Browsing 'Graphics': Posts from Game Design and Graphics

Board Game Analysis 2# – Pandemic

Introduction: This is my second board game analysis for the Advanced Game Design class.
About the game: Pandemic is a co-op board game for 2-4 players, where you play as the member of a medical team that tries to find cures for four different diseases that are spreading around the world. Every player has a different role with their own special ability, and you have to work together to find the cures and prevent the diseases from spreading before it’s too […]

/ Comments Off on Board Game Analysis 2# – Pandemic
Program: Graphics

Board Game Analysis 2# – Pandemic

Introduction: This is my second board game analysis for the Advanced Game Design class.
About the game: Pandemic is a co-op board game for 2-4 players, where you play as the member of a medical team that tries to find cures for four different diseases that are spreading around the world. Every player has a different role with their own special ability, and you have to work together to find the cures and prevent the diseases from spreading before it’s too […]

/ Comments Off on Board Game Analysis 2# – Pandemic
Program: Graphics

Board Game Analysis 2# – Pandemic

Introduction: This is my second board game analysis for the Advanced Game Design class.
About the game: Pandemic is a co-op board game for 2-4 players, where you play as the member of a medical team that tries to find cures for four different diseases that are spreading around the world. Every player has a different role with their own special ability, and you have to work together to find the cures and prevent the diseases from spreading before it’s too […]

/ Comments Off on Board Game Analysis 2# – Pandemic
Program: Graphics

Board Game Analysis 2# – Pandemic

Introduction: This is my second board game analysis for the Advanced Game Design class.
About the game: Pandemic is a co-op board game for 2-4 players, where you play as the member of a medical team that tries to find cures for four different diseases that are spreading around the world. Every player has a different role with their own special ability, and you have to work together to find the cures and prevent the diseases from spreading before it’s too […]

/ Comments Off on Board Game Analysis 2# – Pandemic
Program: Graphics

Late Crate-Creating log blog

Oh man, am I slow at this or what? (blog writing that is, I think I am doing okay at the actual assignments)
Anyway, more crates now and tomorrow I am going to the museum again to get more reference pictures since the ones I had were a bit inadequate.
Starting with the cartoony one.

I tried to keep it quite low poly as I worked on it mostly out of habit since my early blender days when I didn’t have any […]

/ Comments Off on Late Crate-Creating log blog
Program: Graphics

Late Crate-Creating log blog

Oh man, am I slow at this or what? (blog writing that is, I think I am doing okay at the actual assignments)
Anyway, more crates now and tomorrow I am going to the museum again to get more reference pictures since the ones I had were a bit inadequate.
Starting with the cartoony one.

I tried to keep it quite low poly as I worked on it mostly out of habit since my early blender days when I didn’t have any […]

/ Comments Off on Late Crate-Creating log blog
Program: Graphics

Late Crate-Creating log blog

Oh man, am I slow at this or what? (blog writing that is, I think I am doing okay at the actual assignments)
Anyway, more crates now and tomorrow I am going to the museum again to get more reference pictures since the ones I had were a bit inadequate.
Starting with the cartoony one.

I tried to keep it quite low poly as I worked on it mostly out of habit since my early blender days when I didn’t have any […]

/ Comments Off on Late Crate-Creating log blog
Program: Graphics

Late Crate-Creating log blog

Oh man, am I slow at this or what? (blog writing that is, I think I am doing okay at the actual assignments)
Anyway, more crates now and tomorrow I am going to the museum again to get more reference pictures since the ones I had were a bit inadequate.
Starting with the cartoony one.

I tried to keep it quite low poly as I worked on it mostly out of habit since my early blender days when I didn’t have any […]

/ Comments Off on Late Crate-Creating log blog
Program: Graphics

SissyNeighbourhood

Yesterday, me and some of my sissyfight-team (which we created two weeks ago, I think) tested a new version of the game called SissyNeighbourhood. It added a lot of new cards and rules. During the beginning of the test, we felt that the new rules was utterly complicated and cluttered. Because of this, it is required to have a game master, forcing one player not to play the game and instead count all the players markers and tell the rules. […]

/ Comments Off on SissyNeighbourhood
Program: Graphics

SissyNeighbourhood

Yesterday, me and some of my sissyfight-team (which we created two weeks ago, I think) tested a new version of the game called SissyNeighbourhood. It added a lot of new cards and rules. During the beginning of the test, we felt that the new rules was utterly complicated and cluttered. Because of this, it is required to have a game master, forcing one player not to play the game and instead count all the players markers and tell the rules. […]

/ Comments Off on SissyNeighbourhood
Program: Graphics

Board Game Analysis 2: Carcassonne

This week, my group and I have been playing the board game called Carcassonne. It is built like a dynamic puzzle where the players build up unique combinations and worlds during each game. No game turns out exactly the same way and it is open for both cooperative and competitive play.
When a player begins his/her turn, they start with taking a Land Tile from the draw pile. The only rule they need to follow is to place the tile next […]

/ Comments Off on Board Game Analysis 2: Carcassonne
Program: Graphics

Board Game Analysis 2: Carcassonne

This week, my group and I have been playing the board game called Carcassonne. It is built like a dynamic puzzle where the players build up unique combinations and worlds during each game. No game turns out exactly the same way and it is open for both cooperative and competitive play.
When a player begins his/her turn, they start with taking a Land Tile from the draw pile. The only rule they need to follow is to place the tile next […]

