Author Archives: William Höglund Mayer
Board Game Analysis: “Drakborgen” (Dungeonquest)
Introduction
‘Drakborgen’ is a two to four player board game were each player controls a character of choice, navigating through a maze. The goal is to scavenge for loot while avoiding traps, fighting monsters and possibly also other players (depending on which rules you play with). Ultimately, the players must try to escape the castle with the highest gold worth of treasure before the time runs out.
The game board consists of 9 x 9 square tiles. Each tile have two hidden cards (except the four far corner […]
Board Game Analysis: “Drakborgen” (Dungeonquest)
Introduction
‘Drakborgen’ is a two to four player board game were each player controls a character of choice, navigating through a maze. The goal is to scavenge for loot while avoiding traps, fighting monsters and possibly also other players (depending on which rules you play with). Ultimately, the players must try to escape the castle with the highest gold worth of treasure before the time runs out.
The game board consists of 9 x 9 square tiles. Each tile have two hidden cards (except the four far corner […]
Board Game Analysis: “Drakborgen” (Dungeonquest)
Introduction
‘Drakborgen’ is a two to four player board game were each player controls a character of choice, navigating through a maze. The goal is to scavenge for loot while avoiding traps, fighting monsters and possibly also other players (depending on which rules you play with). Ultimately, the players must try to escape the castle with the highest gold worth of treasure before the time runs out.
The game board consists of 9 x 9 square tiles. Each tile have two hidden cards (except the four far corner […]
Board Game Analysis: “Drakborgen” (Dungeonquest)
Introduction
‘Drakborgen’ is a two to four player board game were each player controls a character of choice, navigating through a maze. The goal is to scavenge for loot while avoiding traps, fighting monsters and possibly also other players (depending on which rules you play with). Ultimately, the players must try to escape the castle with the highest gold worth of treasure before the time runs out.
The game board consists of 9 x 9 square tiles. Each tile have two hidden cards (except the four far corner […]
The Third Dimension
After a summer lost in the uncharted wilds of Nyköping, I have finally returned to school to start studying again. This time, I will venture into the third dimension, learning to work in 3ds Max.
Our first assignment using the software was to make a mock-up environment that could fit into a game of our choice (we picked ‘Journey’). We would then chose a key word (in our case ‘solitude’) from a list, and try to somehow use that word to […]
The Third Dimension
After a summer lost in the uncharted wilds of Nyköping, I have finally returned to school to start studying again. This time, I will venture into the third dimension, learning to work in 3ds Max.
Our first assignment using the software was to make a mock-up environment that could fit into a game of our choice (we picked ‘Journey’). We would then chose a key word (in our case ‘solitude’) from a list, and try to somehow use that word to […]
The Third Dimension
After a summer lost in the uncharted wilds of Nyköping, I have finally returned to school to start studying again. This time, I will venture into the third dimension, learning to work in 3ds Max.
Our first assignment using the software was to make a mock-up environment that could fit into a game of our choice (we picked ‘Journey’). We would then chose a key word (in our case ‘solitude’) from a list, and try to somehow use that word to […]
The Third Dimension
After a summer lost in the uncharted wilds of Nyköping, I have finally returned to school to start studying again. This time, I will venture into the third dimension, learning to work in 3ds Max.
Our first assignment using the software was to make a mock-up environment that could fit into a game of our choice (we picked ‘Journey’). We would then chose a key word (in our case ‘solitude’) from a list, and try to somehow use that word to […]
Rubber Crossbow
This post is a bit late, we finished this project a few weeks ago, and I’m now working on an entirely different project that I hope to write some about in the future. However, I still wanted to post this final artifact report/description thing that I wrote. Good day.
For the main characters primary weapon, we chose a crossbow that fires needles. I didn’t put that very much effort into designing the the looks of the weapon, I simply went for a […]
Rubber Crossbow
This post is a bit late, we finished this project a few weeks ago, and I’m now working on an entirely different project that I hope to write some about in the future. However, I still wanted to post this final artifact report/description thing that I wrote. Good day.
For the main characters primary weapon, we chose a crossbow that fires needles. I didn’t put that very much effort into designing the the looks of the weapon, I simply went for a […]
Rubber Crossbow
This post is a bit late, we finished this project a few weeks ago, and I’m now working on an entirely different project that I hope to write some about in the future. However, I still wanted to post this final artifact report/description thing that I wrote. Good day.
