Author Archives: Rebecka Nyström

About Rebecka Nyström

2013 Graphics

Board Game Analysis 1# – Small World

Introduction: For the class Advanced Game Design we had an assignment to play a board game at least three times and then write an analysis for it.
This is my analysis for the board game Small World. It’s a rather long, but I felt that there were many things that needed to be explained about the game so that it would be easier for someone who hasn’t played the game to understand the analysis. (Since the rules that came with the […]

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Program: Graphics

Board Game Analysis 1# – Small World

Introduction: For the class Advanced Game Design we had an assignment to play a board game at least three times and then write an analysis for it.
This is my analysis for the board game Small World. It’s a rather long, but I felt that there were many things that needed to be explained about the game so that it would be easier for someone who hasn’t played the game to understand the analysis. (Since the rules that came with the […]

/ Comments Off on Board Game Analysis 1# – Small World
Program: Graphics

Board Game Analysis 1# – Small World

Introduction: For the class Advanced Game Design we had an assignment to play a board game at least three times and then write an analysis for it.
This is my analysis for the board game Small World. It’s a rather long, but I felt that there were many things that needed to be explained about the game so that it would be easier for someone who hasn’t played the game to understand the analysis. (Since the rules that came with the […]

/ Comments Off on Board Game Analysis 1# – Small World
Program: Graphics

Board Game Analysis 1# – Small World

Introduction: For the class Advanced Game Design we had an assignment to play a board game at least three times and then write an analysis for it.
This is my analysis for the board game Small World. It’s a rather long, but I felt that there were many things that needed to be explained about the game so that it would be easier for someone who hasn’t played the game to understand the analysis. (Since the rules that came with the […]

/ Comments Off on Board Game Analysis 1# – Small World
Program: Graphics

3D Class – Week 1

This is my post about the screenshot analysis and the temp level that we did during the first week of 3D class. It’s a tiny bit more than 1000 words long (we were supposed to write 750-1000 words), but I just had too much to say…I hope it’s okay anyway!
PART I: Screenshot analysis
(The purple lines are directed at Batman and the cyan lines at the standing character.)
In this first image there’s a tilted perspective which makes the composition […]

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Program: Graphics

3D Class – Week 1

This is my post about the screenshot analysis and the temp level that we did during the first week of 3D class. It’s a tiny bit more than 1000 words long (we were supposed to write 750-1000 words), but I just had too much to say…I hope it’s okay anyway!
PART I: Screenshot analysis
(The purple lines are directed at Batman and the cyan lines at the standing character.)
In this first image there’s a tilted perspective which makes the composition […]

/ Comments Off on 3D Class – Week 1
Program: Graphics

3D Class – Week 1

This is my post about the screenshot analysis and the temp level that we did during the first week of 3D class. It’s a tiny bit more than 1000 words long (we were supposed to write 750-1000 words), but I just had too much to say…I hope it’s okay anyway!
PART I: Screenshot analysis
(The purple lines are directed at Batman and the cyan lines at the standing character.)
In this first image there’s a tilted perspective which makes the composition […]

/ Comments Off on 3D Class – Week 1
Program: Graphics

3D Class – Week 1

This is my post about the screenshot analysis and the temp level that we did during the first week of 3D class. It’s a tiny bit more than 1000 words long (we were supposed to write 750-1000 words), but I just had too much to say…I hope it’s okay anyway!
PART I: Screenshot analysis
(The purple lines are directed at Batman and the cyan lines at the standing character.)
In this first image there’s a tilted perspective which makes the composition […]

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Program: Graphics

Project – Week 7

Next week is the last week of the project, and it’s all about finishing and making things work.
This week I’m going to talk about the death animation for the enemy character. I had some major problems with this animation earlier (but for the player character, see the Project – Week 5 post), but since then I’ve been thinking a lot about different ways to tackle the problem.
When I worked on the player death animation I had a huge problem with […]

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Program: Graphics

Project – Week 7

Next week is the last week of the project, and it’s all about finishing and making things work.
This week I’m going to talk about the death animation for the enemy character. I had some major problems with this animation earlier (but for the player character, see the Project – Week 5 post), but since then I’ve been thinking a lot about different ways to tackle the problem.
When I worked on the player death animation I had a huge problem with […]

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Program: Graphics

Project – Week 7

Next week is the last week of the project, and it’s all about finishing and making things work.
This week I’m going to talk about the death animation for the enemy character. I had some major problems with this animation earlier (but for the player character, see the Project – Week 5 post), but since then I’ve been thinking a lot about different ways to tackle the problem.
When I worked on the player death animation I had a huge problem with […]

/ Comments Off on Project – Week 7
Program: Graphics

Project – Week 7

Next week is the last week of the project, and it’s all about finishing and making things work.
This week I’m going to talk about the death animation for the enemy character. I had some major problems with this animation earlier (but for the player character, see the Project – Week 5 post), but since then I’ve been thinking a lot about different ways to tackle the problem.
When I worked on the player death animation I had a huge problem with […]

