Author Archives: Simon Fredell

Sorrow Throughout The Nine Worlds

It seems like the guard in the wheelchair mentioned in last week’s blog was sadly laid off shortly before our main character decided to embark on his glorious and not at all sneaky mission to the land of freedom fries and liberty cabbage.
For a number of reasons, mostly of the chronological variety, with everybody’s hated Grandfather Time biting at our proverbial ankles every step of the way, it was decided that instead of adding a whole new guard version.
It would […]

/ Comments Off on Sorrow Throughout The Nine Worlds
Program: Graphics

Sorrow Throughout The Nine Worlds

It seems like the guard in the wheelchair mentioned in last week’s blog was sadly laid off shortly before our main character decided to embark on his glorious and not at all sneaky mission to the land of freedom fries and liberty cabbage.
For a number of reasons, mostly of the chronological variety, with everybody’s hated Grandfather Time biting at our proverbial ankles every step of the way, it was decided that instead of adding a whole new guard version.
It would […]

/ Comments Off on Sorrow Throughout The Nine Worlds
Program: Graphics

Sorrow Throughout The Nine Worlds

It seems like the guard in the wheelchair mentioned in last week’s blog was sadly laid off shortly before our main character decided to embark on his glorious and not at all sneaky mission to the land of freedom fries and liberty cabbage.
For a number of reasons, mostly of the chronological variety, with everybody’s hated Grandfather Time biting at our proverbial ankles every step of the way, it was decided that instead of adding a whole new guard version.
It would […]

/ Comments Off on Sorrow Throughout The Nine Worlds
Program: Graphics

Sorrow Throughout The Nine Worlds

It seems like the guard in the wheelchair mentioned in last week’s blog was sadly laid off shortly before our main character decided to embark on his glorious and not at all sneaky mission to the land of freedom fries and liberty cabbage.
For a number of reasons, mostly of the chronological variety, with everybody’s hated Grandfather Time biting at our proverbial ankles every step of the way, it was decided that instead of adding a whole new guard version.
It would […]

/ Comments Off on Sorrow Throughout The Nine Worlds
Program: Graphics

The Loneliness of the Long Distance Running Guard


This time around, I present you with the grand première of nameless guard #2, although I guess he would be more of an agent than a regular guard.
At any rate he’s got a fancy fedora and a differently coloured jacked showing a minor attempt at highlights, ‘course those highlights proved to be way too subtle for this resolution, but still being rather inexperienced with sprite sheets I didn’t really want to risk going too strong and having to spend […]

/ Comments Off on The Loneliness of the Long Distance Running Guard
Program: Graphics

The Loneliness of the Long Distance Running Guard


This time around, I present you with the grand première of nameless guard #2, although I guess he would be more of an agent than a regular guard.
At any rate he’s got a fancy fedora and a differently coloured jacked showing a minor attempt at highlights, ‘course those highlights proved to be way too subtle for this resolution, but still being rather inexperienced with sprite sheets I didn’t really want to risk going too strong and having to spend […]

/ Comments Off on The Loneliness of the Long Distance Running Guard
Program: Graphics

The Loneliness of the Long Distance Running Guard


This time around, I present you with the grand première of nameless guard #2, although I guess he would be more of an agent than a regular guard.
At any rate he’s got a fancy fedora and a differently coloured jacked showing a minor attempt at highlights, ‘course those highlights proved to be way too subtle for this resolution, but still being rather inexperienced with sprite sheets I didn’t really want to risk going too strong and having to spend […]

/ Comments Off on The Loneliness of the Long Distance Running Guard
Program: Graphics

The Loneliness of the Long Distance Running Guard


This time around, I present you with the grand première of nameless guard #2, although I guess he would be more of an agent than a regular guard.
At any rate he’s got a fancy fedora and a differently coloured jacked showing a minor attempt at highlights, ‘course those highlights proved to be way too subtle for this resolution, but still being rather inexperienced with sprite sheets I didn’t really want to risk going too strong and having to spend […]

/ Comments Off on The Loneliness of the Long Distance Running Guard
Program: Graphics

Tubthumping with the Chumbawambas


This week, the main focus for me has been the doubling of the frames of a bunch of sprite sheets, since we accidentally finished making all the core sheets that we needed, and of course since we can’t be seen just twiddling our thumbs, it’s polishing time!
This artifact in particular is the sheet depicting the almost phoenixian rise from the proverbial ashes of unconsciousness that can befall any unwary guard, should he fail to notice our intrepid player character […]

/ Comments Off on Tubthumping with the Chumbawambas
Program: Graphics

Tubthumping with the Chumbawambas


This week, the main focus for me has been the doubling of the frames of a bunch of sprite sheets, since we accidentally finished making all the core sheets that we needed, and of course since we can’t be seen just twiddling our thumbs, it’s polishing time!
This artifact in particular is the sheet depicting the almost phoenixian rise from the proverbial ashes of unconsciousness that can befall any unwary guard, should he fail to notice our intrepid player character […]

