Author Archives: Samuel Ehnberg

About Samuel Ehnberg

2014  Graphics

Suggestive pile of sound from the eighties

This week I have been working on developing a lot of different sounds for our game: Ambient pressure. The audio I am expected to compose is the one for: The monster fish, repellent power up, guiding arrow power up, a common sound for when all power ups are picked up and last but not least the menu music. Since I am only supposed to write about one certain artefact I will not explain the process behind all the mentioned features, […]

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Program: Graphics

Suggestive pile of sound from the eighties

This week I have been working on developing a lot of different sounds for our game: Ambient pressure. The audio I am expected to compose is the one for: The monster fish, repellent power up, guiding arrow power up, a common sound for when all power ups are picked up and last but not least the menu music. Since I am only supposed to write about one certain artefact I will not explain the process behind all the mentioned features, […]

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Program: Graphics

The Audio for Ambient Pressure

The game that our group chose is called: Ambient Pressure. In summary, this is a game about a diver that explores shipwrecks in order to find samples while he is hunted by mutated fish. My main area of responsibility is the audio.
These last couple of weeks I have been working on the soundtrack along with other sound effects for our game. The soundtrack consists of different sounds that I have put together in order to create an atmosphere that fits […]

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Program: Graphics

The Audio for Ambient Pressure

The game that our group chose is called: Ambient Pressure. In summary, this is a game about a diver that explores shipwrecks in order to find samples while he is hunted by mutated fish. My main area of responsibility is the audio.
These last couple of weeks I have been working on the soundtrack along with other sound effects for our game. The soundtrack consists of different sounds that I have put together in order to create an atmosphere that fits […]

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Program: Graphics

Clueless fancy pants. The paper prototype

Paper prototype.
Methodology.
Quite many changes has been done since the last time.
As for the setup, we changed that the avatar is not the victim, instead one plays as the thief, breaking in to the mansion. We decided that this would facilitate the setup/story/mechanics, because now we could add items on the map that where more logical according to the setup, we could make the AI have real motives trying to kill the player.
In the beginning of the project when the player […]

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Program: Graphics

Clueless fancy pants. The paper prototype

Paper prototype.
Methodology.
Quite many changes has been done since the last time.
As for the setup, we changed that the avatar is not the victim, instead one plays as the thief, breaking in to the mansion. We decided that this would facilitate the setup/story/mechanics, because now we could add items on the map that where more logical according to the setup, we could make the AI have real motives trying to kill the player.
In the beginning of the project when the player […]

/ Comments Off on Clueless fancy pants. The paper prototype
Program: Graphics

Clueless fancy pants. The paper prototype

Paper prototype.
Methodology.
Quite many changes has been done since the last time.
As for the setup, we changed that the avatar is not the victim, instead one plays as the thief, breaking in to the mansion. We decided that this would facilitate the setup/story/mechanics, because now we could add items on the map that where more logical according to the setup, we could make the AI have real motives trying to kill the player.
In the beginning of the project when the player […]

/ Comments Off on Clueless fancy pants. The paper prototype
Program: Graphics

Clueless fancy pants. The paper prototype

Paper prototype.
Methodology.
Quite many changes has been done since the last time.
As for the setup, we changed that the avatar is not the victim, instead one plays as the thief, breaking in to the mansion. We decided that this would facilitate the setup/story/mechanics, because now we could add items on the map that where more logical according to the setup, we could make the AI have real motives trying to kill the player.
In the beginning of the project when the player […]

/ Comments Off on Clueless fancy pants. The paper prototype
Program: Graphics

Group concept report.

Concept report.
Group project.
Last week we were given the task to design a game concept.
The game was supposed to be in 2d, no gravity, and according to a spaceshooter theme.
Each group were given two types words that we had to make use of in the game. In our case these two words where: fancy-pants and clueless.
Other than that we where free to design the game however we wanted.
Methodology.
Today was the first day since the last lecture that my group gathered […]

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Program: Graphics

Group concept report.

Concept report.
Group project.
Last week we were given the task to design a game concept.
The game was supposed to be in 2d, no gravity, and according to a spaceshooter theme.
Each group were given two types words that we had to make use of in the game. In our case these two words where: fancy-pants and clueless.
Other than that we where free to design the game however we wanted.
Methodology.
Today was the first day since the last lecture that my group gathered […]

/ Comments Off on Group concept report.
Program: Graphics

Group concept report.

