Author Archives: Teodor Norén

The board game project

It all began when our group decided over Skype that we should meet last Sunday (2013-10-13).
During this first meeting, if one could even call it that. It was more of a brainstorming session where we tried to figure out what the player should feel when playing our game, the aesthetic and some other factors like how fast it would be to play, if it should be complex, etc.
The criterias the game should meet were:

Fast paced

Competitive

Simple

The aesthetics that we decided for:

Snowballing

Blaming

Bluffing

So […]

/ Comments Off on The board game project
Program: Programming

The board game project

It all began when our group decided over Skype that we should meet last Sunday (2013-10-13).
During this first meeting, if one could even call it that. It was more of a brainstorming session where we tried to figure out what the player should feel when playing our game, the aesthetic and some other factors like how fast it would be to play, if it should be complex, etc.
The criterias the game should meet were:

Fast paced

Competitive

Simple

The aesthetics that we decided for:

Snowballing

Blaming

Bluffing

So […]

/ Comments Off on The board game project
Program: Programming

The board game project

It all began when our group decided over Skype that we should meet last Sunday (2013-10-13).
During this first meeting, if one could even call it that. It was more of a brainstorming session where we tried to figure out what the player should feel when playing our game, the aesthetic and some other factors like how fast it would be to play, if it should be complex, etc.
The criterias the game should meet were:

Fast paced

Competitive

Simple

The aesthetics that we decided for:

Snowballing

Blaming

Bluffing

So […]

/ Comments Off on The board game project
Program: Programming

The board game project

It all began when our group decided over Skype that we should meet last Sunday (2013-10-13).
During this first meeting, if one could even call it that. It was more of a brainstorming session where we tried to figure out what the player should feel when playing our game, the aesthetic and some other factors like how fast it would be to play, if it should be complex, etc.
The criterias the game should meet were:

Fast paced

Competitive

Simple

The aesthetics that we decided for:

Snowballing

Blaming

Bluffing

So […]

/ Comments Off on The board game project
Program: Programming

Hello World!

Nothing to see here (yet).

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Program: Programming

Hello World!

Nothing to see here (yet).

/ Comments Off on Hello World!
Program: Programming

Hello World!

Nothing to see here (yet).

/ Comments Off on Hello World!
Program: Programming

Hello World!

Nothing to see here (yet).

/ Comments Off on Hello World!
Program: Programming