Author Archives: Simon Brundin

3D week 4

For week 4 we have textured the crate that we optimized! This blog post is coming out a little bit later than I had originally hoped since I went to Dreamhack, and in doing so I lost a couple of days worth of 3D practice.
When I was looking at my crate, I felt like I wanted to really distinguish the separate planks really well. The way I decided to go about this was by marking the edges of the planks […]

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Program: Graphics

3D week 4

For week 4 we have textured the crate that we optimized! This blog post is coming out a little bit later than I had originally hoped since I went to Dreamhack, and in doing so I lost a couple of days worth of 3D practice.
When I was looking at my crate, I felt like I wanted to really distinguish the separate planks really well. The way I decided to go about this was by marking the edges of the planks […]

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Program: Graphics

Board Game Analysis: Pandemic

The game me and my group played for this weeks assignment was Pandemic. A game for 2-4 players where you are given a role/character with different abilities that are supposed to help you save humanity. Each player is given one of the following five roles: Medic, Dispatcher, Researcher, Scientist or operations expert. The goal of the game is to avoid the extinction of mankind by not allowing more than 7 outbreaks to happen, by not allowing a disease to take […]

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Program: Graphics

Board Game Analysis: Pandemic

The game me and my group played for this weeks assignment was Pandemic. A game for 2-4 players where you are given a role/character with different abilities that are supposed to help you save humanity. Each player is given one of the following five roles: Medic, Dispatcher, Researcher, Scientist or operations expert. The goal of the game is to avoid the extinction of mankind by not allowing more than 7 outbreaks to happen, by not allowing a disease to take […]

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Program: Graphics

Board Game Analysis: Pandemic

The game me and my group played for this weeks assignment was Pandemic. A game for 2-4 players where you are given a role/character with different abilities that are supposed to help you save humanity. Each player is given one of the following five roles: Medic, Dispatcher, Researcher, Scientist or operations expert. The goal of the game is to avoid the extinction of mankind by not allowing more than 7 outbreaks to happen, by not allowing a disease to take […]

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Program: Graphics

Board Game Analysis: Pandemic

The game me and my group played for this weeks assignment was Pandemic. A game for 2-4 players where you are given a role/character with different abilities that are supposed to help you save humanity. Each player is given one of the following five roles: Medic, Dispatcher, Researcher, Scientist or operations expert. The goal of the game is to avoid the extinction of mankind by not allowing more than 7 outbreaks to happen, by not allowing a disease to take […]

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Program: Graphics

3D Week 3

This weeks post will be coming in 2 parts, first a part where I write about the optimization of the crates and later a part about the upcoming task where I will show pictures of an object that I’m going to model in the near future.
Part 1: Optimizing the crates
Post apocalyptic crate
 
This is the crate that was optimized by Folland Rickard. To the left we have the original model and to the right we have the optimized one.
The […]

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Program: Graphics

3D Week 3

This weeks post will be coming in 2 parts, first a part where I write about the optimization of the crates and later a part about the upcoming task where I will show pictures of an object that I’m going to model in the near future.
Part 1: Optimizing the crates
Post apocalyptic crate
 
This is the crate that was optimized by Folland Rickard. To the left we have the original model and to the right we have the optimized one.
The […]

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Program: Graphics

3D Week 3

This weeks post will be coming in 2 parts, first a part where I write about the optimization of the crates and later a part about the upcoming task where I will show pictures of an object that I’m going to model in the near future.
Part 1: Optimizing the crates
Post apocalyptic crate
 
This is the crate that was optimized by Folland Rickard. To the left we have the original model and to the right we have the optimized one.
The […]

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Program: Graphics

3D Week 3

This weeks post will be coming in 2 parts, first a part where I write about the optimization of the crates and later a part about the upcoming task where I will show pictures of an object that I’m going to model in the near future.
Part 1: Optimizing the crates
Post apocalyptic crate
 
This is the crate that was optimized by Folland Rickard. To the left we have the original model and to the right we have the optimized one.
The […]

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Program: Graphics

3D Graphics week 2

This weeks assignment was to create crates following 3 different themes. We were allowed to choose from: Medieval, Sci-Fi, Urban contemporary, Post apocalyptic or Cartoony.
The initial three I picked were:
1. Medieval 

This is how my first crate turned out! The idea I had when I decided to make a medieval crate was to make a crate entirely out of ”wood”, this is the reason for the plank-like structure on each of the 6 sides of the crate. When looking at […]

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Program: Graphics

3D Graphics week 2

This weeks assignment was to create crates following 3 different themes. We were allowed to choose from: Medieval, Sci-Fi, Urban contemporary, Post apocalyptic or Cartoony.
The initial three I picked were:
1. Medieval 

This is how my first crate turned out! The idea I had when I decided to make a medieval crate was to make a crate entirely out of ”wood”, this is the reason for the plank-like structure on each of the 6 sides of the crate. When looking at […]