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Program: Graphics

Project – Week 6

It’s the Beta for our game tomorrow, and it’s getting a bit stressful to get all things done.
There’s still some animations that needs to be done on both the player and enemy character, and there have been a few things that haven’t gone as I expected during the project… which has taken a lot of time from me. I’m working a lot on the problems though, and luckily I’m doing pretty okay right now.
Today I’m going to talk about the […]

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Program: Graphics

Project – Week 6

It’s the Beta for our game tomorrow, and it’s getting a bit stressful to get all things done.
There’s still some animations that needs to be done on both the player and enemy character, and there have been a few things that haven’t gone as I expected during the project… which has taken a lot of time from me. I’m working a lot on the problems though, and luckily I’m doing pretty okay right now.
Today I’m going to talk about the […]

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Program: Graphics

Project – Week 6

It’s the Beta for our game tomorrow, and it’s getting a bit stressful to get all things done.
There’s still some animations that needs to be done on both the player and enemy character, and there have been a few things that haven’t gone as I expected during the project… which has taken a lot of time from me. I’m working a lot on the problems though, and luckily I’m doing pretty okay right now.
Today I’m going to talk about the […]

/ Comments Off on Project – Week 6
Program: Graphics

Project – Week 6

It’s the Beta for our game tomorrow, and it’s getting a bit stressful to get all things done.
There’s still some animations that needs to be done on both the player and enemy character, and there have been a few things that haven’t gone as I expected during the project… which has taken a lot of time from me. I’m working a lot on the problems though, and luckily I’m doing pretty okay right now.
Today I’m going to talk about the […]

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Program: Graphics

Project – Week 5

It’s getting closer to the second playtesting session and the Beta, and I’ve continued working on character animation this week. It’s been a bit tougher this week though, especially with the task  I’m currently working on: the main character’s death animation.
In the game you can be shot down by guards if you’re spotted while sneaking around, and the player doesn’t have any HP so being shot equals death and game over.
So the animation has to show (clearly) that the player […]

/ Comments Off on Project – Week 5
Program: Graphics

Project – Week 5

It’s getting closer to the second playtesting session and the Beta, and I’ve continued working on character animation this week. It’s been a bit tougher this week though, especially with the task  I’m currently working on: the main character’s death animation.
In the game you can be shot down by guards if you’re spotted while sneaking around, and the player doesn’t have any HP so being shot equals death and game over.
So the animation has to show (clearly) that the player […]

/ Comments Off on Project – Week 5
Program: Graphics

Project – Week 5

It’s getting closer to the second playtesting session and the Beta, and I’ve continued working on character animation this week. It’s been a bit tougher this week though, especially with the task  I’m currently working on: the main character’s death animation.
In the game you can be shot down by guards if you’re spotted while sneaking around, and the player doesn’t have any HP so being shot equals death and game over.
So the animation has to show (clearly) that the player […]

/ Comments Off on Project – Week 5
Program: Graphics

Project – Week 5

It’s getting closer to the second playtesting session and the Beta, and I’ve continued working on character animation this week. It’s been a bit tougher this week though, especially with the task  I’m currently working on: the main character’s death animation.
In the game you can be shot down by guards if you’re spotted while sneaking around, and the player doesn’t have any HP so being shot equals death and game over.
So the animation has to show (clearly) that the player […]

/ Comments Off on Project – Week 5
Program: Graphics

Project – Week 4

It’s already been a month since the start of the project, and there’s a lot going on at the                 moment. I’ve been working on several different things, and it has mostly been making                   adjustments/editing and getting things together.
I’ve spent most of the week editing the sprites that I made and working together with the other artists to pin down the graphical style for the […]

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Program: Graphics

Project – Week 4

It’s already been a month since the start of the project, and there’s a lot going on at the                 moment. I’ve been working on several different things, and it has mostly been making                   adjustments/editing and getting things together.
I’ve spent most of the week editing the sprites that I made and working together with the other artists to pin down the graphical style for the […]

/ Comments Off on Project – Week 4
Program: Graphics

Project – Week 4

It’s already been a month since the start of the project, and there’s a lot going on at the                 moment. I’ve been working on several different things, and it has mostly been making                   adjustments/editing and getting things together.
I’ve spent most of the week editing the sprites that I made and working together with the other artists to pin down the graphical style for the […]

/ Comments Off on Project – Week 4
Program: Graphics

Project – Week 4

It’s already been a month since the start of the project, and there’s a lot going on at the                 moment. I’ve been working on several different things, and it has mostly been making                   adjustments/editing and getting things together.
I’ve spent most of the week editing the sprites that I made and working together with the other artists to pin down the graphical style for the […]

/ Comments Off on Project – Week 4
Program: Graphics