Author Archives: Ulf Benjaminsson

Alumni Days 2018 announcement

The Alumni Days are back again! The 14-15th of December we’ll have guest lectures, portfolio reviews, coder job interviews, mentor speed dating and a party!
Speakers:

Daniel Gustafsson (MAG Interactive)

“From school to industry – real world advice from us at MAG”

Eva Sokolova (Valiant Game Studio):

TBA

Martin Greip (Eat Create Sleep):

Studio Startup Survival Kit
The rosy days of the golden indie age are gone. Do you want to start a new studio but feel lost […]

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Alumni Days 2018 announcement

The Alumni Days are back again! The 14-15th of December we’ll have guest lectures, portfolio reviews, coder job interviews, mentor speed dating and a party!
Speakers:

Daniel Gustafsson (MAG Interactive)

“From school to industry – real world advice from us at MAG”

Eva Sokolova (Valiant Game Studio):

TBA

Martin Greip (Eat Create Sleep):

Studio Startup Survival Kit
The rosy days of the golden indie age are gone. Do you want to start a new studio but feel lost […]

/ Comments Off on Alumni Days 2018 announcement

Alumni Days 2018

Update 2018-12-21: the Alumni Day talks have been published. Enjoy!

The Alumni Days are back again! The 14-15th of December we’ll have guest lectures, portfolio reviews, coder job interviews, mentor speed dating and a party!

Speakers:

Daniel Gustafsson (MAG Interactive)

“From school to industry – real world advice from us at MAG”

Eva Sokolova (Valiant Game Studio):

It’s not cheating if you call it a workflow
A game artist’s thoughts and tips after a year in the indie space […]

/ Comments Off on Alumni Days 2018

Alumni Days 2018

Update 2018-12-21: the Alumni Day talks have been published. Enjoy!

The Alumni Days are back again! The 14-15th of December we’ll have guest lectures, portfolio reviews, coder job interviews, mentor speed dating and a party!

Speakers:

Daniel Gustafsson (MAG Interactive)

“From school to industry – real world advice from us at MAG”

Eva Sokolova (Valiant Game Studio):

It’s not cheating if you call it a workflow
A game artist’s thoughts and tips after a year in the indie space […]

/ Comments Off on Alumni Days 2018

Guest Lecture: Kali Fontecchio, on Character Design

Kali Fontecchio has designed characters and concept art for Emmy award winning Micky Mouse shorts, Lego Movie 2, SpongeBob as well as color designing for Rick and Morty.

She’ll talk about character design, concept art and the importance of color from the perspective of her career to date.
Throughout, she’ll use examples of her work to illustrate these themes, take questions and will end the afternoon with a live demonstration.
When and where: E22, Wednesday 21 Nov, 13:00-16:00
For whom: Open to […]

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Guest Lecture: Kali Fontecchio, on Character Design

Kali Fontecchio has designed characters and concept art for Emmy award winning Micky Mouse shorts, Lego Movie 2, SpongeBob as well as color designing for Rick and Morty.

She’ll talk about character design, concept art and the importance of color from the perspective of her career to date.
Throughout, she’ll use examples of her work to illustrate these themes, take questions and will end the afternoon with a live demonstration.
When and where: E22, Wednesday 21 Nov, 13:00-16:00
For whom: Open to […]

/ Comments Off on Guest Lecture: Kali Fontecchio, on Character Design

GamezFestival 6.0 – “Post Mortem”

gameZfestival has been a 6 year event looking at the culture of game, play and gamedesign in Zürich, Switzerland. We (well, specifically Adam and Ulf) met Tabea Iseli – one of the event producers – at the Nordic Game Conference earlier this year, and were fortunate enough to bully convince her to extend us an invite to speak at the very last edition!
The event was hosted by the Department of Design at Zurich University of the Arts, […]

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GamezFestival 6.0 – “Post Mortem”

gameZfestival has been a 6 year event looking at the culture of game, play and gamedesign in Zürich, Switzerland. We (well, specifically Adam and Ulf) met Tabea Iseli – one of the event producers – at the Nordic Game Conference earlier this year, and were fortunate enough to bully convince her to extend us an invite to speak at the very last edition!
The event was hosted by the Department of Design at Zurich University of the Arts, […]

/ Comments Off on GamezFestival 6.0 – “Post Mortem”

Symbio @ Creative Gaming Award 2018


Symbio just returned from Hamburg and the PLAY18 Creative Gaming Award 2018. They brought home both the “Most Innovative Newcomer Award” and “the Audience Award“!



See all the other nominees and winners on the PLAY18 website. If you’re curious to try Symbio you only need to get yourself to Gotland – the game is on exhibition at the Almedalen Library until June!

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Symbio @ Creative Gaming Award 2018


Symbio just returned from Hamburg and the PLAY18 Creative Gaming Award 2018. They brought home both the “Most Innovative Newcomer Award” and “the Audience Award“!



See all the other nominees and winners on the PLAY18 website. If you’re curious to try Symbio you only need to get yourself to Gotland – the game is on exhibition at the Almedalen Library until June!

/ Comments Off on Symbio @ Creative Gaming Award 2018

Master Programme in Game Design

Ever considered advanced studies? We now have an honest-to-god Masters programme in game design on Campus Gotland! It’s 2 years and meets the entry requirements for PhD studies in human-computer interaction and neighboring subjects, both in Sweden and internationally.
The Master Programme in Game Design provides you with the knowledge and skills required for advanced work in the game industry as well preparing you for continuing an academic career in the area of game design.

