, Flemingsberg. Soon I can take a break from the traveling and refreshed up in our hotel room that I share with my girlfriend! Much needed before a weekend of different and interesting talks!
Yours sincerely, Oskar.

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Program: Graphics

Arriving in Nynäshamn

This weekend I’m attending to Swedish Game Awards Conference. It’s a conference that has attracted many bug developers and that are going to present different talks.
As I’m writing this we’re heading toward Stockholm, Flemingsberg. Soon I can take a break from the traveling and refreshed up in our hotel room that I share with my girlfriend! Much needed before a weekend of different and interesting talks!
Yours sincerely, Oskar.

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Program: Graphics

Arriving in Nynäshamn

This weekend I’m attending to Swedish Game Awards Conference. It’s a conference that has attracted many bug developers and that are going to present different talks.
As I’m writing this we’re heading toward Stockholm, Flemingsberg. Soon I can take a break from the traveling and refreshed up in our hotel room that I share with my girlfriend! Much needed before a weekend of different and interesting talks!
Yours sincerely, Oskar.

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Program: Graphics

Arriving in Nynäshamn

This weekend I’m attending to Swedish Game Awards Conference. It’s a conference that has attracted many bug developers and that are going to present different talks.
As I’m writing this we’re heading toward Stockholm, Flemingsberg. Soon I can take a break from the traveling and refreshed up in our hotel room that I share with my girlfriend! Much needed before a weekend of different and interesting talks!
Yours sincerely, Oskar.

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Program: Graphics

Onwards! SGA conference


I am now in the train from my home town nykoping to Flemingsberg, where Swedish game conference is to be held.
During the conference a series of talks will be held. My aim is to recive and reflect over the talks. I am mainly going to focus on the design and production.
There is not much I can tell when i’ve not arrived at the the site. But first of is Linnea Harrison from DICE. On the site it says that […]

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Program: Graphics

Onwards! SGA conference


I am now in the train from my home town nykoping to Flemingsberg, where Swedish game conference is to be held.
During the conference a series of talks will be held. My aim is to recive and reflect over the talks. I am mainly going to focus on the design and production.
There is not much I can tell when i’ve not arrived at the the site. But first of is Linnea Harrison from DICE. On the site it says that […]

/ Comments Off on Onwards! SGA conference
Program: Graphics

Onwards! SGA conference

I am now in the train from my home town nykoping to Flemingsberg, where Swedish game conference is to be held.
During the conference a series of talks will be held. My aim is to recive and reflect over the talks. I am mainly going to focus on the design and production.
There is not much I can tell when i’ve not arrived at the the site. But first of is Linnea Harrison from DICE. On the site it says that […]

/ Comments Off on Onwards! SGA conference
Program: Graphics

Onwards! SGA conference

I am now in the train from my home town nykoping to Flemingsberg, where Swedish game conference is to be held.
During the conference a series of talks will be held. My aim is to recive and reflect over the talks. I am mainly going to focus on the design and production.
There is not much I can tell when i’ve not arrived at the the site. But first of is Linnea Harrison from DICE. On the site it says that […]

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Program: Graphics

Ms X

Yesterday I started on the first real depiction of our main character, known only as Ms X, which is to go on the main menu. I started with a rough sketch which I have reworked into clean line art, aiming at the style of the Ms Marvel comic, with thin line art that is thicker on the edges. I chose the pose and facial expression since I wanted to capture the essence of the game in the main menu. She […]

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Program: Graphics

Ms X

Yesterday I started on the first real depiction of our main character, known only as Ms X, which is to go on the main menu. I started with a rough sketch which I have reworked into clean line art, aiming at the style of the Ms Marvel comic, with thin line art that is thicker on the edges. I chose the pose and facial expression since I wanted to capture the essence of the game in the main menu. She […]

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Program: Graphics

The Sound of “sort of-” Music

Greetings! Better late then never I suppose.
I spent this week working on the music for the game. And wasn’t that an experience, for a moment I really thought I had gone over my head with it all.
To be honest I’ve never been especially musically talented nor have I ever made my own music. So as you could probably tell this was a challenge from the beginning, and even much more so as the genre we have gone for is Jazz. […]

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Program: Graphics

The Sound of “sort of-” Music

Greetings! Better late then never I suppose.
I spent this week working on the music for the game. And wasn’t that an experience, for a moment I really thought I had gone over my head with it all.
To be honest I’ve never been especially musically talented nor have I ever made my own music. So as you could probably tell this was a challenge from the beginning, and even much more so as the genre we have gone for is Jazz. […]

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Program: Graphics

All GUI and no animation makes William a dull boy (but nah, it’s cool)

This week has been quite different from the previous ones. Up until today, I have worked almost entirely on designing characters and animating them. However, our programmers are now busy working on putting the animations we already have to use, and we are not that likely to add many more, if any at all. This has resulted in this week becoming devoid of animation, and instead, I have been tasked with designing parts of the GUI.
The one item that I […]

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Program: Graphics

All GUI and no animation makes William a dull boy (but nah, it’s cool)

This week has been quite different from the previous ones. Up until today, I have worked almost entirely on designing characters and animating them. However, our programmers are now busy working on putting the animations we already have to use, and we are not that likely to add many more, if any at all. This has resulted in this week becoming devoid of animation, and instead, I have been tasked with designing parts of the GUI.
The one item that I […]

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Program: Graphics