Browsing 'Graphics': Posts from Game Design and Graphics
Week 39: Texturing and UDK
This week we’ve been working on texturing models and the procedures that prepares the model for it, as well as he importance of colour and tone. A time consuming process for the uninitiated, but I managed to pull through. While tricky to learn, it’s a process that’s usually easily mastered. Relatively.
I picked up my Urban-styled crate for various reasons. Firstly because I felt that it would provide an opportunity to see realistic, detailed surfaces applied on a 3-dimensional object while […]
Week 39: Texturing and UDK
This week we’ve been working on texturing models and the procedures that prepares the model for it, as well as he importance of colour and tone. A time consuming process for the uninitiated, but I managed to pull through. While tricky to learn, it’s a process that’s usually easily mastered. Relatively.
I picked up my Urban-styled crate for various reasons. Firstly because I felt that it would provide an opportunity to see realistic, detailed surfaces applied on a 3-dimensional object while […]
3D Class – Week 2
This is my post for the 2nd week of 3D class, featuring the three crates I did in class. I had planned to write this some weeks ago, but it has been very stressful with surprise assignments and other school work, so sadly these 3D blogposts had to wait.
Anyway, here are the descriptions of the themes and the crates that I made based on those themes:
Cartoony:
When I think of the theme cartoony, I immediately think about bright colours and clear […]
3D Class – Week 2
This is my post for the 2nd week of 3D class, featuring the three crates I did in class. I had planned to write this some weeks ago, but it has been very stressful with surprise assignments and other school work, so sadly these 3D blogposts had to wait.
Anyway, here are the descriptions of the themes and the crates that I made based on those themes:
Cartoony:
When I think of the theme cartoony, I immediately think about bright colours and clear […]
3D Computer Graphics – Blog Post Week 03 – Part 1
This week we were asked to get into groups and try to optimize each others crates that we had been working on lately. Through the use of 3DS Max’s xView you can locate some of the common problems that can arise when modeling in 3D. Some of the things we have learned to correct are overlapping faces and vertices and how to make sure polygons consisting of more than 4 faces are taken care of.
Since none of my original teammates was present […]
3D Computer Graphics – Blog Post Week 03 – Part 1
This week we were asked to get into groups and try to optimize each others crates that we had been working on lately. Through the use of 3DS Max’s xView you can locate some of the common problems that can arise when modeling in 3D. Some of the things we have learned to correct are overlapping faces and vertices and how to make sure polygons consisting of more than 4 faces are taken care of.
Since none of my original teammates was present […]
3D Computer Graphics – Blog Post Week 03 – Part 1
This week we were asked to get into groups and try to optimize each others crates that we had been working on lately. Through the use of 3DS Max’s xView you can locate some of the common problems that can arise when modeling in 3D. Some of the things we have learned to correct are overlapping faces and vertices and how to make sure polygons consisting of more than 4 faces are taken care of.
Since none of my original teammates was present […]
3D Computer Graphics – Blog Post Week 03 – Part 1
This week we were asked to get into groups and try to optimize each others crates that we had been working on lately. Through the use of 3DS Max’s xView you can locate some of the common problems that can arise when modeling in 3D. Some of the things we have learned to correct are overlapping faces and vertices and how to make sure polygons consisting of more than 4 faces are taken care of.
Since none of my original teammates was present […]
Week 3 & 4: The Workshop
The previous weeks we have mainly been working with creating games. During the third week me and my assigned group were tasked to create a game based on a random concept given to us by the teacher. Our concept was that the player is a reporter in a war, and cannot use weapons or violence in completing their missions. We ended up with the idea of the setting being in a war between France and Spain. The player, as the […]
Week 3 & 4: The Workshop
The previous weeks we have mainly been working with creating games. During the third week me and my assigned group were tasked to create a game based on a random concept given to us by the teacher. Our concept was that the player is a reporter in a war, and cannot use weapons or violence in completing their missions. We ended up with the idea of the setting being in a war between France and Spain. The player, as the […]
Week 3 & 4: The Workshop
The previous weeks we have mainly been working with creating games. During the third week me and my assigned group were tasked to create a game based on a random concept given to us by the teacher. Our concept was that the player is a reporter in a war, and cannot use weapons or violence in completing their missions. We ended up with the idea of the setting being in a war between France and Spain. The player, as the […]
Week 3 & 4: The Workshop
The previous weeks we have mainly been working with creating games. During the third week me and my assigned group were tasked to create a game based on a random concept given to us by the teacher. Our concept was that the player is a reporter in a war, and cannot use weapons or violence in completing their missions. We ended up with the idea of the setting being in a war between France and Spain. The player, as the […]
Yumbo Snak Cake
This week we were finally given the other teams’ SiSSYFiGHT mods so that we could play and analyze them. The version we got was called Yumbo Snak Cake. It worked more or less like the original SiSSYFiGHT, with some modifications.
