Author Archives: Nicolina Åkerfelt
3rd blog post of 10 Week Project – The Game Menu’s Code
Something I’ve been working on this week is implementing the menu for the game.
The states and state manager for our game had already been made, thus that was not a problem of mine. We had also gone through states in programming class, and therefore it was easy for me to know how they work and how to switch between them.
I have made a menu before, but as our game is controlled with the keyboard and no mouse, the menu for […]
3rd blog post of 10 Week Project – The Game Menu’s Code
Something I’ve been working on this week is implementing the menu for the game.
The states and state manager for our game had already been made, thus that was not a problem of mine. We had also gone through states in programming class, and therefore it was easy for me to know how they work and how to switch between them.
I have made a menu before, but as our game is controlled with the keyboard and no mouse, the menu for […]
2nd blog post of 10 Week Project – Implementing Lost Souls
In case you are interested in all updates of Group 12’s game, here are my group members’ blogs:
André, Evelina, Christoffer, Marcus, Alex
____________________________________________________________________________________
This week I have been working on implementing the lost souls in the game amongst other things.
To implement the lost souls I used one of my fellow programmer’s codes as guidance to create the new entity for the game. Firstly, I added the entity’s name […]
2nd blog post of 10 Week Project – Implementing Lost Souls
In case you are interested in all updates of Group 12’s game, here are my group members’ blogs:
André, Evelina, Christoffer, Marcus, Alex
____________________________________________________________________________________
This week I have been working on implementing the lost souls in the game amongst other things.
To implement the lost souls I used one of my fellow programmer’s codes as guidance to create the new entity for the game. Firstly, I added the entity’s name […]
2nd blog post of 10 Week Project – Implementing Lost Souls
In case you are interested in all updates of Group 12′s game, here are my group members’ blogs:
André, Evelina, Christoffer, Marcus, Alex
____________________________________________________________________________________
This week I have been working on implementing the lost souls in the game amongst other things.
To implement the lost souls I used one of my fellow programmer’s codes as guidance to create the new entity for the game. Firstly, I added the entity’s name […]
2nd blog post of 10 Week Project – Implementing Lost Souls
In case you are interested in all updates of Group 12′s game, here are my group members’ blogs:
André, Evelina, Christoffer, Marcus, Alex
____________________________________________________________________________________
This week I have been working on implementing the lost souls in the game amongst other things.
To implement the lost souls I used one of my fellow programmer’s codes as guidance to create the new entity for the game. Firstly, I added the entity’s name […]
1st blog post of 10 Week Project – Lost Souls
My group, Zwölf, chose the game concept Possession written by another group of our class. We will create this game in 10 weeks, and from now on I will choose one artifact from our game to write a blog post about once a week.
____________________________________________________________________________________
Most of my work has been concentrated on writing the game design document, and so this blog post will be about the design of the so called lost souls in our game.
Lost souls are a kind of resource […]
1st blog post of 10 Week Project – Lost Souls
My group, Zwölf, chose the game concept Possession written by another group of our class. We will create this game in 10 weeks, and from now on I will choose one artifact from our game to write a blog post about once a week.
____________________________________________________________________________________
Most of my work has been concentrated on writing the game design document, and so this blog post will be about the design of the so called lost souls in our game.
Lost souls are a kind of resource […]
1st week of 10 Week Project – Lost Souls
My group, Zwölf, chose the game concept Possession written by another group of our class. We will create this game in 10 weeks, and from now on I will choose one artifact from our game to write a blog post about once a week.
____________________________________________________________________________________
Most of my work has been concentrated on writing the game design document, and so this blog post will be about the design of the so called lost souls in our game.
Lost souls are a kind of resource […]
1st week of 10 Week Project – Lost Souls
My group, Zwölf, chose the game concept Possession written by another group of our class. We will create this game in 10 weeks, and from now on I will choose one artifact from our game to write a blog post about once a week.
____________________________________________________________________________________
Most of my work has been concentrated on writing the game design document, and so this blog post will be about the design of the so called lost souls in our game.
Lost souls are a kind of resource […]
Programming Assignment, Blog Post 3
I’m having problems with the animations. I can’t seem to change the first added animation to another animation.
Some of my fellow students tried to help me but they didn’t know what was wrong either, so tomorrow I will ask Tommi or Jerry for help.
I feel like I’m very much behind in the game creating-process and I will have to be glued to my computer all weekend to finish it in time.
Many hours will be wasted trying to place code in […]
Programming Assignment, Blog Post 3
I’m having problems with the animations. I can’t seem to change the first added animation to another animation.
