Author Archives: Oscar Davidsson
I´m writing this post on the day before the beta. There has been a lot to do these last few weeks. I´ve mainly been working on the introductory screen and the failure screen. The intro screen will show the player the basic back story and objective of the game. We wanted to show this using only pictures.
I achieved this by adding a few speech bubbles to the background image. I wanted to depict the relationship between the main character, […]
I´m writing this post on the day before the beta. There has been a lot to do these last few weeks. I´ve mainly been working on the introductory screen and the failure screen. The intro screen will show the player the basic back story and objective of the game. We wanted to show this using only pictures.
I achieved this by adding a few speech bubbles to the background image. I wanted to depict the relationship between the main character, […]
Wroking on the HUD
It is the final week before the beta. There is lots to be done, and the team is working really hard to see everything finished and presentable.
My job this week has been to design the different components of the heads up display, or HUD. This means an inventory bar, a hand slot and a way of presenting the score.
The inventory
The inventory had to have four slots, and fit the steampunk theme of the game. This gave me a lot […]
Wroking on the HUD
It is the final week before the beta. There is lots to be done, and the team is working really hard to see everything finished and presentable.
My job this week has been to design the different components of the heads up display, or HUD. This means an inventory bar, a hand slot and a way of presenting the score.
The inventory
The inventory had to have four slots, and fit the steampunk theme of the game. This gave me a lot […]
Working on the HUD
It is the final week before the beta. There is lots to be done, and the team is working really hard to see everything finished and presentable.
My job this week has been to design the different components of the heads up display, or HUD. This means an inventory bar, a hand slot and a way of presenting the score.
The inventory
The inventory had to have four slots, and fit the steampunk theme of the game. This gave me a lot […]
Working on the HUD
It is the final week before the beta. There is lots to be done, and the team is working really hard to see everything finished and presentable.
My job this week has been to design the different components of the heads up display, or HUD. This means an inventory bar, a hand slot and a way of presenting the score.
The inventory
The inventory had to have four slots, and fit the steampunk theme of the game. This gave me a lot […]
Weapon concepts for Otto
As the sixth week is now coming to an end, we are closing up on the beta. With three weeks to go, there is lots to be done. For this week, I have been working on some weapon concepts for our protagonist, Otto. If you are not familiar with it, the theme we chose for the game is steampunk with characters as personified animals. Otto is the great old turtle inventor, tall but slow paced, with a shell coated in […]
Weapon concepts for Otto
As the sixth week is now coming to an end, we are closing up on the beta. With three weeks to go, there is lots to be done. For this week, I have been working on some weapon concepts for our protagonist, Otto. If you are not familiar with it, the theme we chose for the game is steampunk with characters as personified animals. Otto is the great old turtle inventor, tall but slow paced, with a shell coated in […]
Sprites is the subject for this week. I will present and examine the ones I´ve been working on during the week. I´ll try to cover the process in as much detail as possible and give you some tips and ideas that helped me along the way.
So here are one of the sprites I made this week, shown as an animated gif to give you an idea of what the end result may look like.
As I´m sure there are more […]
Sprites is the subject for this week. I will present and examine the ones I´ve been working on during the week. I´ll try to cover the process in as much detail as possible and give you some tips and ideas that helped me along the way.
So here are one of the sprites I made this week, shown as an animated gif to give you an idea of what the end result may look like.
As I´m sure there are more […]
First reflection of my work
The first month of working on our project is running to an end. It seems very clear to me that we are getting closer and closer to a finished product by the day. Never would I have imagined getting this far in just a month, but thanks to everyone’s hard work we are not far off from our goal of a finished prototype.
While the programmers are working on getting the AI to work properly, us artists are dealing with animations, […]
First reflection of my work
The first month of working on our project is running to an end. It seems very clear to me that we are getting closer and closer to a finished product by the day. Never would I have imagined getting this far in just a month, but thanks to everyone’s hard work we are not far off from our goal of a finished prototype.
While the programmers are working on getting the AI to work properly, us artists are dealing with animations, […]