Browsing 'Graphics': Posts from Game Design and Graphics
3D Week 5 – Assignment 2 update
Here we go, finally an update on Assignment 2. I feel that I’m about a week behind schedule, but I’m trying and working as hard as I can to catch up again. This will be a short update, just to show you how far I’ve come. As mentioned in one of my last blogposts, I’ve been stupidly busy lately with many different assignments at once. For this assignment (Assignment 2 in the 3D1 course) we were tasked with modelling real-life […]
3D Week 5 – Assignment 2 update
Here we go, finally an update on Assignment 2. I feel that I’m about a week behind schedule, but I’m trying and working as hard as I can to catch up again. This will be a short update, just to show you how far I’ve come. As mentioned in one of my last blogposts, I’ve been stupidly busy lately with many different assignments at once. For this assignment (Assignment 2 in the 3D1 course) we were tasked with modelling real-life […]
A Font
I have recently finished the baptismal font I was working on. Since a font is usually filled with water during baptisms, I decided to try and use that in the texture. I added algae to bowl and decorations. I figured that the font might have been kept in use for a very long time, even though the font and church in which it belonged had fallen into ruin. Then the font would have remained wet after ceremonies, water would have […]
A Font
I have recently finished the baptismal font I was working on. Since a font is usually filled with water during baptisms, I decided to try and use that in the texture. I added algae to bowl and decorations. I figured that the font might have been kept in use for a very long time, even though the font and church in which it belonged had fallen into ruin. Then the font would have remained wet after ceremonies, water would have […]
A Font
I have recently finished the baptismal font I was working on. Since a font is usually filled with water during baptisms, I decided to try and use that in the texture. I added algae to bowl and decorations. I figured that the font might have been kept in use for a very long time, even though the font and church in which it belonged had fallen into ruin. Then the font would have remained wet after ceremonies, water would have […]
A Font
I have recently finished the baptismal font I was working on. Since a font is usually filled with water during baptisms, I decided to try and use that in the texture. I added algae to bowl and decorations. I figured that the font might have been kept in use for a very long time, even though the font and church in which it belonged had fallen into ruin. Then the font would have remained wet after ceremonies, water would have […]
Reverse engineering workshop: Paper Hero
Two and a half weeks ago we had the Reverse Engineering workshop with Adam Mayes. The main take-aways from this workshop for me were:
– Deconstructing a game.
– Practicing paper prototyping.
As with the Ernest Adams-workshop, this one started out with a presentation about the assignment and the subject in general. We got a short introduction to reverse enginering that amongst other brought up that:
Reverse engineering means breaking down a system to it’s building blocks.
Reverse engineering can be used to model the core […]
Reverse engineering workshop: Paper Hero
Two and a half weeks ago we had the Reverse Engineering workshop with Adam Mayes. The main take-aways from this workshop for me were:
– Deconstructing a game.
– Practicing paper prototyping.
As with the Ernest Adams-workshop, this one started out with a presentation about the assignment and the subject in general. We got a short introduction to reverse enginering that amongst other brought up that:
Reverse engineering means breaking down a system to it’s building blocks.
Reverse engineering can be used to model the core […]
Assignment 2
So here we go later than ever, this was almost finished more than a week ago, I really don’t like writing these things.
So for assignment two we were to model an object after a reference from the museum.
So I ended up doing a Vendel era sword the particular piece is a reconstruction of a sword found in Högbro.
The Swedish Vendel era connects the later parts of the migration period with the Viking age of the proper middle ages and is […]
Assignment 2
So here we go later than ever, this was almost finished more than a week ago, I really don’t like writing these things.
So for assignment two we were to model an object after a reference from the museum.
So I ended up doing a Vendel era sword the particular piece is a reconstruction of a sword found in Högbro.
The Swedish Vendel era connects the later parts of the migration period with the Viking age of the proper middle ages and is […]
Assignment 2
So here we go later than ever, this was almost finished more than a week ago, I really don’t like writing these things.
So for assignment two we were to model an object after a reference from the museum.
So I ended up doing a Vendel era sword the particular piece is a reconstruction of a sword found in Högbro.
The Swedish Vendel era connects the later parts of the migration period with the Viking age of the proper middle ages and is […]
Assignment 2
So here we go later than ever, this was almost finished more than a week ago, I really don’t like writing these things.
So for assignment two we were to model an object after a reference from the museum.
So I ended up doing a Vendel era sword the particular piece is a reconstruction of a sword found in Högbro.