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Program: Graphics

3D Graphics week 2

This weeks assignment was to create crates following 3 different themes. We were allowed to choose from: Medieval, Sci-Fi, Urban contemporary, Post apocalyptic or Cartoony.
The initial three I picked were:
1. Medieval 

This is how my first crate turned out! The idea I had when I decided to make a medieval crate was to make a crate entirely out of ”wood”, this is the reason for the plank-like structure on each of the 6 sides of the crate. When looking at […]

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Program: Graphics

3D Graphics week 2

This weeks assignment was to create crates following 3 different themes. We were allowed to choose from: Medieval, Sci-Fi, Urban contemporary, Post apocalyptic or Cartoony.
The initial three I picked were:
1. Medieval 

This is how my first crate turned out! The idea I had when I decided to make a medieval crate was to make a crate entirely out of ”wood”, this is the reason for the plank-like structure on each of the 6 sides of the crate. When looking at […]

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Program: Graphics

Board game analysis: Smallworld

When we started this assignment we had an array of board games to choose from, after some brief consideration (since no group member had an extensive knowledge of board games) we decided to just pick one that looked fun, and that game became Smallworld.
Smallworld is a strategy game with small similarities to Risk. The goal of the game is to gather coins and at the end of the game (after 9 turns or so, depending on the amount of players) […]

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Program: Graphics

Board game analysis: Smallworld

When we started this assignment we had an array of board games to choose from, after some brief consideration (since no group member had an extensive knowledge of board games) we decided to just pick one that looked fun, and that game became Smallworld.
Smallworld is a strategy game with small similarities to Risk. The goal of the game is to gather coins and at the end of the game (after 9 turns or so, depending on the amount of players) […]

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Program: Graphics

Board game analysis: Smallworld

When we started this assignment we had an array of board games to choose from, after some brief consideration (since no group member had an extensive knowledge of board games) we decided to just pick one that looked fun, and that game became Smallworld.
Smallworld is a strategy game with small similarities to Risk. The goal of the game is to gather coins and at the end of the game (after 9 turns or so, depending on the amount of players) […]

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Program: Graphics

Board game analysis: Smallworld

When we started this assignment we had an array of board games to choose from, after some brief consideration (since no group member had an extensive knowledge of board games) we decided to just pick one that looked fun, and that game became Smallworld.
Smallworld is a strategy game with small similarities to Risk. The goal of the game is to gather coins and at the end of the game (after 9 turns or so, depending on the amount of players) […]

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Program: Graphics

Analysis of Screenshots & 3D Level


The first Screenshot to analyze was this one, a picture of batman in a cave with (presumably) the batplane behind him. The first things to take note of in this picture is the tilt and perspective of the picture. The tilt and the diagonal lines in the picture are there to emphasize movement or mobility in the picture making it a ”action” shot. The vertical lines and the perspective are there to emphasize the power of batman, standing on […]

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Program: Graphics

Analysis of Screenshots & 3D Level


The first Screenshot to analyze was this one, a picture of batman in a cave with (presumably) the batplane behind him. The first things to take note of in this picture is the tilt and perspective of the picture. The tilt and the diagonal lines in the picture are there to emphasize movement or mobility in the picture making it a ”action” shot. The vertical lines and the perspective are there to emphasize the power of batman, standing on […]

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Program: Graphics

Analysis of Screenshots & 3D Level


The first Screenshot to analyze was this one, a picture of batman in a cave with (presumably) the batplane behind him. The first things to take note of in this picture is the tilt and perspective of the picture. The tilt and the diagonal lines in the picture are there to emphasize movement or mobility in the picture making it a ”action” shot. The vertical lines and the perspective are there to emphasize the power of batman, standing on […]

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Program: Graphics

Analysis of Screenshots & 3D Level


The first Screenshot to analyze was this one, a picture of batman in a cave with (presumably) the batplane behind him. The first things to take note of in this picture is the tilt and perspective of the picture. The tilt and the diagonal lines in the picture are there to emphasize movement or mobility in the picture making it a ”action” shot. The vertical lines and the perspective are there to emphasize the power of batman, standing on […]

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Program: Graphics

Guard mock-up among other things

This weeks blog post is the most difficult one to do so far and I couldn’t find any image to properly depict my work, so the picture below is the mock-up of how the guards will patrol the building and it also shows where the objective and exit. The reason behind this week being hard to post about is that alot of what I’ve done has been adding in new sprites and testing them out against our floor and the rest […]

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Program: Graphics

Guard mock-up among other things

This weeks blog post is the most difficult one to do so far and I couldn’t find any image to properly depict my work, so the picture below is the mock-up of how the guards will patrol the building and it also shows where the objective and exit. The reason behind this week being hard to post about is that alot of what I’ve done has been adding in new sprites and testing them out against our floor and the rest […]

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Program: Graphics