Browsing 'Graphics': Posts from Game Design and Graphics
Big Game Project: Second week
The project goes on but not without problems or complications but it gets solved one way or another. The learning process is slow, and so is the production for the graphics, hopefully though it will pay off in the end.
We have play tested our game, and we have a working prototype. Now we only have to aim for to complete everything that is supposed to be ready for the Alpha.
I have created more materials, learned how to refine them and […]
Big Game Project: Second week
The project goes on but not without problems or complications but it gets solved one way or another. The learning process is slow, and so is the production for the graphics, hopefully though it will pay off in the end.
We have play tested our game, and we have a working prototype. Now we only have to aim for to complete everything that is supposed to be ready for the Alpha.
I have created more materials, learned how to refine them and […]
Big Game Project: Second week
The project goes on but not without problems or complications but it gets solved one way or another. The learning process is slow, and so is the production for the graphics, hopefully though it will pay off in the end.
I have created more materials, learned how to refine them and tile them correctly in Unreal Engine 4. I have also started to create a a bunch of concepts that the 3D artists will use as a guide towards creating the […]
Big Game Project: Second week
The project goes on but not without problems or complications but it gets solved one way or another. The learning process is slow, and so is the production for the graphics, hopefully though it will pay off in the end.
I have created more materials, learned how to refine them and tile them correctly in Unreal Engine 4. I have also started to create a a bunch of concepts that the 3D artists will use as a guide towards creating the […]
All around
A fun thing about working in a small team is that you’re able to be a part of the whole process in making a game. Some of our artists have their hands full with their respective responsibilities, but I personally are doing a lot of work here and there. I’m mostly doing textures, both for props that the others have modelled and textures for the level itself, but I’m also doing some 3D modelling myself, with UV mapping and texturing […]
All around
A fun thing about working in a small team is that you’re able to be a part of the whole process in making a game. Some of our artists have their hands full with their respective responsibilities, but I personally are doing a lot of work here and there. I’m mostly doing textures, both for props that the others have modelled and textures for the level itself, but I’m also doing some 3D modelling myself, with UV mapping and texturing […]
All around
A fun thing about working in a small team is that you’re able to be a part of the whole process in making a game. Some of our artists have their hands full with their respective responsibilities, but I personally are doing a lot of work here and there. I’m mostly doing textures, both for props that the others have modelled and textures for the level itself, but I’m also doing some 3D modelling myself, with UV mapping and texturing […]
All around
A fun thing about working in a small team is that you’re able to be a part of the whole process in making a game. Some of our artists have their hands full with their respective responsibilities, but I personally are doing a lot of work here and there. I’m mostly doing textures, both for props that the others have modelled and textures for the level itself, but I’m also doing some 3D modelling myself, with UV mapping and texturing […]
Screens, screens and more screens!
Been spending my day trying to design different types of screens for the game, so I thought I’d post a sketch of an early stage of a shield I will be using for our victory screen, just to let you lot have a lill’ preview till the next update. >: )Cheers …
Screens, screens and more screens!
Been spending my day trying to design different types of screens for the game, so I thought I’d post a sketch of an early stage of a shield I will be using for our victory screen, just to let you lot have a lill’ preview till the next update. >: )Cheers …
Big Game Project (week2)
I realized that all you guys reading my blog might not know what Big Game Project is, therefore I will describe it shortly. The Big Game Project is the last course we second year students have at Uppsala University, Campus Gotland. The game that we are developing will be shown at Gotland Game Conference where everyone attending can play the game, all from jurys, other students and random people attending at the conference.
The second week in big game project has […]
Big Game Project (week2)
I realized that all you guys reading my blog might not know what Big Game Project is, therefore I will describe it shortly. The Big Game Project is the last course we second year students have at Uppsala University, Campus Gotland. The game that we are developing will be shown at Gotland Game Conference where everyone attending can play the game, all from jurys, other students and random people attending at the conference.
