Browsing 'Graphics': Posts from Game Design and Graphics

Backgrounds for MSSP – Big Game Project
I was instructed to be in charge of the space levels of the game, both in its design and art assets. Since the player would be able warp between different solar systems we needed to at least have two different space levels in the game. If we had time, 3 different space levels would be ideal.
Before the alfa testing on the 29:th of April two different background layers for the two space levels were created. One using a more cool […]

Backgrounds for MSSP – Big Game Project
I was instructed to be in charge of the space levels of the game, both in its design and art assets. Since the player would be able warp between different solar systems we needed to at least have two different space levels in the game. If we had time, 3 different space levels would be ideal.
Before the alfa testing on the 29:th of April two different background layers for the two space levels were created. One using a more cool […]

New Course, new project!
We are now on our third week in the new course. This course is called Theme Park and we have ten weeks to get our games ready for GGC (Gotland Game Conference). Our first pitch was about a chef inspired game but it turned out to be a little too much with all 54 inputs and too much mechanics that could break. So we decided to overhaul.. again, and start at square one after all the time […]

New Course, new project!
We are now on our third week in the new course. This course is called Theme Park and we have ten weeks to get our games ready for GGC (Gotland Game Conference). Our first pitch was about a chef inspired game but it turned out to be a little too much with all 54 inputs and too much mechanics that could break. So we decided to overhaul.. again, and start at square one after all the time […]
BGP – Week 1 &2 Pre-production phase
We are making a game in the course Big Game Project, so I’ve returned to this blog to write a weekly post about my work on the project.
I’m working on the game project Scrap Pirates, which is a 2D Co-op Metroidvania game that focuses on exploration and puzzle-solving using magnetism. I will focus mainly on level and game design in this project, so that’s what I will be writing about on this blog.
We’re three weeks into the project now, so […]
BGP – Week 1 &2 Pre-production phase
We are making a game in the course Big Game Project, so I’ve returned to this blog to write a weekly post about my work on the project.
I’m working on the game project Scrap Pirates, which is a 2D Co-op Metroidvania game that focuses on exploration and puzzle-solving using magnetism. I will focus mainly on level and game design in this project, so that’s what I will be writing about on this blog.
We’re three weeks into the project now, so […]

BGP – Scrap Pirates – Week 1-2
Here we go again. After a long spell of burnt out silence I’m dusting of my blog and going back to writing. This time it’s for our last course of the year, and I’ll be writing a weekly post for about 8 to 9 weeks. As the title suggests this post will cover the first two weeks of what’s been going on with our Big Game Project (or BGP for short).
During these weeks we’ll be creating a slice of a […]

BGP – Scrap Pirates – Week 1-2
Here we go again. After a long spell of burnt out silence I’m dusting of my blog and going back to writing. This time it’s for our last course of the year, and I’ll be writing a weekly post for about 8 to 9 weeks. As the title suggests this post will cover the first two weeks of what’s been going on with our Big Game Project (or BGP for short).
During these weeks we’ll be creating a slice of a […]

Week 3
We ended last week with a team meeting where we discussed how the project had gone so far, focusing on last week. It was mostly the leads informing the other sections on the team on what our own section had done and how that correlates to the original planning and scheduling. All team members also had the chance to take up any issues that had occurred during the first two weeks.
One reason for having this meeting was that we had […]

Week 3
We ended last week with a team meeting where we discussed how the project had gone so far, focusing on last week. It was mostly the leads informing the other sections on the team on what our own section had done and how that correlates to the original planning and scheduling. All team members also had the chance to take up any issues that had occurred during the first two weeks.
One reason for having this meeting was that we had […]

Big Game Project
I have know started a new course that is named Big Game Project and it’s a production course where we make a game as a group. I I am in a group of 7, 3 programmers, 3 artists and one producer/artist. I have the role of the 3D artist, so i mostly work with making stuff in 3D from the concept art i get or if they ask me for a specific thing i create it. I also animate but […]

Big Game Project
I have know started a new course that is named Big Game Project and it’s a production course where we make a game as a group. I I am in a group of 7, 3 programmers, 3 artists and one producer/artist. I have the role of the 3D artist, so i mostly work with making stuff in 3D from the concept art i get or if they ask me for a specific thing i create it. I also animate but […]

