Browsing 'Graphics': Posts from Game Design and Graphics

Ambient pressure the final map
The project is coming to an end. Now the main area of work consists of polishing the implemented features and artefacts in our game Ambient pressure.
The specific artefact that i’ve been working on, implementing this week is actually a melodic track. And “actually” is because we have made no music for our game so far. Apart from the menu track that contains melody, I have not made any music tracks that plays during gameplay.
So what I’m working on now is […]

Ambient pressure the final map
The project is coming to an end. Now the main area of work consists of polishing the implemented features and artefacts in our game Ambient pressure.
The specific artefact that i’ve been working on, implementing this week is actually a melodic track. And “actually” is because we have made no music for our game so far. Apart from the menu track that contains melody, I have not made any music tracks that plays during gameplay.
So what I’m working on now is […]

Green Warden: Week 9 – Iterating HUD
Last blog post for this project! Well, maybe I will make one after the final presentation to look back on the things that have happened and what I have learned.
Anyway, this week I have started to run out of things to do. Almost all art assets are done or are currently being made by someone else on the team, so there was not a lot for me to chose from when picking tasks during the sprint planning meeting this Monday.
One […]

Green Warden: Week 9 – Iterating HUD
Last blog post for this project! Well, maybe I will make one after the final presentation to look back on the things that have happened and what I have learned.
Anyway, this week I have started to run out of things to do. Almost all art assets are done or are currently being made by someone else on the team, so there was not a lot for me to chose from when picking tasks during the sprint planning meeting this Monday.
One […]

Things not appearing in this game
A bunch of graphic was made for Mole Munch, that for one reason or another will not make it into the finale game. Some of this un necessary work was because of us jumping in to the project without enough planning, but most of it stems from unexpected turns of events.
Among things not appearing are the tiles. At first we had intended to have the grass above ground and dirt below ground be composed of tiles, but a few weeks into the project […]

Things not appearing in this game
A bunch of graphic was made for Mole Munch, that for one reason or another will not make it into the finale game. Some of this un necessary work was because of us jumping in to the project without enough planning, but most of it stems from unexpected turns of events.
Among things not appearing are the tiles. At first we had intended to have the grass above ground and dirt below ground be composed of tiles, but a few weeks into the project […]

Dragon Song Blogpost 6
Art
It has been a stressful week. Courses are coming to an end and there is a lot of things that I need to finish. Due to this lack of time, the new dragon design and animation for our game did not end up looking the way I had hoped it would, but I am still moderately satisfied with the result.
The first version of the dragon was created in a hurry. I did not have that many thoughts about how […]

Dragon Song Blogpost 6
Art
It has been a stressful week. Courses are coming to an end and there is a lot of things that I need to finish. Due to this lack of time, the new dragon design and animation for our game did not end up looking the way I had hoped it would, but I am still moderately satisfied with the result.
The first version of the dragon was created in a hurry. I did not have that many thoughts about how […]

Final thoughts before game turn in. Game Designers perspective.
Hello again!
At last, we are the final mandatory blog post for this course, I must say, it has been a great ride with many ups and downs. In the end, I believe everyone in our team comes out as both better prepared and stronger individuals with a much broader skillset. Creating interactive entertainment is now a greater part of our lives.
This week I will sort of give a short post-mortem on how our development process have been, what could have […]

Final thoughts before game turn in. Game Designers perspective.
Hello again!
At last, we are the final mandatory blog post for this course, I must say, it has been a great ride with many ups and downs. In the end, I believe everyone in our team comes out as both better prepared and stronger individuals with a much broader skillset. Creating interactive entertainment is now a greater part of our lives.
This week I will sort of give a short post-mortem on how our development process have been, what could have […]

Design document 2.0
Hello once again!
This week I’ve been workin on, among other things, the design document.
Last week we got the feedback on the hand-in, and we had a couple of things that we need to fix, which is what I did. There was no single large problem with the document that we had to fix, but several small things – the layout for the levels were missing, a few chapters needed more images and some other things needed further explanation.
When I started […]

Design document 2.0
Hello once again!
This week I’ve been workin on, among other things, the design document.
Last week we got the feedback on the hand-in, and we had a couple of things that we need to fix, which is what I did. There was no single large problem with the document that we had to fix, but several small things – the layout for the levels were missing, a few chapters needed more images and some other things needed further explanation.
When I started […]

Spelutveckling – Introduktion – projektarbetet / vecka 9
Ett dilemma jag stötte på var att få ihop sprite sheets. Våra kära programmerare ville gärna ha en stor sprite sheet med ett sprite sheet dokument. Sprite sheet dokumentet berättar om hur stor varje bild är och var de är placerade på bilden.
Vi har jobbat med att ge varje bild så liten canvas som möjligt och sedan föra in alla dessa i spritesheet packer som klistrar ihop bilderna med slumpmässiga positioner på spritesheeten. Texten är nödvändig för att koden ska […]

Spelutveckling – Introduktion – projektarbetet / vecka 9
Ett dilemma jag stötte på var att få ihop sprite sheets. Våra kära programmerare ville gärna ha en stor sprite sheet med ett sprite sheet dokument. Sprite sheet dokumentet berättar om hur stor varje bild är och var de är placerade på bilden.
Vi har jobbat med att ge varje bild så liten canvas som möjligt och sedan föra in alla dessa i spritesheet packer som klistrar ihop bilderna med slumpmässiga positioner på spritesheeten. Texten är nödvändig för att koden ska […]

Week 9: Finishing up! Also last obligatory blog post!
Hello!
This is the second to final week of our design projekt, and the game is nearly complete. There isn’t alot to do, and most of it was covered by our lead artist, like the paus screen, end screen, etc. I haven’t done much this week for our game, so I’ll add all the stuff I did last week that I didn’t include in my previous blog post. Although, it wasn’t included because I hadn’t done it yet, not because I […]

Week 9: Finishing up! Also last obligatory blog post!
Hello!
This is the second to final week of our design projekt, and the game is nearly complete. There isn’t alot to do, and most of it was covered by our lead artist, like the paus screen, end screen, etc. I haven’t done much this week for our game, so I’ll add all the stuff I did last week that I didn’t include in my previous blog post. Although, it wasn’t included because I hadn’t done it yet, not because I […]

Ambient Pressure: Power-ups with animation
For the final post during this course I decided to talk about the power-ups and their animation. Our game include three power-ups, which are as follows.
Light-up: Lights up the whole screen for 3 seconds, then flickers and goes back to dark again.
Repellent: This works almost like an invisibility spell, it’s simply a toxic waste that masks the smell of the diver which makes them basically invisible to the enemies for a short while. The diver will have a transparent dark purple color […]

Ambient Pressure: Power-ups with animation
For the final post during this course I decided to talk about the power-ups and their animation. Our game include three power-ups, which are as follows.
Light-up: Lights up the whole screen for 3 seconds, then flickers and goes back to dark again.
Repellent: This works almost like an invisibility spell, it’s simply a toxic waste that masks the smell of the diver which makes them basically invisible to the enemies for a short while. The diver will have a transparent dark purple color […]

Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]

Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]

Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]

Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]

Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]

Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]