Browsing 'Graphics': Posts from Game Design and Graphics

Game workshops!

We have now had a total of three different workshops in regards of game design.
Where one was assigned to us by the great Ernest Adams (The fundamentals of game design).
I felt it was difficult in the beginning of each workshop to get the team to brainstorm and agree to one idea. Once we agreed it was pretty smooth sailing(with a few icebergs to dodge) thanks to the breakdown processes we learnt in the previous weeks. (The MDA-method being the main […]

/ Comments Off on Game workshops!
Program: Graphics

Game workshops!

We have now had a total of three different workshops in regards of game design.
Where one was assigned to us by the great Ernest Adams (The fundamentals of game design).
I felt it was difficult in the beginning of each workshop to get the team to brainstorm and agree to one idea. Once we agreed it was pretty smooth sailing(with a few icebergs to dodge) thanks to the breakdown processes we learnt in the previous weeks. (The MDA-method being the main […]

/ Comments Off on Game workshops!
Program: Graphics

Undigitize a digital game!

Hello again!
How in the world do you undigitize a digital game? It is actually simple. You pick a digital game, for example Counter Strike. And then you break it down into pieces, the core experience and rebuild it into a board game. Counter Strike has different core experiences, for example:

Teamwork to win
Shoot enemies to win
Accomplish missions to win (Defuse/Plant bomb)

What I just did was to break down the game into it basic core experiences. This is a couple of core […]

/ Comments Off on Undigitize a digital game!
Program: Graphics

Undigitize a digital game!

Hello again!
How in the world do you undigitize a digital game? It is actually simple. You pick a digital game, for example Counter Strike. And then you break it down into pieces, the core experience and rebuild it into a board game. Counter Strike has different core experiences, for example:

Teamwork to win
Shoot enemies to win
Accomplish missions to win (Defuse/Plant bomb)

What I just did was to break down the game into it basic core experiences. This is a couple of core […]

/ Comments Off on Undigitize a digital game!
Program: Graphics

Working with Workshops!

Working with Workshops!
Hello fellow readers!
The past week has been crazy and I never found the time to update the blog, thats why I am going to make a double post today. This post will be about the workshop I had with my group.
Ernest Adams, who wrote Fundamentals of Game Design, gave us a lecture about workshops. A workshop is a number of people joining together in, lets say designing a game. We were assigned into groups by five and all […]

/ Comments Off on Working with Workshops!
Program: Graphics

Working with Workshops!

Working with Workshops!
Hello fellow readers!
The past week has been crazy and I never found the time to update the blog, thats why I am going to make a double post today. This post will be about the workshop I had with my group.
Ernest Adams, who wrote Fundamentals of Game Design, gave us a lecture about workshops. A workshop is a number of people joining together in, lets say designing a game. We were assigned into groups by five and all […]

/ Comments Off on Working with Workshops!
Program: Graphics

Game workshops!

We have now had a total of three different workshops in regards of game design.
Where one was assigned to us by the great Ernest Adams (The fundamentals of game design).
I felt it was difficult in the beginning of each workshop to get the team to brainstorm and agree to one idea. Once we agreed it was pretty smooth sailing(with a few icebergs to dodge) thanks to the breakdown processes we learnt in the previous weeks. (The MDA-method being the main […]

/ Comments Off on Game workshops!
Program: Graphics

Game workshops!

We have now had a total of three different workshops in regards of game design.
Where one was assigned to us by the great Ernest Adams (The fundamentals of game design).
I felt it was difficult in the beginning of each workshop to get the team to brainstorm and agree to one idea. Once we agreed it was pretty smooth sailing(with a few icebergs to dodge) thanks to the breakdown processes we learnt in the previous weeks. (The MDA-method being the main […]

/ Comments Off on Game workshops!
Program: Graphics

Board Game Analysis: Pandemic

The game me and my group played for this weeks assignment was Pandemic. A game for 2-4 players where you are given a role/character with different abilities that are supposed to help you save humanity. Each player is given one of the following five roles: Medic, Dispatcher, Researcher, Scientist or operations expert. The goal of the game is to avoid the extinction of mankind by not allowing more than 7 outbreaks to happen, by not allowing a disease to take […]

/ Comments Off on Board Game Analysis: Pandemic
Program: Graphics

Board Game Analysis: Pandemic

The game me and my group played for this weeks assignment was Pandemic. A game for 2-4 players where you are given a role/character with different abilities that are supposed to help you save humanity. Each player is given one of the following five roles: Medic, Dispatcher, Researcher, Scientist or operations expert. The goal of the game is to avoid the extinction of mankind by not allowing more than 7 outbreaks to happen, by not allowing a disease to take […]

/ Comments Off on Board Game Analysis: Pandemic
Program: Graphics

Board Game Analysis: Pandemic

The game me and my group played for this weeks assignment was Pandemic. A game for 2-4 players where you are given a role/character with different abilities that are supposed to help you save humanity. Each player is given one of the following five roles: Medic, Dispatcher, Researcher, Scientist or operations expert. The goal of the game is to avoid the extinction of mankind by not allowing more than 7 outbreaks to happen, by not allowing a disease to take […]

/ Comments Off on Board Game Analysis: Pandemic
Program: Graphics

Board Game Analysis: Pandemic

The game me and my group played for this weeks assignment was Pandemic. A game for 2-4 players where you are given a role/character with different abilities that are supposed to help you save humanity. Each player is given one of the following five roles: Medic, Dispatcher, Researcher, Scientist or operations expert. The goal of the game is to avoid the extinction of mankind by not allowing more than 7 outbreaks to happen, by not allowing a disease to take […]