The second week in big game project has […]
Big Game Project (week2)
I realized that all you guys reading my blog might not know what Big Game Project is, therefore I will describe it shortly. The Big Game Project is the last course we second year students have at Uppsala University, Campus Gotland. The game that we are developing will be shown at Gotland Game Conference where everyone attending can play the game, all from jurys, other students and random people attending at the conference.
The second week in big game project has […]
Big Game Project (week2)
I realized that all you guys reading my blog might not know what Big Game Project is, therefore I will describe it shortly. The Big Game Project is the last course we second year students have at Uppsala University, Campus Gotland. The game that we are developing will be shown at Gotland Game Conference where everyone attending can play the game, all from jurys, other students and random people attending at the conference.
The second week in big game project has […]
Week 2 of BGP
Last week was the second week of Big game Project, I thought I would get more work done this week, but time sure flies.
During last week I mainly worked on the animations but also managed to create two props.
The props I created was two bushes, I created them by using the same method I used for the tree crowns, I didn’t come across any problems so creating them went smoothly.
What I spent most of my time […]
Week 2 of BGP
Last week was the second week of Big game Project, I thought I would get more work done this week, but time sure flies.
During last week I mainly worked on the animations but also managed to create two props.
The props I created was two bushes, I created them by using the same method I used for the tree crowns, I didn’t come across any problems so creating them went smoothly.
What I spent most of my time […]
Hero Ability Buttons
So artifact of the week is the Hero Ability Buttons.To keep it short, there are 6 different abilities the player may choose before entering the game and designing a button which tells what information a specific ability has was rather difficult. I had to …
Hero Ability Buttons
So artifact of the week is the Hero Ability Buttons.To keep it short, there are 6 different abilities the player may choose before entering the game and designing a button which tells what information a specific ability has was rather difficult. I had to …
Big Game Project: Week 1
I’m working together with my team “Parhelion“ to create a vertical slice of a game in ten weeks for our “Big Game Project” course . The game we are going to work on is Temple of light. Temple of light is a first person puzzle game where the player has to arrange mirrors to guide the light to reach a target, while also looking out for environmental hazards like traps, moving platforms and bottomless pits. The game will be […]
Big Game Project: Week 1
I’m working together with my team “Parhelion“ to create a vertical slice of a game in ten weeks for our “Big Game Project” course . The game we are going to work on is Temple of light. Temple of light is a first person puzzle game where the player has to arrange mirrors to guide the light to reach a target, while also looking out for environmental hazards like traps, moving platforms and bottomless pits. The game will be […]
Big Game Project: Week 1
I’m working together with my team “Parhelion“ to create a vertical slice of a game in ten weeks for our “Big Game Project” course . The game we are going to work on is Temple of light. Temple of light is a first person puzzle game where the player has to arrange mirrors to guide the light to reach a target, while also looking out for environmental hazards like traps, moving platforms and bottomless pits. The game will be […]
Big Game Project: Week 1
I’m working together with my team “Parhelion“ to create a vertical slice of a game in ten weeks for our “Big Game Project” course . The game we are going to work on is Temple of light. Temple of light is a first person puzzle game where the player has to arrange mirrors to guide the light to reach a target, while also looking out for environmental hazards like traps, moving platforms and bottomless pits. The game will be […]
Sneaky Ninja – Art director – First post
This will be my first blog post as the Art director in the group Sneaky Ninja. We was one of the latest groups to be created so we have had one week less to work than most groups.
Despite that we have had a very productive first week and I will cover the major art related problems we solved.
We had a small meeting on Sunday the 6th of April where we talked about the concept and discussed ideas. We started working the […]
Sneaky Ninja – Art director – First post
This will be my first blog post as the Art director in the group Sneaky Ninja. We was one of the latest groups to be created so we have had one week less to work than most groups.
Despite that we have had a very productive first week and I will cover the major art related problems we solved.
We had a small meeting on Sunday the 6th of April where we talked about the concept and discussed ideas. We started working the […]