Some of my fellow students tried to help me but they didn’t know what was wrong either, so tomorrow I will ask Tommi or Jerry for help.
I feel like I’m very much behind in the game creating-process and I will have to be glued to my computer all weekend to finish it in time.
Many hours will be wasted trying to place code in […]
Programming Assignment, Blog Post 3
I’m having problems with the animations. I can’t seem to change the first added animation to another animation.
Some of my fellow students tried to help me but they didn’t know what was wrong either, so tomorrow I will ask Tommi or Jerry for help.
I feel like I’m very much behind in the game creating-process and I will have to be glued to my computer all weekend to finish it in time.
Many hours will be wasted trying to place code in […]
Programming Assignment, Blog Post 3
I’m having problems with the animations. I can’t seem to change the first added animation to another animation.
Some of my fellow students tried to help me but they didn’t know what was wrong either, so tomorrow I will ask Tommi or Jerry for help.
I feel like I’m very much behind in the game creating-process and I will have to be glued to my computer all weekend to finish it in time.
Many hours will be wasted trying to place code in […]
Programming Assignment, Blog Post 2
Today we spawned the first duck and also fixed the background.
I am however having trouble making the duck move because of how the code of the spawn is written.
So far I only get errors when I’ve tried to change it, but I will continue tomorrow!
Programming Assignment, Blog Post 2
Today we spawned the first duck and also fixed the background.
I am however having trouble making the duck move because of how the code of the spawn is written.
So far I only get errors when I’ve tried to change it, but I will continue tomorrow!
Programming Assignment, Blog Post 2
Today we spawned the first duck and also fixed the background.
I am however having trouble making the duck move because of how the code of the spawn is written.
So far I only get errors when I’ve tried to change it, but I will continue tomorrow!
Programming Assignment, Blog Post 2
Today we spawned the first duck and also fixed the background.
I am however having trouble making the duck move because of how the code of the spawn is written.
So far I only get errors when I’ve tried to change it, but I will continue tomorrow!
Programming Assignment, Blog Post 1
I’ve started working on the assignment, but I’m having a hard time making the duck objects when I have no draw or object manager which is part of my project partner’s chores.
I made a sound manager for the sound and music clips, but I get a lot of errors saying things like “Error 3 error LNK2001: unresolved external symbol _Mix_HaltChannel” so I don’t know if I missed adding anything to the project’s properties or it’s something else I’ve done wrong.
[…]
Programming Assignment, Blog Post 1
I’ve started working on the assignment, but I’m having a hard time making the duck objects when I have no draw or object manager which is part of my project partner’s chores.
I made a sound manager for the sound and music clips, but I get a lot of errors saying things like “Error 3 error LNK2001: unresolved external symbol _Mix_HaltChannel” so I don’t know if I missed adding anything to the project’s properties or it’s something else I’ve done wrong.
[…]
Programming Assignment
We have an assignment in programming in which we have to create a game using C++. I was paired up with Robin Karlsson and since “doing a clone of an classic arcade game is highly recommended” we decided to make a clone of the game Duck Hunt. We have an assignment in programming in which we have to create a game using C++. I was paired up with Robin Karlsson and since “doing a clone of an classic arcade game is highly recommended” we decided to make a clone of the game Duck Hunt.
We came up with a project plan and then divided some chores.
I will do the basic level, ducks (movement, counter, etc), animation, music and sound manager, configuration file and the menu.
Programming Assignment
We came up with a project plan and then divided some chores.
I will do the basic level, ducks (movement, counter, etc), animation, music and sound manager, configuration file and the menu.
ブーブー豚パイレーツ (26h Game Jam)
We had a 26 hours long work-package workshop of Enchant.js. Mr. Ryo Shimizu and Mr. Brandon McInnis were our lecturers.
I teamed up with three graphic artists and together we created the game Bu Bu Buta Pirates!
Since I’ve only been studying programming for 2 weeks (basic C++) it was pretty difficult programming this game in JavaScript.
I think it took us 17 hours to finish the whole game. There are many things that could have been changed/added, but I’m still happy […]
ブーブー豚パイレーツ (26h Game Jam)
We had a 26 hours long work-package workshop of Enchant.js. Mr. Ryo Shimizu and Mr. Brandon McInnis were our lecturers.
I teamed up with three graphic artists and together we created the game Bu Bu Buta Pirates!
Since I’ve only been studying programming for 2 weeks (basic C++) it was pretty difficult programming this game in JavaScript.
I think it took us 17 hours to finish the whole game. There are many things that could have been changed/added, but I’m still happy […]