Author Archives: Oscar Eriksson

Game Programming 2 and Game Developement introduction

The Project I last did with Jonas is no doubt in need of some finishing work, but we have 4 attempts left and there is not very much left to complete.
This post is not about that, all though I may be blogging about that project as well.
This post is about the current two courses: Game Programming 2 and Game Production – an introduction.
In the first course, game design and analysis – an introduction we all worked in groups and created […]

/ Comments Off on Game Programming 2 and Game Developement introduction
Program: Programming

Game Programming 2 and Game Developement introduction

The Project I last did with Jonas is no doubt in need of some finishing work, but we have 4 attempts left and there is not very much left to complete.
This post is not about that, all though I may be blogging about that project as well.
This post is about the current two courses: Game Programming 2 and Game Production – an introduction.
In the first course, game design and analysis – an introduction we all worked in groups and created […]

/ Comments Off on Game Programming 2 and Game Developement introduction
Program: Programming

Finite State Machines

Hi again
It is time for bloging again. I have neglected the bloging for some time. I have many times prioritized actual studies instead of bloging.
It is only a few days left and I am not sure if we will make the first deadline and have everything to pass the course.
Here is a little recap of my last update and what’s been going on since then:
I was doing the AI and had just discovered a way to get one object to […]

/ Comments Off on Finite State Machines
Program: Programming

Finite State Machines

Hi again
It is time for bloging again. I have neglected the bloging for some time. I have many times prioritized actual studies instead of bloging.
It is only a few days left and I am not sure if we will make the first deadline and have everything to pass the course.
Here is a little recap of my last update and what’s been going on since then:
I was doing the AI and had just discovered a way to get one object to […]

/ Comments Off on Finite State Machines
Program: Programming

AI

I havn’t been writing for a couple of days because I haven’t had time to. I have done some programming though. My teammate and I had a meeting yesterday and we decided on a few things. He is working on the config-file which is good because that is at this time way over my head. I am a maths freak.
I am working on the AI. We want to have the Three states: Idle, the enemy is just hanging around, Attacking, […]

/ Comments Off on AI
Program: Programming

AI

I havn’t been writing for a couple of days because I haven’t had time to. I have done some programming though. My teammate and I had a meeting yesterday and we decided on a few things. He is working on the config-file which is good because that is at this time way over my head. I am a maths freak.
I am working on the AI. We want to have the Three states: Idle, the enemy is just hanging around, Attacking, […]

/ Comments Off on AI
Program: Programming

Levels!

Hi again!
I sat all christmas eve (yesterday)  trying to figure out why my enemy would not show up on the map.
I had made an EnemyObject class and the cpp-file pretty similar to the Player object files. I used the very basics of the Player object and removed the keybord forward declaration and it’s implementation in the constructor. Everything was in order, I debugged and the object was there and its collider at the correct position but there was no sprite! […]

/ Comments Off on Levels!
Program: Programming

Levels!

Hi again!
I sat all christmas eve (yesterday)  trying to figure out why my enemy would not show up on the map.
I had made an EnemyObject class and the cpp-file pretty similar to the Player object files. I used the very basics of the Player object and removed the keybord forward declaration and it’s implementation in the constructor. Everything was in order, I debugged and the object was there and its collider at the correct position but there was no sprite! […]

/ Comments Off on Levels!
Program: Programming

Levels!

Hi again!
I have suffered a hard weekend the last three days.. I have had NO INTERNET ACCESS at all! Tommi, the last three days of not posting does NOT count.
The weekend wasn’t all that bad though, I had my daughter and I have studied programming. Mostly pointers and the std vector array. Besides from that I have learned how the soundmanager works, there is now a pause function for the background Music and there is a sound when the character […]

/ Comments Off on Levels!
Program: Programming

Levels!

Hi again!
I have suffered a hard weekend the last three days.. I have had NO INTERNET ACCESS at all! Tommi, the last three days of not posting does NOT count.
The weekend wasn’t all that bad though, I had my daughter and I have studied programming. Mostly pointers and the std vector array. Besides from that I have learned how the soundmanager works, there is now a pause function for the background Music and there is a sound when the character […]

/ Comments Off on Levels!
Program: Programming

Game Programming 1

Updating some progress.
I sat up all night last night and learned more about what we have done at the lectures. I feel I will get the hang of what we are doing in all these codes. I also made a preliminary collider to the Zelda Project. It works if implemented in the lecture example “platformer” but may need adjustments to the Zelda-game.
A good thing is that there is no gravity in Zelda. But we will need to take in consideration […]

/ Comments Off on Game Programming 1
Program: Programming

Game Programming 1

Updating some progress.
I sat up all night last night and learned more about what we have done at the lectures. I feel I will get the hang of what we are doing in all these codes. I also made a preliminary collider to the Zelda Project. It works if implemented in the lecture example “platformer” but may need adjustments to the Zelda-game.
A good thing is that there is no gravity in Zelda. But we will need to take in consideration […]

/ Comments Off on Game Programming 1
Program: Programming

Game Programming 1

So, I am currently taking the Game Programming 1 course now. The first 3 lectures covered everything I knew about programming. The rest have been all new stuff for me. We have been using the SDL library commonly used in Game programming and the pace is very fast, at least for me.
We have reached the point where we were given our assignment. In pairs, we are supposed to make a 2d-game and write individual reports about its process.
My team-mate Jonas […]

/ Comments Off on Game Programming 1
Program: Programming

Game Programming 1

So, I am currently taking the Game Programming 1 course now. The first 3 lectures covered everything I knew about programming. The rest have been all new stuff for me. We have been using the SDL library commonly used in Game programming and the pace is very fast, at least for me.
We have reached the point where we were given our assignment. In pairs, we are supposed to make a 2d-game and write individual reports about its process.
My team-mate Jonas […]

/ Comments Off on Game Programming 1
Program: Programming