Their memo said that they had to include three types of candy called Yumbo Snak Cakes, Neon Sports Drinks and Pleather Fruit Rollems. They did this by letting the player buy candy using their points (self esteem points in the original game). From the […]
Yumbo Snak Cake
This week we were finally given the other teams’ SiSSYFiGHT mods so that we could play and analyze them. The version we got was called Yumbo Snak Cake. It worked more or less like the original SiSSYFiGHT, with some modifications.
Their memo said that they had to include three types of candy called Yumbo Snak Cakes, Neon Sports Drinks and Pleather Fruit Rollems. They did this by letting the player buy candy using their points (self esteem points in the original game). From the […]
Yumbo Snak Cake
This week we were finally given the other teams’ SiSSYFiGHT mods so that we could play and analyze them. The version we got was called Yumbo Snak Cake. It worked more or less like the original SiSSYFiGHT, with some modifications.
Their memo said that they had to include three types of candy called Yumbo Snak Cakes, Neon Sports Drinks and Pleather Fruit Rollems. They did this by letting the player buy candy using their points (self esteem points in the original game). From the […]
Yumbo Snak Cake
This week we were finally given the other teams’ SiSSYFiGHT mods so that we could play and analyze them. The version we got was called Yumbo Snak Cake. It worked more or less like the original SiSSYFiGHT, with some modifications.
Their memo said that they had to include three types of candy called Yumbo Snak Cakes, Neon Sports Drinks and Pleather Fruit Rollems. They did this by letting the player buy candy using their points (self esteem points in the original game). From the […]
Texturing
This week we have been working on creating UV and diffuse maps in the 3D course. The theme I chose for the crate that I have been texturing was medieval; I decided to keep the style realistic and took inspiration from games such as Skyrim. I wanted the crate to look as if it was something that had been used for a while, not being brand new. Even though I wanted it to look somewhat old I still wanted […]
Texturing
This week we have been working on creating UV and diffuse maps in the 3D course. The theme I chose for the crate that I have been texturing was medieval; I decided to keep the style realistic and took inspiration from games such as Skyrim. I wanted the crate to look as if it was something that had been used for a while, not being brand new. Even though I wanted it to look somewhat old I still wanted […]
3D Computer Graphics I: Week 4
This week has been devoted to the basics of creating a texture for our models. Also, for the theory lesson we got a recap of color theory to refresh and deepen our understanding of color and light. Here I will show my chosen model with its diffuse map and explain how I’ve chosen its look, in terms of visual style and color theory.
I decided to go further with my cartoon style crate for two reasons. First reason is that I […]
3D Computer Graphics I: Week 4
This week has been devoted to the basics of creating a texture for our models. Also, for the theory lesson we got a recap of color theory to refresh and deepen our understanding of color and light. Here I will show my chosen model with its diffuse map and explain how I’ve chosen its look, in terms of visual style and color theory.
I decided to go further with my cartoon style crate for two reasons. First reason is that I […]
3D Computer Graphics I: Week 4
This week has been devoted to the basics of creating a texture for our models. Also, for the theory lesson we got a recap of color theory to refresh and deepen our understanding of color and light. Here I will show my chosen model with its diffuse map and explain how I’ve chosen its look, in terms of visual style and color theory.
I decided to go further with my cartoon style crate for two reasons. First reason is that I […]
3D Computer Graphics I: Week 4
This week has been devoted to the basics of creating a texture for our models. Also, for the theory lesson we got a recap of color theory to refresh and deepen our understanding of color and light. Here I will show my chosen model with its diffuse map and explain how I’ve chosen its look, in terms of visual style and color theory.
I decided to go further with my cartoon style crate for two reasons. First reason is that I […]
3D Week 4 – A Chest of Gold
Greetings!
This week I’ve been working on the diffuse texture for the medieval chest model. Diffuse texture being the colors of the object.
I went with a realistic sort of style. A chest that is in a wealthy person’s possession during the middle ages. Perhaps more beautiful than practical.
I used a simple color scheme that has a lot of red in it just because of red being a very rare and expensive color during those times. The colors are rather saturated in […]
3D Week 4 – A Chest of Gold
Greetings!
This week I’ve been working on the diffuse texture for the medieval chest model. Diffuse texture being the colors of the object.
I went with a realistic sort of style. A chest that is in a wealthy person’s possession during the middle ages. Perhaps more beautiful than practical.
I used a simple color scheme that has a lot of red in it just because of red being a very rare and expensive color during those times. The colors are rather saturated in […]