To be eligible you need […]

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Master Programme in Game Design

Ever considered advanced studies? We now have an honest-to-god Masters programme in game design on Campus Gotland! It’s 2 years and meets the entry requirements for PhD studies in human-computer interaction and neighboring subjects, both in Sweden and internationally.
The Master Programme in Game Design provides you with the knowledge and skills required for advanced work in the game industry as well preparing you for continuing an academic career in the area of game design.

To be eligible you need […]

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Game Camp Visby

Science Park Gotland – our local incubator – has helped run Game Camps around the baltic. Game Camps is a recurrent event for individuals and businesses that are working with game development, or wish to do so. Science Park Gotland – our local incubator – has helped produce and run these events around the Baltic and the final installment took place in Visby this weekend!

October 14, 2018 / Comments Off on Game Camp Visby

Game Camp Visby

Science Park Gotland – our local incubator – has helped run Game Camps around the baltic. Game Camps is a recurrent event for individuals and businesses that are working with game development, or wish to do so. Science Park Gotland – our local incubator – has helped produce and run these events around the Baltic and the final installment took place in Visby this weekend!

October 14, 2018 / Comments Off on Game Camp Visby

My First Jam 2018

~7 hours of development time. 85 students participating. 17 teams, 17 games delivered – that is an astounding success rate! 30 individually wrapped prices, 45 pizzas, 6 cartons of soda, 4-5kg of sweets (for much-needed energy throughout the day), 4 silo-sized thermoses of coffee and one rented minivan to taxi non-Visby students home after the awards.




















Tons and […]

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My First Jam 2018

~7 hours of development time. 85 students participating. 17 teams, 17 games delivered – that is an astounding success rate! 30 individually wrapped prices, 45 pizzas, 6 cartons of soda, 4-5kg of sweets (for much-needed energy throughout the day), 4 silo-sized thermoses of coffee and one rented minivan to taxi non-Visby students home after the awards.




















Tons and […]

/ Comments Off on My First Jam 2018

Educating social workers on problem gaming

Patrick Prax was invited by Region Gotland to educate our local social workers and medical providers about problematic gaming, youth and “addiction”.

(The video is currently being re-uploaded. Sorry for the technical snafus)
The talk was in Swedish but Patrick recommends the book “What’s the Problem in Problem Gaming”. It is an anthology which provides a number of perspectives on the issue, such as players’ life conditions and lifestyle choices, problem gaming from a family perspective, the voices […]

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Educating social workers on problem gaming

Patrick Prax was invited by Region Gotland to educate our local social workers and medical providers about problematic gaming, youth and “addiction”.

(The video is currently being re-uploaded. Sorry for the technical snafus)
The talk was in Swedish but Patrick recommends the book “What’s the Problem in Problem Gaming”. It is an anthology which provides a number of perspectives on the issue, such as players’ life conditions and lifestyle choices, problem gaming from a family perspective, the voices […]

/ Comments Off on Educating social workers on problem gaming

Prof. Bartle back on the island!

We’re continuing the expansion of our research wing at the Department of Game Design, and we are happy to announce that Prof. Richard Bartle is joining our team on Gotland as a guest professor!
We welcome professor Richard Bartle – Honorary Professor at University of Essex and Guest Researcher at the Department of Game Design at Uppsala University!
Professor Bartle co-wrote the first virtual world (MUD, in 1978), making him a pioneer within the massively multiplayer online game industry, […]

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Prof. Bartle back on the island!

We’re continuing the expansion of our research wing at the Department of Game Design, and we are happy to announce that Prof. Richard Bartle is joining our team on Gotland as a guest professor!
We welcome professor Richard Bartle – Honorary Professor at University of Essex and Guest Researcher at the Department of Game Design at Uppsala University!
Professor Bartle co-wrote the first virtual world (MUD, in 1978), making him a pioneer within the massively multiplayer online game industry, […]

/ Comments Off on Prof. Bartle back on the island!

More GAME students on the Switch!

Defunct was originally developed as a student project back in 2014 and has been available on Steam since 2016.
Today this team of former students are joining Niklas Hallin and his “Yono and the Celestial Elephants” with a release on the Nintendo Switch!

Well played and congrats Robert Graff, Jonatan Keil, David Forssell, Mikael Karlsson, Simon Öqvist, Petter Vernersson, Anders Hedström!

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More GAME students on the Switch!

Defunct was originally developed as a student project back in 2014 and has been available on Steam since 2016.
Today this team of former students are joining Niklas Hallin and his “Yono and the Celestial Elephants” with a release on the Nintendo Switch!

Well played and congrats Robert Graff, Jonatan Keil, David Forssell, Mikael Karlsson, Simon Öqvist, Petter Vernersson, Anders Hedström!

/ Comments Off on More GAME students on the Switch!

GGC 2019, 5-6 June!

Gotland Game Conference 2019 is in June 5-6th, with the Educators Summit right after.

Join the Facebook event for updates!
… and get your tickets from ti.to as always.
Want to volunteer for the Jury? Read the rules and apply here.
Until then, feel free to check out the previous conference here!

/ Comments Off on GGC 2019, 5-6 June!

GGC 2019, 5-6 June!

Gotland Game Conference 2019 is in June 5-6th, with the Educators Summit right after.

Join the Facebook event for updates!
… and get your tickets from ti.to as always.
Want to volunteer for the Jury? Read the rules and apply here.
Until then, feel free to check out the previous conference here!

/ Comments Off on GGC 2019, 5-6 June!