For the main characters primary weapon, we chose a crossbow that fires needles. I didn’t put that very much effort into designing the the looks of the weapon, I simply went for a […]
Rubber Crossbow
This post is a bit late, we finished this project a few weeks ago, and I’m now working on an entirely different project that I hope to write some about in the future. However, I still wanted to post this final artifact report/description thing that I wrote. Good day.
For the main characters primary weapon, we chose a crossbow that fires needles. I didn’t put that very much effort into designing the the looks of the weapon, I simply went for a […]
Something different
I did not know I would ever get to say this, but I am actually running low on work. The last few weeks the amount of work I had to do have been getting less and less. I am afraid I will have to dig up something old to write about next week.
Anyway, this week I did something a little bit different, I made the sketch of the background for the options menu. I do not usually do very good […]
Something different
I did not know I would ever get to say this, but I am actually running low on work. The last few weeks the amount of work I had to do have been getting less and less. I am afraid I will have to dig up something old to write about next week.
Anyway, this week I did something a little bit different, I made the sketch of the background for the options menu. I do not usually do very good […]
Something different
I did not know I would ever get to say this, but I am actually running low on work. The last few weeks the amount of work I had to do have been getting less and less. I am afraid I will have to dig up something old to write about next week.
Anyway, this week I did something a little bit different, I made the sketch of the background for the options menu. I do not usually do very good […]
Something different
I did not know I would ever get to say this, but I am actually running low on work. The last few weeks the amount of work I had to do have been getting less and less. I am afraid I will have to dig up something old to write about next week.
Anyway, this week I did something a little bit different, I made the sketch of the background for the options menu. I do not usually do very good […]
A Lively Death
We are now on the seventh week of our game project, which means we are making it closer to the end. Beta is due for Friday and our programmers are working day and night to have everything ready till then, unlike myself who have barley got anything to do this week. However, it is quite a convenience since I am starting to feel ill and is in need of some rest.
Anyway, last week I finished what I believe might be […]
A Lively Death
We are now on the seventh week of our game project, which means we are making it closer to the end. Beta is due for Friday and our programmers are working day and night to have everything ready till then, unlike myself who have barley got anything to do this week. However, it is quite a convenience since I am starting to feel ill and is in need of some rest.
Anyway, last week I finished what I believe might be […]
A Lively Death
We are now on the seventh week of our game project, which means we are making it closer to the end. Beta is due for Friday and our programmers are working day and night to have everything ready till then, unlike myself who have barley got anything to do this week. However, it is quite a convenience since I am starting to feel ill and is in need of some rest.
Anyway, last week I finished what I believe might be […]
A Lively Death
We are now on the seventh week of our game project, which means we are making it closer to the end. Beta is due for Friday and our programmers are working day and night to have everything ready till then, unlike myself who have barley got anything to do this week. However, it is quite a convenience since I am starting to feel ill and is in need of some rest.
Anyway, last week I finished what I believe might be […]
All GUI and no animation makes William a dull boy (but nah, it’s cool)
This week has been quite different from the previous ones. Up until today, I have worked almost entirely on designing characters and animating them. However, our programmers are now busy working on putting the animations we already have to use, and we are not that likely to add many more, if any at all. This has resulted in this week becoming devoid of animation, and instead, I have been tasked with designing parts of the GUI.
The one item that I […]
All GUI and no animation makes William a dull boy (but nah, it’s cool)
This week has been quite different from the previous ones. Up until today, I have worked almost entirely on designing characters and animating them. However, our programmers are now busy working on putting the animations we already have to use, and we are not that likely to add many more, if any at all. This has resulted in this week becoming devoid of animation, and instead, I have been tasked with designing parts of the GUI.
The one item that I […]
All GUI and no animation makes William a dull boy (but nah, it’s cool)
This week has been quite different from the previous ones. Up until today, I have worked almost entirely on designing characters and animating them. However, our programmers are now busy working on putting the animations we already have to use, and we are not that likely to add many more, if any at all. This has resulted in this week becoming devoid of animation, and instead, I have been tasked with designing parts of the GUI.
The one item that I […]
All GUI and no animation makes William a dull boy (but nah, it’s cool)
This week has been quite different from the previous ones. Up until today, I have worked almost entirely on designing characters and animating them. However, our programmers are now busy working on putting the animations we already have to use, and we are not that likely to add many more, if any at all. This has resulted in this week becoming devoid of animation, and instead, I have been tasked with designing parts of the GUI.
The one item that I […]