Author Archives: Tova Svensson
Snow Day Mayhem – Update!
The Alpha last week went well. The teachers rated our game in the same way the judges do during GGC, that is, on a scale from 0 to 30. If you get above 6 you pass the Alpha, and we got 7,5. I think that was a fair judgement, since our game was still very much in an alpha state.
We’ve changed some graphics and added some things, so this is what the game looks like right now:
The placement of […]
Snow Day Mayhem – Update!
The Alpha last week went well. The teachers rated our game in the same way the judges do during GGC, that is, on a scale from 0 to 30. If you get above 6 you pass the Alpha, and we got 7,5. I think that was a fair judgement, since our game was still very much in an alpha state.
We’ve changed some graphics and added some things, so this is what the game looks like right now:
The placement of […]
Snow Day Mayhem – the day before Alpha!
Again, bad at updating. Sorry.
Anywho, we got the input to work for four trackballs during friday and since then we have been able to implement a lot of things into the game, which feels great!
This is what it looks like right now:
We have four avatars that can move around, making snow underneath them disappear and their snowballs become bigger. If you flick the trackball quick enough you activate a dash, which can be used to knock away other players. […]
Snow Day Mayhem – the day before Alpha!
Again, bad at updating. Sorry.
Anywho, we got the input to work for four trackballs during friday and since then we have been able to implement a lot of things into the game, which feels great!
This is what it looks like right now:
We have four avatars that can move around, making snow underneath them disappear and their snowballs become bigger. If you flick the trackball quick enough you activate a dash, which can be used to knock away other players. […]
Snow Day Mayhem – this week’s progress
I’ve gotten a lot done this week! My main focus has been the powerups, both art and sound, and the victory screen.
So for the powerups we have things like hot chocolate, which gives you a speed boost, freeze, which freezes a player, ice skates, which makes a player swirl around uncontrollably, mistletoe, which makes two players stick together, salt, which makes a player’s snowball smaller, and marshmallows, which slows down players. In total we have 12 powerups planned, but we’re […]
Snow Day Mayhem – this week’s progress
I’ve gotten a lot done this week! My main focus has been the powerups, both art and sound, and the victory screen.
So for the powerups we have things like hot chocolate, which gives you a speed boost, freeze, which freezes a player, ice skates, which makes a player swirl around uncontrollably, mistletoe, which makes two players stick together, salt, which makes a player’s snowball smaller, and marshmallows, which slows down players. In total we have 12 powerups planned, but we’re […]
Snow Day Mayhem
Apologies for the lack of updates lately, things have been very busy! Our last project ended and now it’s time for Theme Park instead. Unfortunately, we weren’t able to finish our space shooter, Green Warden, because of the lack of manpower. But this doesn’t mean the project was a failure! I think we learned a lot of things in the process that we will be able to use during Theme Park.
So! My Theme Park group consists of me and two other […]
Snow Day Mayhem
Apologies for the lack of updates lately, things have been very busy! Our last project ended and now it’s time for Theme Park instead. Unfortunately, we weren’t able to finish our space shooter, Green Warden, because of the lack of manpower. But this doesn’t mean the project was a failure! I think we learned a lot of things in the process that we will be able to use during Theme Park.
So! My Theme Park group consists of me and two other […]
Green Warden: Week 9 – Iterating HUD
Last blog post for this project! Well, maybe I will make one after the final presentation to look back on the things that have happened and what I have learned.
Anyway, this week I have started to run out of things to do. Almost all art assets are done or are currently being made by someone else on the team, so there was not a lot for me to chose from when picking tasks during the sprint planning meeting this Monday.
One […]
Green Warden: Week 9 – Iterating HUD
Last blog post for this project! Well, maybe I will make one after the final presentation to look back on the things that have happened and what I have learned.
Anyway, this week I have started to run out of things to do. Almost all art assets are done or are currently being made by someone else on the team, so there was not a lot for me to chose from when picking tasks during the sprint planning meeting this Monday.
One […]
Green Warden: Week 8 – Life Tree animations
This week I have been working on animations for the life tree, which serves as the base for the player character, the dryad. The life tree is the source of all life in the jungle and when it dies, the jungle dies with it. (Also you lose the game :P)
The life tree itself was made by Eva a couple of weeks ago and since then she has been busy drawing and animating enemies, so I got the task of animating […]
Green Warden: Week 8 – Life Tree animations
This week I have been working on animations for the life tree, which serves as the base for the player character, the dryad. The life tree is the source of all life in the jungle and when it dies, the jungle dies with it. (Also you lose the game :P)
The life tree itself was made by Eva a couple of weeks ago and since then she has been busy drawing and animating enemies, so I got the task of animating […]
Green Warden: Week 7 – Mini map
So this is the seventh week of this project! I think it is starting to show a bit, everyone is growing a bit tired no matter if things are going well or not. But there is not much to do besides keeping on working!