/ Comments Off on Board Game Analysis 2: Carcassonne
Program: Graphics

Board Game Analysis 2: Carcassonne

This week, my group and I have been playing the board game called Carcassonne. It is built like a dynamic puzzle where the players build up unique combinations and worlds during each game. No game turns out exactly the same way and it is open for both cooperative and competitive play.
When a player begins his/her turn, they start with taking a Land Tile from the draw pile. The only rule they need to follow is to place the tile next […]

/ Comments Off on Board Game Analysis 2: Carcassonne
Program: Graphics

Board Game Analysis 2: Carcassonne

This week, my group and I have been playing the board game called Carcassonne. It is built like a dynamic puzzle where the players build up unique combinations and worlds during each game. No game turns out exactly the same way and it is open for both cooperative and competitive play.
When a player begins his/her turn, they start with taking a Land Tile from the draw pile. The only rule they need to follow is to place the tile next […]

/ Comments Off on Board Game Analysis 2: Carcassonne
Program: Graphics

So me and Semirr’s started a new project. Project SlashR

We decided on the way home that we should create a game. So, bashing our two clever heads together we came up with the idea, partially inspired from todays optional exercise, to each choose a game and then dissect it and morph it into our own thing. The two games we came up with were Dark Souls and Super Meat Boy. We then wrote what we came up with on a chart and arrived at the conclusion that the game […]

/ Comments Off on So me and Semirr’s started a new project. Project SlashR
Program: Graphics

So me and Semirr’s started a new project. Project SlashR

We decided on the way home that we should create a game. So, bashing our two clever heads together we came up with the idea, partially inspired from todays optional exercise, to each choose a game and then dissect it and morph it into our own thing. The two games we came up with were Dark Souls and Super Meat Boy. We then wrote what we came up with on a chart and arrived at the conclusion that the game […]

/ Comments Off on So me and Semirr’s started a new project. Project SlashR
Program: Graphics

So me and Semirr’s started a new project. Project SlashR

We decided on the way home that we should create a game. So, bashing our two clever heads together we came up with the idea, partially inspired from todays optional exercise, to each choose a game and then dissect it and morph it into our own thing. The two games we came up with were Dark Souls and Super Meat Boy. We then wrote what we came up with on a chart and arrived at the conclusion that the game […]

/ Comments Off on So me and Semirr’s started a new project. Project SlashR
Program: Graphics

So me and Semirr’s started a new project. Project SlashR

We decided on the way home that we should create a game. So, bashing our two clever heads together we came up with the idea, partially inspired from todays optional exercise, to each choose a game and then dissect it and morph it into our own thing. The two games we came up with were Dark Souls and Super Meat Boy. We then wrote what we came up with on a chart and arrived at the conclusion that the game […]

/ Comments Off on So me and Semirr’s started a new project. Project SlashR
Program: Graphics

 
WormsBoardGame

Rules and pictures attached!
In order to play you will need a 12-sided dice (in order to roll starting positions and who gets to make the first turn.)
3 avatars per player, numbered (Or in some way be able to be identified in order to get the correct turn order for the avatars)
The weapon cards are not necessary, but it makes it easier to follow the stats of each action. (See pictures)

/ Comments Off on
Program: Graphics

 
WormsBoardGame

Rules and pictures attached!
In order to play you will need a 12-sided dice (in order to roll starting positions and who gets to make the first turn.)
3 avatars per player, numbered (Or in some way be able to be identified in order to get the correct turn order for the avatars)
The weapon cards are not necessary, but it makes it easier to follow the stats of each action. (See pictures)

/ Comments Off on
Program: Graphics

 
WormsBoardGame

Rules and pictures attached!
In order to play you will need a 12-sided dice (in order to roll starting positions and who gets to make the first turn.)
3 avatars per player, numbered (Or in some way be able to be identified in order to get the correct turn order for the avatars)
The weapon cards are not necessary, but it makes it easier to follow the stats of each action. (See pictures)

/ Comments Off on
Program: Graphics

 
WormsBoardGame

Rules and pictures attached!
In order to play you will need a 12-sided dice (in order to roll starting positions and who gets to make the first turn.)
3 avatars per player, numbered (Or in some way be able to be identified in order to get the correct turn order for the avatars)
The weapon cards are not necessary, but it makes it easier to follow the stats of each action. (See pictures)

/ Comments Off on
Program: Graphics

Homework W 04 – Textured crate


This is my Sci-Fi crate for assignment 1, textured and put into UDK.
So why does it look like this? When I made my crate I was inspired by the not-so-obviously-openable crates that are usually used in Science Fiction games. These can be placed on buttons, moved to redirect or intervene lasers, thrown through a barrier and used as a stair, among many other things. In some games they are placed in large rooms to fill out space and sometimes […]

/ Comments Off on Homework W 04 – Textured crate
Program: Graphics

Homework W 04 – Textured crate


This is my Sci-Fi crate for assignment 1, textured and put into UDK.
So why does it look like this? When I made my crate I was inspired by the not-so-obviously-openable crates that are usually used in Science Fiction games. These can be placed on buttons, moved to redirect or intervene lasers, thrown through a barrier and used as a stair, among many other things. In some games they are placed in large rooms to fill out space and sometimes […]

/ Comments Off on Homework W 04 – Textured crate
Program: Graphics