Author Archives: Valdemar Ribbing

Music and wrapping up the art

Hello everyone, today I don’t have much to show you visually. I will however present to you, a demo of my music for the game. The music is here below. Note that this is not the complete version.
https://www.dropbox.com/s/1t7yy6unmt63wj0/Jazzysilence.mp3
It’s a jazzy tune for the game when you’re sneaking about. It was really hard to find good samples for the saxophone and the drums. Most of the drums and sax sounds are either really expensive or just generally hard to find. I […]

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Program: Graphics

Music and wrapping up the art

Hello everyone, today I don’t have much to show you visually. I will however present to you, a demo of my music for the game. The music is here below. Note that this is not the complete version.
https://www.dropbox.com/s/1t7yy6unmt63wj0/Jazzysilence.mp3
It’s a jazzy tune for the game when you’re sneaking about. It was really hard to find good samples for the saxophone and the drums. Most of the drums and sax sounds are either really expensive or just generally hard to find. I […]

/ Comments Off on Music and wrapping up the art
Program: Graphics

Soon BETA!

Our game is soon entering the beta phase. This means that all of the core mechanics of the game should be here and working. We should also begin implementing the less important features of the game now. I’ve test played our game and I must say that i’m quite satisfied. The only thing that is missing is to refine the stealth system and finish up our backlog. I am very impressed with the rest of my team. It’s very fun […]

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Program: Graphics

Soon BETA!

Our game is soon entering the beta phase. This means that all of the core mechanics of the game should be here and working. We should also begin implementing the less important features of the game now. I’ve test played our game and I must say that i’m quite satisfied. The only thing that is missing is to refine the stealth system and finish up our backlog. I am very impressed with the rest of my team. It’s very fun […]

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Program: Graphics

Music in progress

This blog post will be about my music in the making. I am currently working on some jazzy, bebop music for the game project. I will not post any example in this post but I will however post later this weekend the complete version. I chose jazzy bebop cause I want it to feel old fashioned and classy. It will bring much to the game I believe. Some of the best music I’ve listened to is from video games. I’ve […]

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Program: Graphics

Music in progress

This blog post will be about my music in the making. I am currently working on some jazzy, bebop music for the game project. I will not post any example in this post but I will however post later this weekend the complete version. I chose jazzy bebop cause I want it to feel old fashioned and classy. It will bring much to the game I believe. Some of the best music I’ve listened to is from video games. I’ve […]

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Program: Graphics

My first font!

Hello readers, today I will talk about fonts and one I created. This is the first font I’ve ever done and I will walk you through my process. I started with researching about fonts and how make them. I started out in photoshop, created a grid and started drawing at low resolution. The reason I chose low resolution is because of the game’s art style. The game is supposed to be very pixelated and low resolution so this font was […]

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Program: Graphics

My first font!

Hello readers, today I will talk about fonts and one I created. This is the first font I’ve ever done and I will walk you through my process. I started with researching about fonts and how make them. I started out in photoshop, created a grid and started drawing at low resolution. The reason I chose low resolution is because of the game’s art style. The game is supposed to be very pixelated and low resolution so this font was […]

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Program: Graphics

More animations!

This week has been a really productive one for me. We as a team has made a lot of progress on our game. The game is nearing alpha deadline and is soon entering beta. I’ve experimented much on different styles for the game and I think i’m getting more used to it now. The two animations I will present to you in this post are two I think came out pretty good. You can see for yourself. They are both […]

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Program: Graphics

More animations!

This week has been a really productive one for me. We as a team has made a lot of progress on our game. The game is nearing alpha deadline and is soon entering beta. I’ve experimented much on different styles for the game and I think i’m getting more used to it now. The two animations I will present to you in this post are two I think came out pretty good. You can see for yourself. They are both […]

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Program: Graphics

Tileset!

Alright so I made a tileset for a game that i’m working on with some classmates. The game is a stealthy, 50s gangster game. It is top down and grid based so a tileset is perfect for this game. I studied many different tilesets before I started, this process was for about an hour. I wanted to have something from around the 50s so I took references from the TV-series madmen and other pictures. I noticed that there were many […]

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Program: Graphics

Tileset!

Alright so I made a tileset for a game that i’m working on with some classmates. The game is a stealthy, 50s gangster game. It is top down and grid based so a tileset is perfect for this game. I studied many different tilesets before I started, this process was for about an hour. I wanted to have something from around the 50s so I took references from the TV-series madmen and other pictures. I noticed that there were many […]

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Program: Graphics

New plans!

Today I started working on some new stuff of my own. I’m planning to create a real-time demo of a game level. My goal is not to create a game but to create an atmosphere. I will use my best techniques to get top notch models. It will be rendered in Unity game engine, unless I change my mind.
Here’s a quick model preview below. It’s a rock prop with stalagmites. It’s very optimized and only has 142 polygons!
February 01, 2014 / Comments Off on New plans!

Program: Graphics

New plans!

Today I started working on some new stuff of my own. I’m planning to create a real-time demo of a game level. My goal is not to create a game but to create an atmosphere. I will use my best techniques to get top notch models. It will be rendered in Unity game engine, unless I change my mind.
Here’s a quick model preview below. It’s a rock prop with stalagmites. It’s very optimized and only has 142 polygons!
February 01, 2014 / Comments Off on New plans!

Program: Graphics