This week I have worked a little with the mini map for the game. Originally it was just an exact replica of the actual game but in smaller version. This meant everything was scaled down, from the […]
Green Warden: Week 7 – Mini map
So this is the seventh week of this project! I think it is starting to show a bit, everyone is growing a bit tired no matter if things are going well or not. But there is not much to do besides keeping on working!
This week I have worked a little with the mini map for the game. Originally it was just an exact replica of the actual game but in smaller version. This meant everything was scaled down, from the […]
Green Warden: Week 6 – Iterating dryad animations
This is the first week after the ALPHA presentation! I have to say, I am impressed with what every group has so far. I think everyone is doing great work and I also think people need to remind themselves this is the very first game we have made. That is pretty amazing!
Before the ALPHA I had made the first versions of all the animations needed for the player character, the dryad. We got some feedback during the presentation and now […]
Green Warden: Week 6 – Iterating dryad animations
This is the first week after the ALPHA presentation! I have to say, I am impressed with what every group has so far. I think everyone is doing great work and I also think people need to remind themselves this is the very first game we have made. That is pretty amazing!
Before the ALPHA I had made the first versions of all the animations needed for the player character, the dryad. We got some feedback during the presentation and now […]
Green Warden: Week 5 – HUD
This is the fifth week we are working with the space shooter project and we are in the middle of our fourth sprint. This is the fifth week we are working with the space shooter project and we are in the middle of our fourth sprint.
This week I have mostly been working on icons and such for the HUD (heads-up display). The icons for the HUD include player character/dryad life bar, player character inventory, skill icon (available/cooling down), enemy and plant unit life bars and sidebar art.
The only thing related to the HUD we had before this week was the sidebar art,
Green Warden: Week 5 – HUD
This week I have mostly been working on icons and such for the HUD (heads-up display). The icons for the HUD include player character/dryad life bar, player character inventory, skill icon (available/cooling down), enemy and plant unit life bars and sidebar art.
The only thing related to the HUD we had before this week was the sidebar art,
2DII Character design assignment
In our 2D course this week we were given the assignment to design a character for a game. We were supposed to think about their appearance but also their personality and try to convey this through our drawings.
For this assignment I decided to draw a character from a story I wrote about a year ago. I wrote it as a book, but I think it could work as a game as well! It’s about an assassin named Rasha who is […]
2DII Character design assignment
In our 2D course this week we were given the assignment to design a character for a game. We were supposed to think about their appearance but also their personality and try to convey this through our drawings.
For this assignment I decided to draw a character from a story I wrote about a year ago. I wrote it as a book, but I think it could work as a game as well! It’s about an assassin named Rasha who is […]
Green Warden: Week 4 – player character animation
I didn’t update my blog last week, apologies! Things have been very busy lately.
This week I’ve been working with animating the player character.
The player character is a dryad whose goal is to protect the forest where they live. The forest is being invaded by goblins who wants to destroy everything and build factories there instead. They want to destroy the life tree, which is the source of life of everything in the forest. As the dryad, you don’t have any […]
Green Warden: Week 4 – player character animation
I didn’t update my blog last week, apologies! Things have been very busy lately.
This week I’ve been working with animating the player character.
The player character is a dryad whose goal is to protect the forest where they live. The forest is being invaded by goblins who wants to destroy everything and build factories there instead. They want to destroy the life tree, which is the source of life of everything in the forest. As the dryad, you don’t have any […]
Green Warden – week two
I thought I’d just make a quick update with some concept art I’ve made so far!
The bad guys in our game are goblins who wants to destroy the forest you’re defending. For a while I wanted it to be robots instead of goblins, mostly because I thought it would increase the feeling of them not belonging in the forest. (But also because wheels are easier to animate than legs…)
After that I started drawing goblins instead. We currently have four different enemy […]
Green Warden – week two
I thought I’d just make a quick update with some concept art I’ve made so far!
The bad guys in our game are goblins who wants to destroy the forest you’re defending. For a while I wanted it to be robots instead of goblins, mostly because I thought it would increase the feeling of them not belonging in the forest. (But also because wheels are easier to animate than legs…)
After that I started drawing goblins instead. We currently have four different enemy […]