Author Archives: Rasmus Björling
ERA – First week of production
This Monday Escape Reality Studios started producing the game Eternal Resonance: Area E.R.A; a new type of MOBA/RTS hybrid. For more info on the studio as well as the project, please check out our Facebook page: https://www.facebook.com/EscapeRealityStudio
My roll in this project is primarily as a Unity programmer and secondarily as an assisting designer; Daniel Svensson is our lead Designer.
As Unity is a game development tool I have not worked with before; this first week has been quite slow. I have worked hard getting accustomed […]
ERA – First week of production
This Monday Escape Reality Studios started producing the game Eternal Resonance: Area E.R.A; a new type of MOBA/RTS hybrid. For more info on the studio as well as the project, please check out our Facebook page: https://www.facebook.com/EscapeRealityStudio
My roll in this project is primarily as a Unity programmer and secondarily as an assisting designer; Daniel Svensson is our lead Designer.
As Unity is a game development tool I have not worked with before; this first week has been quite slow. I have worked hard getting accustomed […]
ERA – First week of production
This Monday Escape Reality Studios started producing the game Eternal Resonance: Area E.R.A; a new type of MOBA/RTS hybrid. For more info on the studio as well as the project, please check out our Facebook page: https://www.facebook.com/EscapeRealityStudio
My roll in this project is primarily as a Unity programmer and secondarily as an assisting designer; Daniel Svensson is our lead Designer.
As Unity is a game development tool I have not worked with before; this first week has been quite slow. I have worked hard getting accustomed […]
ERA – First week of production
This Monday Escape Reality Studios started producing the game Eternal Resonance: Area E.R.A; a new type of MOBA/RTS hybrid. For more info on the studio as well as the project, please check out our Facebook page: https://www.facebook.com/EscapeRealityStudio
My roll in this project is primarily as a Unity programmer and secondarily as an assisting designer; Daniel Svensson is our lead Designer.
As Unity is a game development tool I have not worked with before; this first week has been quite slow. I have worked hard getting accustomed […]
Final Sprint
During the last week we have worked heavily on getting the game presentable. Fortunately for us, the remake of the system has worked well when testing. We have gotten much feedback that the game itself is slow though, so I have been thinking about what can be done to fix that. Listed below are the ideas I come up whit that I feel would have a positive impact on the game experience and pace:
Have the players draw an event card […]
Final Sprint
During the last week we have worked heavily on getting the game presentable. Fortunately for us, the remake of the system has worked well when testing. We have gotten much feedback that the game itself is slow though, so I have been thinking about what can be done to fix that. Listed below are the ideas I come up whit that I feel would have a positive impact on the game experience and pace:
Have the players draw an event card […]
Final Sprint
During the last week we have worked heavily on getting the game presentable. Fortunately for us, the remake of the system has worked well when testing. We have gotten much feedback that the game itself is slow though, so I have been thinking about what can be done to fix that. Listed below are the ideas I come up whit that I feel would have a positive impact on the game experience and pace:
Have the players draw an event card […]
Final Sprint
During the last week we have worked heavily on getting the game presentable. Fortunately for us, the remake of the system has worked well when testing. We have gotten much feedback that the game itself is slow though, so I have been thinking about what can be done to fix that. Listed below are the ideas I come up whit that I feel would have a positive impact on the game experience and pace:
Have the players draw an event card […]
Week 43 Reflection
This was another tough week for us. Many of us (me included) we’re sick and away during the start of the week. When we all finally got together at Wednesday we had some major issues facing us. Both from the testing session last week and from the meeting we had with Marcus Monday we learned that the game we had simply did not work. The biggest issue we had was perhaps with sabotage; it was set up so that it […]
Week 43 Reflection
This was another tough week for us. Many of us (me included) we’re sick and away during the start of the week. When we all finally got together at Wednesday we had some major issues facing us. Both from the testing session last week and from the meeting we had with Marcus Monday we learned that the game we had simply did not work. The biggest issue we had was perhaps with sabotage; it was set up so that it […]
Week 43 Reflection
This was another tough week for us. Many of us (me included) we’re sick and away during the start of the week. When we all finally got together at Wednesday we had some major issues facing us. Both from the testing session last week and from the meeting we had with Marcus Monday we learned that the game we had simply did not work. The biggest issue we had was perhaps with sabotage; it was set up so that it […]
Week 43 Reflection
This was another tough week for us. Many of us (me included) we’re sick and away during the start of the week. When we all finally got together at Wednesday we had some major issues facing us. Both from the testing session last week and from the meeting we had with Marcus Monday we learned that the game we had simply did not work. The biggest issue we had was perhaps with sabotage; it was set up so that it […]
Week 42 review
This week we made our first prototype of our game. We focused heavily on or two goals; to have an interesting exploring mechanic and to generate a race for resources between players.
Originally we had an idea that was very focused around a cave. This week however we scaled most of that back in order to get base level systems we can test on their own merit. This has made our system much more modular, the theme of exploring as part […]
Week 42 review
This week we made our first prototype of our game. We focused heavily on or two goals; to have an interesting exploring mechanic and to generate a race for resources between players.
Originally we had an idea that was very focused around a cave. This week however we scaled most of that back in order to get base level systems we can test on their own merit. This has made our system much more modular, the theme of exploring as part […]
Week 42 review
This week we made our first prototype of our game. We focused heavily on or two goals; to have an interesting exploring mechanic and to generate a race for resources between players.
Originally we had an idea that was very focused around a cave. This week however we scaled most of that back in order to get base level systems we can test on their own merit. This has made our system much more modular, the theme of exploring as part […]
Week 42 review
This week we made our first prototype of our game. We focused heavily on or two goals; to have an interesting exploring mechanic and to generate a race for resources between players.
Originally we had an idea that was very focused around a cave. This week however we scaled most of that back in order to get base level systems we can test on their own merit. This has made our system much more modular, the theme of exploring as part […]
Board Game Development Thoughts
My team has now begun working on a board game design. We haven’t gotten very far, we’ve mainly settled on a theme and some core concepts for the game. It’s going to be a kind of mix between Settlers and Drakborgen; we love the very risky and unpredictable exploration in Drakborgen and we want to combine that with the resource gathering and building of Settlers. We also want the friendly competition feeling you get from Settlers, where players can sabotage […]
Board Game Development Thoughts
My team has now begun working on a board game design. We haven’t gotten very far, we’ve mainly settled on a theme and some core concepts for the game. It’s going to be a kind of mix between Settlers and Drakborgen; we love the very risky and unpredictable exploration in Drakborgen and we want to combine that with the resource gathering and building of Settlers. We also want the friendly competition feeling you get from Settlers, where players can sabotage […]
Analysing Board Games During Nightmare Week.
So this week has been tough, mainly because of the three analyses of board games that was due for today in my Advanced Game Design class, but also because Serious Games, the other class I’m reading is unexpectedly ramping up with assignments.
On top of this I got to know earlier this week that Almedalsbiblioteket wanted to exhibit our game Alienation through an arcade machine they are putting up. The installation will be this Saturday, tomorrow at 18:00. This is great […]
Analysing Board Games During Nightmare Week.
So this week has been tough, mainly because of the three analyses of board games that was due for today in my Advanced Game Design class, but also because Serious Games, the other class I’m reading is unexpectedly ramping up with assignments.
On top of this I got to know earlier this week that Almedalsbiblioteket wanted to exhibit our game Alienation through an arcade machine they are putting up. The installation will be this Saturday, tomorrow at 18:00. This is great […]