Browsing 'Graphics': Posts from Game Design and Graphics
3D Computer Graphics I: Assignment 3 – Body WIP
This is what Alfred’s body looks like after the Wednesday class.
3D Computer Graphics I: Assignment 3 – Body WIP
This is what Alfred’s body looks like after the Wednesday class.
Week 7: Improving as an artist
A lot of focus on anatomy is what this current week of 3D computer graphics is all about. Anatomy is still highly applicable to 3D graphics just like for 2D graphics, or maybe even more. In 3D we use our anatomic knowledge for when creating believable human/animal- like models and most importantly, for animation. When creating your organic model you should be mindful of what the anatomy will convey to the viewer as far as muscles , proportions and bone […]
Week 7: Improving as an artist
A lot of focus on anatomy is what this current week of 3D computer graphics is all about. Anatomy is still highly applicable to 3D graphics just like for 2D graphics, or maybe even more. In 3D we use our anatomic knowledge for when creating believable human/animal- like models and most importantly, for animation. When creating your organic model you should be mindful of what the anatomy will convey to the viewer as far as muscles , proportions and bone […]
Week 7: Improving as an artist
A lot of focus on anatomy is what this current week of 3D computer graphics is all about. Anatomy is still highly applicable to 3D graphics just like for 2D graphics, or maybe even more. In 3D we use our anatomic knowledge for when creating believable human/animal- like models and most importantly, for animation. When creating your organic model you should be mindful of what the anatomy will convey to the viewer as far as muscles , proportions and bone […]
Week 7: Improving as an artist
A lot of focus on anatomy is what this current week of 3D computer graphics is all about. Anatomy is still highly applicable to 3D graphics just like for 2D graphics, or maybe even more. In 3D we use our anatomic knowledge for when creating believable human/animal- like models and most importantly, for animation. When creating your organic model you should be mindful of what the anatomy will convey to the viewer as far as muscles , proportions and bone […]
Mapping sci-fi crate
So the final step for my sci-fi crate was to create a specular map as well as a normal/bump map to go along with the diffuse map I talked about in my latest blog post. For those of you not familiar with the concepts of diffuse, specular and normal/bump maps when creating materials in 3D modeling I will explain this further on in the bullet points below.
Diffuse – The diffuse map is arguably the most important map when creating a […]
Mapping sci-fi crate
So the final step for my sci-fi crate was to create a specular map as well as a normal/bump map to go along with the diffuse map I talked about in my latest blog post. For those of you not familiar with the concepts of diffuse, specular and normal/bump maps when creating materials in 3D modeling I will explain this further on in the bullet points below.
Diffuse – The diffuse map is arguably the most important map when creating a […]
3D Computer Graphics – Blog Post Week 04
This is a blog post that will illustrate some of the thoughts behind the visual style and shed some light on the coloring of my medieval chest that I have been modeling and texturing over the last few weeks. I will also attach some images showing my crate in its final stages, with and without a texture.
At first I wanted to do the a textured sci-fi crate using a crate I had already created but ultimately I made the decision […]
3D Computer Graphics – Blog Post Week 04
This is a blog post that will illustrate some of the thoughts behind the visual style and shed some light on the coloring of my medieval chest that I have been modeling and texturing over the last few weeks. I will also attach some images showing my crate in its final stages, with and without a texture.
At first I wanted to do the a textured sci-fi crate using a crate I had already created but ultimately I made the decision […]
3D Computer Graphics – Blog Post Week 04
This is a blog post that will illustrate some of the thoughts behind the visual style and shed some light on the coloring of my medieval chest that I have been modeling and texturing over the last few weeks. I will also attach some images showing my crate in its final stages, with and without a texture.
At first I wanted to do the a textured sci-fi crate using a crate I had already created but ultimately I made the decision […]
3D Computer Graphics – Blog Post Week 04
This is a blog post that will illustrate some of the thoughts behind the visual style and shed some light on the coloring of my medieval chest that I have been modeling and texturing over the last few weeks. I will also attach some images showing my crate in its final stages, with and without a texture.
At first I wanted to do the a textured sci-fi crate using a crate I had already created but ultimately I made the decision […]
Chalice Update no 3
I got some feedback on my chalice today and made some improvements. The first thing I did was to fix the normal map as that was what was causing the issues with the cup part.
Previous version to the left, new to the right
I did this by creating a flat normal map and using a layer mask in Photoshop to only show the patterns that I had created.
Old […]
Chalice Update no 3
I got some feedback on my chalice today and made some improvements. The first thing I did was to fix the normal map as that was what was causing the issues with the cup part.