/ Comments Off on Board Game Analysis: Pandemic
Program: Graphics

Optimizing 3D crates

During the third week of our 3D computer graphics course the task given to the students was to optimize and look for errors on the 3D crates created the week before. We were assigned to first optimize one crate from two other students during class and later optimize our third crate at home. The two students who worked on one of my crates each were Rebecka Nyström (http://islandgamelog.wordpress.com) and Camilla von Paykull (http://c4mi.blogspot.se).
Cartoony
The student working on my cartoony […]

/ Comments Off on Optimizing 3D crates
Program: Graphics

Optimizing 3D crates

During the third week of our 3D computer graphics course the task given to the students was to optimize and look for errors on the 3D crates created the week before. We were assigned to first optimize one crate from two other students during class and later optimize our third crate at home. The two students who worked on one of my crates each were Rebecka Nyström (http://islandgamelog.wordpress.com) and Camilla von Paykull (http://c4mi.blogspot.se).
Cartoony
The student working on my cartoony […]

/ Comments Off on Optimizing 3D crates
Program: Graphics

Blog Report Assignment 2 Part 1


This is the object I chose from the museum. I chose the object because of the vain reason that I liked the way it looked. I enjoy symmetry and at first glance it looked very symmetric as opposed to some of the more damaged objects in the collection. It is also made of metal which is a very interesting material. I would like to be able to texture it in the shiny but not shiny way that old objects […]

/ Comments Off on Blog Report Assignment 2 Part 1
Program: Graphics

Blog Report Assignment 2 Part 1


This is the object I chose from the museum. I chose the object because of the vain reason that I liked the way it looked. I enjoy symmetry and at first glance it looked very symmetric as opposed to some of the more damaged objects in the collection. It is also made of metal which is a very interesting material. I would like to be able to texture it in the shiny but not shiny way that old objects […]

/ Comments Off on Blog Report Assignment 2 Part 1
Program: Graphics

Blog Report Assignment 2 Part 1


This is the object I chose from the museum. I chose the object because of the vain reason that I liked the way it looked. I enjoy symmetry and at first glance it looked very symmetric as opposed to some of the more damaged objects in the collection. It is also made of metal which is a very interesting material. I would like to be able to texture it in the shiny but not shiny way that old objects […]

/ Comments Off on Blog Report Assignment 2 Part 1
Program: Graphics

Blog Report Assignment 2 Part 1


This is the object I chose from the museum. I chose the object because of the vain reason that I liked the way it looked. I enjoy symmetry and at first glance it looked very symmetric as opposed to some of the more damaged objects in the collection. It is also made of metal which is a very interesting material. I would like to be able to texture it in the shiny but not shiny way that old objects […]

/ Comments Off on Blog Report Assignment 2 Part 1
Program: Graphics

Blog Report Week 03

This week on the Wednesday lesson we learned how to optimise our models. We also went through the xView menu.

xView highlights common modelling problems such as overlapping vertices or faces. We used this when we optimised our group members’ models and later one of our own.

This is the before and after of my cartoon chest. The optimisation was made by Mikaela Moberg. Apparently it did not have a lot of problems in it, except for the caps on the cylinders. […]

/ Comments Off on Blog Report Week 03
Program: Graphics

Blog Report Week 03

This week on the Wednesday lesson we learned how to optimise our models. We also went through the xView menu.

xView highlights common modelling problems such as overlapping vertices or faces. We used this when we optimised our group members’ models and later one of our own.

This is the before and after of my cartoon chest. The optimisation was made by Mikaela Moberg. Apparently it did not have a lot of problems in it, except for the caps on the cylinders. […]

/ Comments Off on Blog Report Week 03
Program: Graphics

Blog Report Week 03

This week on the Wednesday lesson we learned how to optimise our models. We also went through the xView menu.

xView highlights common modelling problems such as overlapping vertices or faces. We used this when we optimised our group members’ models and later one of our own.

This is the before and after of my cartoon chest. The optimisation was made by Mikaela Moberg. Apparently it did not have a lot of problems in it, except for the caps on the cylinders. […]

/ Comments Off on Blog Report Week 03
Program: Graphics

Blog Report Week 03

This week on the Wednesday lesson we learned how to optimise our models. We also went through the xView menu.

xView highlights common modelling problems such as overlapping vertices or faces. We used this when we optimised our group members’ models and later one of our own.

This is the before and after of my cartoon chest. The optimisation was made by Mikaela Moberg. Apparently it did not have a lot of problems in it, except for the caps on the cylinders. […]

/ Comments Off on Blog Report Week 03
Program: Graphics

First project: Tetris, the board game

Tetris
We began with analyzing the different components of the game, in order to construct the game we had to deconstruct it first.
We agreed on that the core experience of the game consisted of: stress, management and problem solving.
The “risk versus reward choises” was in our oppinon: the correct position, vertical acceleration, rotation/correct angle.
As for the aesthetics we decided that puzzle-solving, challenge, submission, sensation and stress was the main factor.
The mechanics consisted of horizontal movement, rotation and time.
In our case the […]

/ Comments Off on First project: Tetris, the board game
Program: Graphics

First project: Tetris, the board game

Tetris
We began with analyzing the different components of the game, in order to construct the game we had to deconstruct it first.
We agreed on that the core experience of the game consisted of: stress, management and problem solving.
The “risk versus reward choises” was in our oppinon: the correct position, vertical acceleration, rotation/correct angle.
As for the aesthetics we decided that puzzle-solving, challenge, submission, sensation and stress was the main factor.
The mechanics consisted of horizontal movement, rotation and time.
In our case the […]

/ Comments Off on First project: Tetris, the board game
Program: Graphics