Concept report.
Group project.
Last week we were given the task to design a game concept.
The game was supposed to be in 2d, no gravity, and according to a spaceshooter theme.
Each group were given two types words that we had to make use of in the game. In our case these two words where: fancy-pants and clueless.
Other than that we where free to design the game however we wanted.
Methodology.
Today was the first day since the last lecture that my group gathered […]

/ Comments Off on Group concept report.
Program: Graphics

Group concept report.

Concept report.
Group project.
Last week we were given the task to design a game concept.
The game was supposed to be in 2d, no gravity, and according to a spaceshooter theme.
Each group were given two types words that we had to make use of in the game. In our case these two words where: fancy-pants and clueless.
Other than that we where free to design the game however we wanted.
Methodology.
Today was the first day since the last lecture that my group gathered […]

/ Comments Off on Group concept report.
Program: Graphics

First project: Tetris, the board game

Tetris
We began with analyzing the different components of the game, in order to construct the game we had to deconstruct it first.
We agreed on that the core experience of the game consisted of: stress, management and problem solving.
The “risk versus reward choises” was in our oppinon: the correct position, vertical acceleration, rotation/correct angle.
As for the aesthetics we decided that puzzle-solving, challenge, submission, sensation and stress was the main factor.
The mechanics consisted of horizontal movement, rotation and time.
In our case the […]

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Program: Graphics

First project: Tetris, the board game

Tetris
We began with analyzing the different components of the game, in order to construct the game we had to deconstruct it first.
We agreed on that the core experience of the game consisted of: stress, management and problem solving.
The “risk versus reward choises” was in our oppinon: the correct position, vertical acceleration, rotation/correct angle.
As for the aesthetics we decided that puzzle-solving, challenge, submission, sensation and stress was the main factor.
The mechanics consisted of horizontal movement, rotation and time.
In our case the […]

/ Comments Off on First project: Tetris, the board game
Program: Graphics

First project: Tetris, the board game

Tetris
We began with analyzing the different components of the game, in order to construct the game we had to deconstruct it first.
We agreed on that the core experience of the game consisted of: stress, management and problem solving.
The “risk versus reward choises” was in our oppinon: the correct position, vertical acceleration, rotation/correct angle.
As for the aesthetics we decided that puzzle-solving, challenge, submission, sensation and stress was the main factor.
The mechanics consisted of horizontal movement, rotation and time.
In our case the […]

/ Comments Off on First project: Tetris, the board game
Program: Graphics

First project: Tetris, the board game

Tetris
We began with analyzing the different components of the game, in order to construct the game we had to deconstruct it first.
We agreed on that the core experience of the game consisted of: stress, management and problem solving.
The “risk versus reward choises” was in our oppinon: the correct position, vertical acceleration, rotation/correct angle.
As for the aesthetics we decided that puzzle-solving, challenge, submission, sensation and stress was the main factor.
The mechanics consisted of horizontal movement, rotation and time.
In our case the […]

/ Comments Off on First project: Tetris, the board game
Program: Graphics

First blog post.

Hello everyone.
My name is Samuel Ehnberg. I recently left my hometown Stockholm for studies at Uppsala university Campus Gotland.
This blog will, consist of my gaming design reports. And will hopefully, later on show the progression i make over these three years.

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Program: Graphics

First blog post.

Hello everyone.
My name is Samuel Ehnberg. I recently left my hometown Stockholm for studies at Uppsala university Campus Gotland.
This blog will, consist of my gaming design reports. And will hopefully, later on show the progression i make over these three years.

/ Comments Off on First blog post.
Program: Graphics

First blog post.

Hello everyone.
My name is Samuel Ehnberg. I recently left my hometown Stockholm for studies at Uppsala university Campus Gotland.
This blog will, consist of my gaming design reports. And will hopefully, later on show the progression i make over these three years.

/ Comments Off on First blog post.
Program: Graphics

First blog post.

Hello everyone.
My name is Samuel Ehnberg. I recently left my hometown Stockholm for studies at Uppsala university Campus Gotland.
This blog will, consist of my gaming design reports. And will hopefully, later on show the progression i make over these three years.

/ Comments Off on First blog post.
Program: Graphics