Previous version to the left, new to the right
I did this by creating a flat normal map and using a layer mask in Photoshop to only show the patterns that I had created.
Old […]
3D-I Week 6; Major Plot Twist
Last week, we were told by our teacher, to bring concepts of a character to class on Wednesday. We could either find concepts online, with action pose and turnaround, or create these ourselves. I, who like to practice all things related to the subject, chose to make my own character. This is what I came up with after about two days work:
This is Ehta; a member of the only existing tribe of the species of O’juh. O’juhs are not […]
3D-I Week 6; Major Plot Twist
Last week, we were told by our teacher, to bring concepts of a character to class on Wednesday. We could either find concepts online, with action pose and turnaround, or create these ourselves. I, who like to practice all things related to the subject, chose to make my own character. This is what I came up with after about two days work:
This is Ehta; a member of the only existing tribe of the species of O’juh. O’juhs are not […]
Concept Document Assignment
So after a few weeks of workshops and lectures we move into a 5 week project. The goal of his project is to create a concept document for a 2D, no gravity, shooter (space shooter). We were put into groups of six with six different roles to represent a real design team. The roles are: Producer, Lead Designer, Lead Art, Lead Code, Lead Sound and QA (quality assurance). I got the part of Lead Art, which means I have to […]
Concept Document Assignment
So after a few weeks of workshops and lectures we move into a 5 week project. The goal of his project is to create a concept document for a 2D, no gravity, shooter (space shooter). We were put into groups of six with six different roles to represent a real design team. The roles are: Producer, Lead Designer, Lead Art, Lead Code, Lead Sound and QA (quality assurance). I got the part of Lead Art, which means I have to […]
Concept Document Assignment
So after a few weeks of workshops and lectures we move into a 5 week project. The goal of his project is to create a concept document for a 2D, no gravity, shooter (space shooter). We were put into groups of six with six different roles to represent a real design team. The roles are: Producer, Lead Designer, Lead Art, Lead Code, Lead Sound and QA (quality assurance). I got the part of Lead Art, which means I have to […]
Concept Document Assignment
So after a few weeks of workshops and lectures we move into a 5 week project. The goal of his project is to create a concept document for a 2D, no gravity, shooter (space shooter). We were put into groups of six with six different roles to represent a real design team. The roles are: Producer, Lead Designer, Lead Art, Lead Code, Lead Sound and QA (quality assurance). I got the part of Lead Art, which means I have to […]
3D Computer Graphics: Theory and Application I, Post 5 + 6
This is my fifth – with the sixth also embedded – blog report on my progress in course 5SD045. It details the progress I’ve made during the two previous weeks on three practical assignments that also serve as major course checkpoints. Lectures were held on 2014-09-30, 2014-10-01 (week 5) and 2014-10-07, 2014-10-08 (week 6).
Week 5 detailed production work-flow for specialized texture types, and the lectures during the following week focused on pre-production methodology for Assignment 3. The lectures concerning texture […]
3D Computer Graphics: Theory and Application I, Post 5 + 6
This is my fifth – with the sixth also embedded – blog report on my progress in course 5SD045. It details the progress I’ve made during the two previous weeks on three practical assignments that also serve as major course checkpoints. Lectures were held on 2014-09-30, 2014-10-01 (week 5) and 2014-10-07, 2014-10-08 (week 6).
Week 5 detailed production work-flow for specialized texture types, and the lectures during the following week focused on pre-production methodology for Assignment 3. The lectures concerning texture […]
3D Computer Graphics: Theory and Application I, Post 5 + 6
This is my fifth – with the sixth also embedded – blog report on my progress in course 5SD045. It details the progress I’ve made during the two previous weeks on three practical assignments that also serve as major course checkpoints. Lectures were held on 2014-09-30, 2014-10-01 (week 5) and 2014-10-07, 2014-10-08 (week 6).
Week 5 detailed production work-flow for specialized texture types, and the lectures during the following week focused on pre-production methodology for Assignment 3. The lectures concerning texture […]
3D Computer Graphics: Theory and Application I, Post 5 + 6
This is my fifth – with the sixth also embedded – blog report on my progress in course 5SD045. It details the progress I’ve made during the two previous weeks on three practical assignments that also serve as major course checkpoints. Lectures were held on 2014-09-30, 2014-10-01 (week 5) and 2014-10-07, 2014-10-08 (week 6).
Week 5 detailed production work-flow for specialized texture types, and the lectures during the following week focused on pre-production methodology for Assignment 3. The lectures concerning texture […]