The Swedish Vendel era connects the later parts of the migration period with the Viking age of the proper middle ages and is […]
Space Shooter Assignment
Earlier this week we got the five week-project of doing a full concept for a game, putting everything we’ve learned this far to the test. We are to supposed to make a concept document, a pitch, a paper prototype and some other things to learn how to convey our ideas.We’ve been put into groups of six and are to make a “Space shooter” game within a set of rules like that is has to be 2D, the platform has to […]
Space Shooter Assignment
Earlier this week we got the five week-project of doing a full concept for a game, putting everything we’ve learned this far to the test. We are to supposed to make a concept document, a pitch, a paper prototype and some other things to learn how to convey our ideas.We’ve been put into groups of six and are to make a “Space shooter” game within a set of rules like that is has to be 2D, the platform has to […]
3D I, Week 6, Part 1: Assignment 3, Worldbuilding
For assignment 3, we will be modeling characters. This week, we designed our characters and, rather than starting on the model ourselves, we were instructed to hand our character over to someone else in the class. In this we are effectively clients, while the people who will be modeling our characters are the artists.
To ensure that the artist can model out their assigned character with accuracy, we were instructed to create both visual and written references. The visual references include […]
3D I, Week 6, Part 1: Assignment 3, Worldbuilding
For assignment 3, we will be modeling characters. This week, we designed our characters and, rather than starting on the model ourselves, we were instructed to hand our character over to someone else in the class. In this we are effectively clients, while the people who will be modeling our characters are the artists.
To ensure that the artist can model out their assigned character with accuracy, we were instructed to create both visual and written references. The visual references include […]
Texturing sci-fi crate
After having my three crates optimized, the next step was to pick one of them to later texturize. I originally had planned to texturize my cartoony crate, which I’ve actually done a whole new version of, but because it came out fairly complex I decided that for starters try to texturize my sci-fi crate instead. Below is my sci-fi crate with a UV checker on.
Since I mentioned in one of my earlier blogposts that I wanted to take inspiration […]
Texturing sci-fi crate
After having my three crates optimized, the next step was to pick one of them to later texturize. I originally had planned to texturize my cartoony crate, which I’ve actually done a whole new version of, but because it came out fairly complex I decided that for starters try to texturize my sci-fi crate instead. Below is my sci-fi crate with a UV checker on.
Since I mentioned in one of my earlier blogposts that I wanted to take inspiration […]
My First Jam – Mayes Runner!
Hello fellow readers! 🙂
Late post again, and I have to apologize for that. I promise I will be better at this, but for this time, and the last time, you will get a double post.
My First Jam is a tradition at UU, Campus Gotland where first, second and third year students join up in teams to make a fully playable game in a couple of hours. The time you get to spend on the game varies from Jam to Jam, […]
My First Jam – Mayes Runner!
Hello fellow readers! 🙂
Late post again, and I have to apologize for that. I promise I will be better at this, but for this time, and the last time, you will get a double post.
My First Jam is a tradition at UU, Campus Gotland where first, second and third year students join up in teams to make a fully playable game in a couple of hours. The time you get to spend on the game varies from Jam to Jam, […]
3D – Week 5 – Assignment 1 Final
Hello again. For a couple of weeks we’ve been working on Assignment 1, being the crates that we’ve modelled during this time. Modelling these crates we’ve learned about the software that we’re using, and begun practicing with creating things in 3D and texturing them, trying to get used to the medium. Some of the students in class have worked with 3D before, but I’m not one of them, and I’m still not entirely comfortable with using the different programs. But […]
3D – Week 5 – Assignment 1 Final
Hello again. For a couple of weeks we’ve been working on Assignment 1, being the crates that we’ve modelled during this time. Modelling these crates we’ve learned about the software that we’re using, and begun practicing with creating things in 3D and texturing them, trying to get used to the medium. Some of the students in class have worked with 3D before, but I’m not one of them, and I’m still not entirely comfortable with using the different programs. But […]
3D Week 5 – Assignment 1 Final
Hello again. For a couple of weeks we’ve been working on Assignment 1, being the crates that we’ve modelled during this time. Modelling these crates we’ve learned about the software that we’re using, and begun practicing with creating things in 3D and texturing them, trying to get used to the medium. Some of the students in class have worked with 3D before, but I’m not one of them, and I’m still not entirely comfortable with using the different programs. But […]
3D Week 5 – Assignment 1 Final
Hello again. For a couple of weeks we’ve been working on Assignment 1, being the crates that we’ve modelled during this time. Modelling these crates we’ve learned about the software that we’re using, and begun practicing with creating things in 3D and texturing them, trying to get used to the medium. Some of the students in class have worked with 3D before, but I’m not one of them, and I’m still not entirely comfortable with using the different programs. But […]