Big Game Project: Week One
Back into activity! We’ve now started on the Big Game Project course where groups consisting of a handful of team members work together to complete a functional product in a two-month period. I’ve been assigned the role pf Producer of my group, which means I’ll have to make sure deadlines are met and the project as a whole is on track and following a set schedule. Our goal is to create a racing experience reminiscent of F-Zero and Wipeout, with […]

Big Game Project: Week One
Back into activity! We’ve now started on the Big Game Project course where groups consisting of a handful of team members work together to complete a functional product in a two-month period. I’ve been assigned the role pf Producer of my group, which means I’ll have to make sure deadlines are met and the project as a whole is on track and following a set schedule. Our goal is to create a racing experience reminiscent of F-Zero and Wipeout, with […]

First Week of Project Steel
Hello! and welcome back to my blog! For around 10 weeks I will be posting a weekly blog post talking about what have been working on during that week for the development process of the game Project Steel (WIP). My role in the project is Lead 3d artist.
This week was our first real week of production. We got a greenlight on Monday and got our office on Tuesday. Most of the time on Tuesday went to fixing our office space […]

First Week of Project Steel
Hello! and welcome back to my blog! For around 10 weeks I will be posting a weekly blog post talking about what have been working on during that week for the development process of the game Project Steel (WIP). My role in the project is Lead 3d artist.
This week was our first real week of production. We got a greenlight on Monday and got our office on Tuesday. Most of the time on Tuesday went to fixing our office space […]

Two sides of design?
Hello my humble overlords.
The teams just finished our second week of production, our team are coming into the position and mindset of the development. There been endless discussions about mindset and vision for our game, there is a lot that needs to be said in order to create a shared vision for a game, to find what’s best for the project and not the individual and personal preference.
So my Question and challenge for the design this week have been:
How do […]

Two sides of design?
Hello my humble overlords.
The teams just finished our second week of production, our team are coming into the position and mindset of the development. There been endless discussions about mindset and vision for our game, there is a lot that needs to be said in order to create a shared vision for a game, to find what’s best for the project and not the individual and personal preference.
So my Question and challenge for the design this week have been:
How do […]

First week of production: Exploring Wind.
Hello everyone, it has started, the big game project. Where we have 10 weeks to create a slice of a bigger game concept.
Our game concept is called Exploring Wind, an adventure game where the focus is exploration and puzzle solving, where you can walk around a vast world while progressing through the story. However, since this is far to big to complete in 10 weeks, we are instead creating a vertical slice* of the concept where we focus on getting […]

First week of production: Exploring Wind.
Hello everyone, it has started, the big game project. Where we have 10 weeks to create a slice of a bigger game concept.
Our game concept is called Exploring Wind, an adventure game where the focus is exploration and puzzle solving, where you can walk around a vast world while progressing through the story. However, since this is far to big to complete in 10 weeks, we are instead creating a vertical slice* of the concept where we focus on getting […]

BGP Art – First Official Week of Exploring Wind
And so it begins! Time to dust off the ol’ blog and start typin’!
For BGP I’ll be working as an environmental artist and help with the level design for the game Exploring Wind, so I have mostly been researching our art style, deciding on a workflow and starting work on assets for the game but not really implementing them since the levels are not done yet.
Our game will take place in an environment similar to the Zhangjiajie National Park […]

BGP Art – First Official Week of Exploring Wind
And so it begins! Time to dust off the ol’ blog and start typin’!
For BGP I’ll be working as an environmental artist and help with the level design for the game Exploring Wind, so I have mostly been researching our art style, deciding on a workflow and starting work on assets for the game but not really implementing them since the levels are not done yet.
Our game will take place in an environment similar to the Zhangjiajie National Park […]

BGP Week Two: Style Guides
I spent this week animating new animations for Mokhtar, as well as making a style guide, and more concept art.
We realized that we had very little documentation of the actual art style, we all knew it was going to be stylized, with bright colors and an Arabic theme, but the rest was only in my head and visible in the concept art, so I sat down to produce a style guide and some mood boards.
The style guide points out what […]

BGP Week Two: Style Guides
I spent this week animating new animations for Mokhtar, as well as making a style guide, and more concept art.
We realized that we had very little documentation of the actual art style, we all knew it was going to be stylized, with bright colors and an Arabic theme, but the rest was only in my head and visible in the concept art, so I sat down to produce a style guide and some mood boards.
The style guide points out what […]