/ Comments Off on Tubthumping with the Chumbawambas
Program: Graphics

Tubthumping with the Chumbawambas


This week, the main focus for me has been the doubling of the frames of a bunch of sprite sheets, since we accidentally finished making all the core sheets that we needed, and of course since we can’t be seen just twiddling our thumbs, it’s polishing time!
This artifact in particular is the sheet depicting the almost phoenixian rise from the proverbial ashes of unconsciousness that can befall any unwary guard, should he fail to notice our intrepid player character […]

/ Comments Off on Tubthumping with the Chumbawambas
Program: Graphics

Tubthumping with the Chumbawambas


This week, the main focus for me has been the doubling of the frames of a bunch of sprite sheets, since we accidentally finished making all the core sheets that we needed, and of course since we can’t be seen just twiddling our thumbs, it’s polishing time!
This artifact in particular is the sheet depicting the almost phoenixian rise from the proverbial ashes of unconsciousness that can befall any unwary guard, should he fail to notice our intrepid player character […]

/ Comments Off on Tubthumping with the Chumbawambas
Program: Graphics

No one was Kung-Fu Fighting


Sometimes nothing goes well, this is one of those times.
Imagine thus, like thunder from a clear sky comes the command – “Gosh, the main character should like totally be able to attack the guards or something like that, you know! You there, you look unoccupied, go make an animation for it, chop chop!”
Which leads us to the matter of the artifact of the day, namely today’s attempt at making the male main character’s attack animation.
And once again all that […]

/ Comments Off on No one was Kung-Fu Fighting
Program: Graphics

No one was Kung-Fu Fighting


Sometimes nothing goes well, this is one of those times.
Imagine thus, like thunder from a clear sky comes the command – “Gosh, the main character should like totally be able to attack the guards or something like that, you know! You there, you look unoccupied, go make an animation for it, chop chop!”
Which leads us to the matter of the artifact of the day, namely today’s attempt at making the male main character’s attack animation.
And once again all that […]

/ Comments Off on No one was Kung-Fu Fighting
Program: Graphics

No one was Kung-Fu Fighting


Sometimes nothing goes well, this is one of those times.
Imagine thus, like thunder from a clear sky comes the command – “Gosh, the main character should like totally be able to attack the guards or something like that, you know! You there, you look unoccupied, go make an animation for it, chop chop!”
Which leads us to the matter of the artifact of the day, namely today’s attempt at making the male main character’s attack animation.
And once again all that […]

/ Comments Off on No one was Kung-Fu Fighting
Program: Graphics

No one was Kung-Fu Fighting


Sometimes nothing goes well, this is one of those times.
Imagine thus, like thunder from a clear sky comes the command – “Gosh, the main character should like totally be able to attack the guards or something like that, you know! You there, you look unoccupied, go make an animation for it, chop chop!”
Which leads us to the matter of the artifact of the day, namely today’s attempt at making the male main character’s attack animation.
And once again all that […]

/ Comments Off on No one was Kung-Fu Fighting
Program: Graphics

The Death of a Main Character


This week I have been working on the sprite sheet depicting the death of our main character, having him going through the stages of joining the choir invisible as one mights say.
Starting with him in his regular sneaky pose that everybody in the team have grown to know and love and then having him suddenly jerking up, clutching his chest in confusion and pain before finally falling over and ruining the carpeting of the office or corridor where he […]

/ Comments Off on The Death of a Main Character
Program: Graphics

The Death of a Main Character


This week I have been working on the sprite sheet depicting the death of our main character, having him going through the stages of joining the choir invisible as one mights say.
Starting with him in his regular sneaky pose that everybody in the team have grown to know and love and then having him suddenly jerking up, clutching his chest in confusion and pain before finally falling over and ruining the carpeting of the office or corridor where he […]

/ Comments Off on The Death of a Main Character
Program: Graphics

Whoops

 
 

Forgot about the gorram blog. Anyway doodled something that could be considered to be concept art, so that’s something at least.

/ Comments Off on Whoops
Program: Graphics

Whoops

 
 

Forgot about the gorram blog. Anyway doodled something that could be considered to be concept art, so that’s something at least.

/ Comments Off on Whoops
Program: Graphics

Made nothing original today

Only re-textures and multi-meshing stuff.
So instead, here’s a helmet made a while ago:

/ Comments Off on Made nothing original today
Program: Graphics

Made nothing original today

Only re-textures and multi-meshing stuff.
So instead, here’s a helmet made a while ago:

/ Comments Off on Made nothing original today
Program: Graphics

A helmet has been created.


 
Nothing else to say.

/ Comments Off on A helmet has been created.
Program: Graphics

A helmet has been created.


 
Nothing else to say.

/ Comments Off on A helmet has been created.
Program: Graphics